(Translated by https://www.hiragana.jp/)
Massively - Daily News About MMOs
The Wayback Machine - https://web.archive.org/web/20101121002412/http://www.massively.com:80/

Skip to Content

Better storage en route to Final Fantasy XI

Inventory space is at a premium in Final Fantasy XI and always has been. When you first start playing, the bag space you have seems like a reasonable amount, but after a couple of hours of play you wind up with both an inventory and a Mog Safe stuffed to the brink. The December version update promises to bring the latest options for players to store items, however, allowing players access to two new item-storage methods -- the Mog Sack and the brand-new Porter Moogles scattered across the world.

The Mog Sack is a cousin to the Mog Satchel, but where the latter requires the purchase of an authenticator linked to the player's account, the sack simply requires a quick purchase of just under 10,000 gil. It allows access to stored items from anywhere, and it expands concurrent with a character's normal inventory space, thus allowing players a maximum of 80 extra storage spots. Porter Moogles, meanwhile, will allow players to store high-end items in a manner similar to the event armor storage already in place. Take a look at the full preview for moogle locations, and get ready to kiss your Final Fantasy XI storage woes goodbye... for a couple of hours, anyway.

New Fallout Online newsletter sighted in the wild

Several of us here at Massively are avid fans of the Fallout franchise and have even been cheating on our MMOs with a bit of New Vegas action over the last few weeks. It should come as no surprise, then, that we keep a keen eye out for news of Interplay's upcoming Fallout Online MMO. The latest tidbit arrived in our inboxes today in the form of the third issue of The Armageddon Rag, a faux in-character newsletter that purports to inform the reader of various happenings from around the wasteland. Unlike previous issues, this one comes "electronically" in the form of a Pip Pad.

The latest issue of Rag doesn't pay tribute to George R.R. Martin (as you might expect from the title) but instead features three news blurbs designed to give you a little post-apocalyptic flavor and perhaps drop a few hints to those in the know. It's also worth mentioning that you can sign up for the Fallout Online beta by registering for the newsletter on the official site.

[Thanks Alex!]

Waging WAR: Inside patch 1.4

WAR
The Verminous Horde game update aka patch 1.4 for Warhammer Online: Age of Reckoning is pretty much old news by now. Despite that, Greg takes a look at some of the highlights from the patch as well as the RvR Packs in this week's Waging WAR.

Wow! What a patch! There are so many new little tidbits, toys and tweaks in this patch that it's really sort of hard to describe them all in the space of a single issue of Waging WAR. On top of all the free content in the patch itself, there are also the progression and personality packs available on the EAStore ($10ea/$15combo). In fact, there is so much new content in WAR right now, it's going to take quite a bit of time for us to exhaust it all and start complaining about stagnation again.

Follow along after the break as I talk about some of the highlights from the patch.

One Shots: Fire in the sky

STO
Cryptic
The second season of missions have wrapped up in Star Trek Online, and players are looking forward to seeing what's in store for season three. In the meantime, there's still lots of lovely space to check out, enemies to take care of, and screenshots to snap! This fiery image comes to us from Brandon, who wrote in to say thanks for beta keys (we have more coming soon) and also to tell us a bit more about today's One Shots: "These screenshots are from my Rear Admiral Valdien S. Nemesis. He was trying out his new advanced escort in the first fluidic space mission. The graphics were amazing, and the game seems to be getting more polished and fun after each patch."

If you're playing an MMO we don't see often -- or even one we see regularly -- we want to see your screenshots! Just email those screens to us at oneshots@massively.com along with your name, the game, and whatever you'd like to say about the screenshot. We'll post it out here and give you the credit for sending it in.

EVE Incursion trailer fortells Sansha's revenge

EVE
CCP
Fueled by his dreams of creating a utopian society, a young Sansha Kuvakei took to the stars. He sought to establish a new universal order among the citizens of New Eden and create a better future for everyone. His dream quickly turned to New Eden's nightmare, as Sansha's followers grew and began arming themselves for a war. While the public saw him as a glorious messiah and leader of a prosperous new kingdom, Sansha had begun experimenting in secret on the most unholy of creations. Combining Jovian pod technology with the then-illegal brain implants, Sansha found a way to control not just the economic activity of his empire but also the actions of his followers. Millions were converted into mindless slaves of Sansha's twisted Nation before the empires took notice.

It wasn't long before Sansha's empire crumbled, left with only a handful of fanatical followers and a small army of true slaves. Sansha's influence in the empires waned, and his empire was scattered to a small section of the lawless outer regions. Out of sight, but not out of action, it's here that Sansha has been building his forces and biding his time. It's from here that the Nation launched expeditions into the unstable wormholes appearing throughout space. In the unseen depths of wormhole space, Sansha has been building an armada, its purpose to impose his unholy order on every citizen of New Eden. Having captured a Jovian space station and learned the secrets of controlling wormholes, the Nation has already abducted millions from their home planets and converted them to serve the Nation. Soon Sansha's plans will come into focus and nobody, not even miners in the relative safety of the empire's strongholds, will be safe from his terrible revenge.

Skip past the cut to watch the new Incursion trailer, embedded in HD.

The Mog Log: Class actions

The biggest news about Final Fantasy XIV this week, other than the somewhat mollifying UI update preview, was the addition of another 30 days of free playtime for everyone. This is the sort of thing that I don't think you can really see as anything other than a classy move on the part of Square-Enix. It's also very unexpected, but in the best possible way -- I can't help but be surprised that the company which has long been seen as completely dispassionate by Final Fantasy XI players has essentially responded to the "I don't want to pay for beta" complaints with "that's fair, we'll let you play for free."

