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Rogue -- WoW Insider
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Filed under: Rogue

Encrypted Text: Theorycrafting basics for the studious rogue

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any rogue questions you would like to see answered.

In the immortal words of our favorite crab, "WoW is a game about upgrading your stuff." While achievements and professions allow for your character to grow, they don't make you any stronger. If you want to increase your power, you need to upgrade your stuff. Gear improvements are often the difference between success and failure on cutting-edge encounters, when your raid needs to meet specific raw damage and healing numbers to pull off a win.

While it sounds easy, it's not always as simple as it seems to upgrade your stuff. While the advent of the ilvl system allows for us to quickly judge the rough quality of an item, it doesn't provide any help when comparing two items from the same dungeon. It also doesn't assist us in our gemming or reforging choices. Making intelligent gear decisions is a part of every rogue's life. In order to make the best choices for our characters, we use what's known as theorycrafting to evaluate the various stats in the game. The end result allows us to make educated gearing strategies and ensure we're doing the most DPS we possibly can. But how do we get from evaluating stats to choosing an actual piece of gear?

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: An interview with the ever-cautious Aldriana

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. This week, I interview Aldriana, the infamous author of rogue spreadsheets.

Nobody likes rogues. Whether it's due to an instinctive fear of being stabbed repeatedly in the back or a Freudian bout of jealousy, we are easily the most reviled class in WoW. Death knights may be characterized as noobs while hunters are blamed for rolling on every single weapon, yet rogues still receive the least amount of good will. Because of this, it's rare to see anyone talking about rogues outside of asking for massive nerfs for all of our abilities. Playing a rogue has become a thankless job.

I'd like to take this opportunity to reverse that trend. With the last tier of content for level 80s (and the associated gear), Aldriana released the final copy of his infamous Wrath spreadsheets, which had been maintained since Naxxramas' release. Aldriana has a long history of involvement in the rogue theorycrafting community, particularly on the rogue forums of Elitist Jerks. With spreadsheets dating back to The Burning Crusade and numerous contributions before that, Aldriana has been dedicated to keeping rogues informed for years. Blizzard itself even gave Aldriana a nod via an in-game item, Aldriana's Gloves of Secrecy (thanks splodesondeath). I recently had the pleasure of asking him a few questions about his rogue, his spreadsheets, and life as an EJ moderator.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Answers to your pre-Cataclysm rogue questions


Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any rogue questions you may have, like how to get yourself out of a straightjacket with only your mace.

With just one month remaining until Cataclysm's release, everyone is getting ready for WoW's latest installment. I have been working on refining my leveling builds for my characters, preparing heirloom gear for my upcoming goblin shaman, and solidifying my guild's roster for January's inaugural raids. Cataclysm will be the biggest expansion yet, and there is no lack of work to be done.

Many of you are doing likewise, adapting to the changes introduced in patch 4.0.1 and planning for the future. I have been receiving a ton of great questions via email about best practices moving forward. While some things are still up in the air (like combat's viability), most of the changes are settling down, and we can really start to make plans knowing that it's unlikely we'll see any new major changes.

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Filed under: Rogue, (Rogue) Encrypted Text

Ghostcrawler shares DPS spec design philosophy for Cataclysm

From time to time, we find an interesting forum discussion that manages to elucidate how the past informs the present and future -- specifically, how the design of Wrath of the Lich King has inspired Cataclysm's systems. Poster Klissa asks an interesting question about four specs known to be the bottom-of-the-barrel DPS specs during most of this expansion: the arms warrior, frost mage, subtlety rogue and beast mastery hunter. Klissa asks why, since Ghostcrawler (lead systems designer) has posted on the forums that Blizzard has known for a while that these four specs just weren't cutting it, that they weren't buffed to be made competitive.

