Shifting Perspectives: Broken things that aren't
Welcome, balance druids! It's the week before Cataclysm, and all of the WoW internet is abuzz with excitement. This is the week of leveling guides; what zones are the best to quest in, which quests to avoid, which are a must, what spec and glyphs you should use to maximize your damage and uptime -- all that good stuff. If you are looking for such information in this week's Shifting Perspectives, then I'm sadly going to disappoint you this time. Fortunately for me, I've grown a thick skin that can withstand anyone's stare of disapproval, and I've got the Rent soundtrack blaring, so everything is splenda.
Instead of focusing on the leveling experience that everyone will soon get to enjoy, I want to talk about those quirky little things about balance druids that have become a bit of a topic as of late. A few of these issues are things that were brought up during the beta process; some of them are issues that only developed on live servers. A lot of things have changed recently, and the new WoW forums are all a-twitter with concerns both from and about balance druids. Will we "suffer" -- though I doubt anyone who's been playing a balance druid since release would call Wrath "suffering" -- another expansion with faulty mechanics? Not likely at this point, but there are always things worth improving and looking into.
Filed under: Druid, (Druid) Shifting Perspectives