So as long as we're talking about class, let's talk about Final Fantasy XIV's classes. I'm a big fan of games that give you a broad toolbox and let you decide what you want to do with everything, and building a field class is one of my biggest joys in the game. It's not that you can't mix-and-match abilities from Disciples of the Land or Disciples of the Hand, but there's less variance than the combat-oriented classes. Let's start dipping our toes into character building, yes?

WRUP: The magical world inside a Hong Kong refrigerator edition

At least, I think it's a Hong Kong refrigerator. The file on Wikimedia Commons seems to imply that, and all the food is labeled in a language I don't speak, so I'd believe that it's reasonably labeled Chinese or very poorly labeled German. Either way, this week we're going to take a look inside the fridge and... well, honestly, it kind of looks like a college minifridge, except with actual food instead of enough beer to murder a horse. Live the adventure!

What? Not enough for you? Well, you could always embark on one of the various adventures that the Massively staff will be undertaking over the weekend, something that this edition of WRUP will explain in detail like it does every week. And we've also taken a moment to share our own thoughts on lifetime subscriptions, which is also something not to be found within the refrigerator. You know what, just click past the break; the fridge isn't going to get all that awesome until the next patch anyhow.

The Daily Grind: What's in your ears while you play?

When it's time to sit down and play an MMO, very few of us do so in total silence. Even neglecting the occasional burst of profanity at the game, there's usually a wide selection of game audio to be heard, ranging from environmental noises like rustling leaves to simple and evocative music that stays with you even if you leave the game behind. But for all the care put into it, the in-game music can eventually get boring to many players.

Maybe you still have the game soundtrack turned on, and you occasionally just stop and listen to one of your favorite melodies. Perhaps you've moved on to listening to a favorite playlist on iTunes or Pandora while you play, or you might turn off the sound altogether to focus on the business of voice chat. There's even a chance you've decided to be charmingly meta and listen to another game's soundtrack altogether. What are you listening to while you play your favorite game?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Mabinogi to host in-game fundraiser for Starlight Foundation

Nexon America's Mabinogi is known for its bright clothing and extreme customization. It will now be known as charitable as well, thanks to the recent sale of the Starlight Scepter, a silvery wand that puts out a wonderful rainbow effect. During the charity event (scheduled to run for an entire year) 50 percent of the wand's cost -- roughly $4 US -- will be donated directly to the Starlight Children's Foundation, a charity that helps seriously ill children and their families. This would be the perfect opportunity to look good and feel good at the same time.

Not only that, but if you purchase one of the newly submitted Mabinogi soundtrack songs from iTunes, 100 percent of the proceeds go to the charity. That means that for every 99-cent song, Starlight Children's Foundation will receive 35 cents! The Foundation has been helping children with serious illnesses for more than 25 years. So, the next time someone asks you where you got that killer looking wand, you can tell him how you helped the foundation!

NCsoft explains Aion siege timer changes

NCsoft
Amidst all the G-Star news coming out this week, as well as Aion's own upcoming double XP bonanza, you might have missed a fairly significant gameplay change that NCsoft has slipped onto the live servers. In a very brief news blurb on the official site (which links to an image graphic hosted on Flickr), the Korean MMO developer answers the question that many Daevas have been asking of late, namely, what are the new siege times.

As it turns out, they're quite different and will no doubt affect Abyss PvP in numerous ways. For example, prime time fortress sieges used to happen in a three-hour window, which pretty much meant that if you committed to attacking or defending, you missed out on Dredgion groups and basically any other content going on for that particular night. Now, the siege timers are staggered. In addition to the timers being reduced to two hours, there's also an hour block in between, which should give players time to do things other than siege on any given night.

Additionally, the previous fortress vulnerabilities were a convoluted mess, with a mixture of upper and lower forts going on at once. Now, the vulnerable forts will be on a single layer, and there will also be five vulnerable forts simultaneously as opposed to three. This should lead to new strategies, as the zerg will no longer be able to bum-rush three locations at once, and there will theoretically be more sustained fighting going throughout the Abyss.

Massively Features

Events Calendar

Name Date
Perpetuum Launch
Nov 25, 2010
Cataclysm Launch
Dec 7, 2010
DCUO Launch
Early 2011

Massively Staff

Name Title
Shawn Schuster
Editor-in-Chief
Brianna Royce
Senior Editor
Rubi Bayer Community Manager
Brendan Drain Contributing Editor
Eliot Lefebvre Contributing Editor
Jef Reahard Contributing Editor
Justin Olivetti Contributing Editor
Krystalle Voecks Contributing Editor
Larry Everett Contributing Editor
Beau Hindman Columnist
Edward Marshall Columnist
Greg Waller Columnist
Jeremy Stratton Columnist
Karen Bryan Columnist
MJ Guthrie Columnist
Patrick Mackey Columnist
Ryan Greene Columnist
Lisa Poisso Columnist
More about the Massively staff

Massively Podcast

New episodes every Wednesday. Now playing:
Episode 123, for Wednesday, November 10th, 2010.



Archive | RSS | iTunes | Zune

Featured Galleries

One Shots
Faxion Online ability screens
Screens for Lime Odyssey
Forsaken World
DCUO location reveals
Age of Conan - Stygia
World of Tanks American armor update
TERA Race and Class series - entry two
Priston Tale 2