As we've come to expect him to, Ghostcrawler responds with a fairly in-depth answer. He covers the difficulty of balancing two or more specs in a class that fulfill the same role and how this experience in Wrath of the Lich King helped guide Blizzard in its systems overhaul for Cataclysm.

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Filed under: Hunter, Mage, Rogue, Warrior, Analysis / Opinion, News items, Wrath of the Lich King, Cataclysm

Encrypted Text: BlizzCon news for patient rogues

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. This week, I'll be sharing my report from BlizzCon 2010 for rogues.

As a member of our shadowy brotherhood, my duty to investigate and report on the rogue class is never over. Even though I was enjoying the festivities at BlizzCon 2010 and testing out the new demon hunter class in Diablo 3, I still made time to take care of business. The class Q&A panel is one of the best places to communicate directly with the WoW development team, and so I staked my place in line before the prior panel had even ended.

When my turn finally came, I had to first pay my respects to the developers. I had asked them at the prior year's BlizzCon if we would ever see a Vanish fix implemented, and Ghostcrawler avoided promising anything. Fast-forward a year and we finally have a Vanish that I'm proud to call my own. I opened my time by giving them their much-deserved thanks. I then took the opportunity to ask about something near and dear to my heart: off-hand weapon speeds. Axes and daggers were simply never meant to be used at the same time. Their art styles don't even match!

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Finding combat's missing damage

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions you'd like to see answered.

With patch 4.0.1 in our rearview mirror, we've had over a week to fix our addons and get our houses in order. I've already had a few decent raid DPS parses forwarded to me by subtlety rogues, who are finally able to actually do reasonable DPS. Traditionally, there has always been a few "bad" specs in WoW, but subtlety was so bad that it was tier below the other bad specs. Its arrival has brought back several of my old friends from retirement, who were looking forward to the frenetic rotation of finishers.

Assassination rogues have been enjoying the synergy between Vendetta and cooldown like Bloodlust, and their relative DPS is still decent. The addition of Rupture as a finisher and Backstab as an alternate generator has their rotation shaken up a bit, but still easily manageable. I actually found the Mutilate-centric build to be pretty fun to play after the patch, and I'll be using it to raid with for the immediate future. However, it wasn't assassination's playstyle that caused me to promote it to my main spec, but rather combat's current weakness that drove me to enchant my daggers with Mongoose.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Rogue specs and glyphs for patch 4.0.1

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. This week, we're talking about the changes of the recent patch 4.0.1 and what they mean for rogues.

With patch 4.0.1 now upon us, rogues are experiencing more changes in a single patch than probably ever before. While our talent trees have regressed to 31-point incarnations, new mastery bonuses and abilities have been added to each tree to create definition and purpose. The glyph system has seen a similar reworking and boosts the number of glyphs we can use by a full 50 percent. Finally, the reworking of the buff and debuff system has granted us new utility in a raid environment.

Due to the breadth of the changes and the uncertainty of new mechanics, it's difficult to predict exactly what the outcome will be. It's hard to say which spec will be the most powerful, as each has seen significant change. Assassination rogues were hurt the least by the removal of armor penetration, but combat rogues had many of the abilities buffed to compensate. Subtlety may even be the dark horse, eclipsing both of the traditional PvE specs if everything goes its way. After we've had a few more days of patch 4.0.1 under our belt, it should be easier to figure out exactly what's working and what isn't.

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Filed under: Rogue, (Rogue) Encrypted Text

Guest Post: Confessions of a noob rogue

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

Back in the dark ages of history, in vanilla World of Warcraft, I rolled a rogue. This was before battlegrounds, when dishonorable kills were a fear and world PvP was a rush, when men were men, mages sheeped for fun and warlocks ... well, let's just say that warlocks have a reputation that they've earned.

World of Warcraft was my first MMO, after coming from persistent worlds hosted by Neverwinter Nights. I played a rogue there, too, steeped in Dungeons & Dragons rules and the like. World of Warcraft was both nothing like and exactly like my roguish experiences before -- a sneak who dealt devastating damage with small weapons, no matter whether the target was gnome or giant, fearsome orc or fiery dragon.

