Jr. Level Artist at Crytek
Portugal
Jr. Level Artist at Crytek
Portugal
General Skills:
Game world design and building experience.
3D modeling (low and high-poly).
Real-time assets for next-gen games.
High detail textures and shaders.
Overwhelming passion for playing games and designing levels.
Technical skills: (Software)
Autodesk 3DStudio Max
Softimage XSI
Adobe Photoshop CS3 – Texturing and Digital Paiting
MudBox - Digital Sculpting
Technical skills : (Game Engines/Editors)
Max Payne 1/2 (MaxED)
Source Engine (Hammer)
CryEngine2 (SandBox2)
Level design, Level Artist / Environment Artist.
(Privately Held; Computer Games industry)
July 2009 — Present (1 month)
(Computer Games industry)
September 2007 — June 2009 (1 year 10 months)
Level Designer / 3D Artist
(Partnership; 11-50 employees; Entertainment industry)
May 2007 — July 2007 (3 months)
3D Architectural visualization
12º , Computing , 2004 — 2007
Escola Profissional Bento Jesus Caraça - Porto
Game Art, Level Design.
Interviews
- Mega Score - Abril 2005 [Portuguese]
- Ezine Griezer #2 (Page 9 / 18) [Portuguese]
- PCgamerUK July 2005
Awards
- First Place ~ Crysis Map, Operation Codename: Vulcano On official Intel Crysis Mapping Competition
- First Place ~ Speed Texturing Competition #22 On game-artist.net