In the midst of a Westfall investigation (tasked by SI:7 to infiltrate a tower), I noticed a few growing complaints in guild chat: "We have seven rogues in the guild but only one priest; would someone please roll a priest?" I told them I would, sent my rogue back to the character select screen, and rolled the character that would take up the entirety of my vanilla experience.

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Filed under: Rogue, Guest Posts

Encrypted Text: Fresh rogue rotations in Cataclysm

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we discuss the new rotations that rogues will be using.

After Blizzard's latest press release, we know that Cataclysm will be released in early December. We already know that there will be at least one patch that precedes the expansion. The period of time between patch 4.0.1 and the expansion's actual launch is a time of transition, and it's rapidly approaching. The transition phases of The Burning Crusade and Wrath were rocky to say the least; it's safe to say that that we're looking forward to exciting times.

Many classes are hurting pretty badly on the PTR for patch 4.0.1 right now. Blizzard had the great idea of temporarily granting rogues Cloak of Shadows as our 31-point subtlety talent back in patch 2.0 to help us deal with the souped-up casters of that era. A similar change could be used to give retribution paladins access to Inquisition (at the cost of Zealotry) to bolster their damage until Cataclysm. Luckily for rogues, we were on the receiving end of the latest "damage pass." Several of our core abilities were granted significant damage and scaling bonuses to keep us competitive in a pre-Cataclysm world.

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Filed under: Rogue, (Rogue) Encrypted Text

Cataclysm Beta: New videos of druid, rogue and warlock tier 11 armor


Blizzard puts an immense amount of time and thought into every piece of tier gear (at least, you'd hope it does). For those of us who raid (even casually), it's the armor set we'll see our characters in the most. You get a blue drop out of a heroic, and you might replace it in a few weeks. You get a piece of tier gear, and ... well, the only thing that's prying that out of your hands is an even better piece of tier gear.

That said, our datamining friends over at MMO-Champion have released some terrific finds today -- the tier 11 sets for druids, rogues and warlocks that so many of you will be wearing just a few months after the Cataclysm release. The druid set, which seems to turn you into some manner of electrified bird-man, is absolutely gorgeous. Warlocks get a nice, evil-looking set that comes complete with skewed horns. As for rogues ... well, somewhere out there, there's a rogue who roleplays as an Arabian ghost -- and man, is he happy today!

Though the full warrior set is not yet in the Cataclysm beta files, MMO Champion did dig up the warrior tier 11 helm, so the Matt Rossi posse gets a sneak peek at its gear as an added bonus. The video for the druid tier 11 is above; rogues, warlocks and warriors will have to follow me after the break.

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Filed under: Druid, Rogue, Warlock, Cataclysm

Encrypted Text: Cataclysm heroics from a rogue's perspective

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we discuss the new heroic dungeons in the upcoming expansion.

I remember what it was like to play a rogue in dungeons in vanilla WoW. Our only form of long-term crowd control was Sap, and it brought us out of stealth every time we used it. Subtlety rogues could spend three talent points on Improved Sap, which still left Sap knocking us out of Stealth a tenth of the time. Every mob had some sort of AoE or whirlwind-style attack, and rogues were often right behind tanks in terms of healing necessary.

We've come a long way since the old days. Tricks of the Trade, with its instant threat transfer, has become the crutch that supports even the greenest tanks. Fan of Knives is one of the best AoE abilities in the game and synergizes with our poisons for incredible potency. Improved Sap has been baked in to the ability, and we can use our CC safely on a wide variety of targets. Feint's new ability to reduce our AoE damage taken also allows us to survive most attacks. You might say that rogues are nearly perfect for running heroics. Unfortunately for us, Cataclysm's heroics have a thing or two to teach us about complacency.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Top new, useful Cataclysm rogue abilities


Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we discuss the new abilities that we'll see as we level up in the upcoming expansion.

As I've mentioned several times before, rogues are often thought of as the "cooldown class." We've got a plethora of abilities, with nearly one (or two) for every situation. We're then regulated via cooldowns attached to each abilities, limiting how often we can use them. This gives the rogue class incredible potency in short fights, when our cooldowns are able to be used in quick succession. However, we have often stumbled in longer encounters, when our cooldowns are only active for a small percentage of the overall fight. Blizzard has been working on resolving this by reducing both the potency and the cooldown of a few of our moves, like Sprint, to give us more flexibility.

The DPS model for rogues hasn't change at all since The Burning Crusade. The only real addition was the creation of Mutilate and Envenom, which have been staples for rogues for years now. While Fan of Knives was a fun addition at level 80, its use on anything but trash has been limited at best. It's unsurprising that even though we're receiving three new abilities in Cataclysm versus BC's two, they're still all cooldown abilities. However, our new spells are actually incredibly fun and useful. They also take some skill to use properly, which is something that the rogue class needs desperately to get back to. Using your abilities wisely should yield a large reward -- and with that thought, I will now introduce the 2010 graduates of the Rogue Ability Academy.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Playing your rogue in patch 4.0.1

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we discuss the new PTR and the upcoming patch 4.0.

If you haven't heard, there's a new public test realm in town. It's riding on patch 4.0.1, the fabled pre-Cataclysm patch that contains a ton of class and stat changes. While you still can't fly in Azeroth and goblins are still just NPCs, you can experiment with the future of the rogue class without waiting for a rare beta invitation. As a rule of thumb, any changes that don't add content like quests or zones are in, while anything specific to Cataclysm, like archaeology, is out.

It's important to note that patch 4.0.1 is not intended to be balanced in any way, shape or form. It effectively marks the end of competitive PvE and PvP until Cataclysm's release, and I can guarantee there will be class mechanics that are simply out of tune. What you should be focusing on are the changes to our class, how they function and how some of the new systems work in practice. Also, remember that it's your duty as a rogue to exploit any variations in power to kill as many of the opposing faction's members as possible.

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Filed under: Rogue, (Rogue) Encrypted Text

Cataclysm Beta: Tier 11 set bonuses revealed


Another week sees another beta patch, this one build 12942, and it's a doozy. Why do I say that, you ask? Well, for example, we've got our first look at the Tier 11 set bonuses thanks to the mighty dataminers at MMO-Champion. You'll notice that the death knight sets are officially blood and DPS now (enshrining blood's status as the DK tank tree), that a great deal of these set bonuses seem to increase either straight damage or critical strike chance for DPS sets, and that yes, there really is going to be an effort to push Templar's Verdict for paladin DPS. (You may notice other things, as well.)

Step behind the curtain for a sneak peek.

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Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Death Knight, Cataclysm

Encrypted Text: Rogue glyphs in the Cataclysm beta

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we discuss the new glyph system and talk about which glyphs look good so far.

Back in the day, before Wrath was even released, I had incorrectly speculated that there would be three tiers of glyphs in the expansion. It was my very first post on WoW.com, and my mistake was clearly pointed out to me by some of the helpful commenters. It turns out that I was actually right -- it just took Blizzard a few years to get around to adding the extra tier of glyphs.

There are now three types of glyph: prime, major and minor. Prime glyphs aren't necessarily fun; they just buff us. Major glyphs are sort of the utility glyphs that give us a measurable benefit, but they're not necessarily mandatory. Minor glyphs are just for fun things that make our lives easier. Luckily for us, many of the new Cataclysm glyphs are available on the beta, complete with the shiny new glyph interface. While scribes may be complaining about their business models going out the window, I'm busy drooling over some of the new glyph options we have available.

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Filed under: Rogue, (Rogue) Encrypted Text

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