(Translated by https://www.hiragana.jp/)
Art Style: CUBELLO for Wii Reviews, Ratings, Credits, and More at Metacritic
The Wayback Machine - https://web.archive.org/web/20120113144741/http://www.metacritic.com:80/game/wii/art-style-cubello
  • Publisher: Nintendo
  • Release Date: Oct 13, 2008
Art Style: CUBELLO Image
  • Summary: [WiiWare] Art Style: CUBELLO mixes the strategy and feel of a traditional puzzle game with the precision and reflexes required in a shooter. As each stage begins, various colored cubes form into one large object called a Cubello, which floats and rotates as you play. Launch additional cubes from your magazine and try to connect four or more of the same color, removing them from the Cubello and eventually leaving only its core. Take on the challenge of either Stage or Endless mode and watch what happens when Bonus Time is activated. The straightforward controls and goal ensure that anyone can play, while offering enough depth that even advanced players will find themselves quickly addicted to the unique world of Art Style: CUBELLO. [Nintendo] Expand
Score distribution:
  1. Positive: 6 out of 11
  2. Negative: 0 out of 11
  1. Still, if I had to name the thing I personally love the most about Cubello, it'd be the fact that it actually got me using my Wii again on a regular basis, after I'd previously lost all interest in it.
  2. The best Art Style game and a great WiiWare puzzler. [Jan 2009, p.101]
  3. By tying efficient progress to this random system, rather than old-fashioned player skill, Cubello ultimately fumbles the delicate balancing act, which can be the difference between a very good puzzler and a great one, and so it proves.

See all 11 Critic Reviews

Score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2
  1. ChrisCasbon
    9
    Wha!? CUBELLO gets a 68?! IMPOSSIBLE! Not only is the title incredibly original and clever, it's amazingly intense and is quite possibly the most intimidating puzzler I've played in a very long time. Seriously, having a huge cube structure hurtling towards you at menacingly high speeds is not for the faint of heart. By far the best of the Art Style series, vastly better than that soulless waste that is ROTOHEX. Expand
    • 0 of 0 users said yes
  2. CorbieDillard
    6
    The concept is simple and easy to pick up, but the game play becomes tiring after awhile and I didn't find the draw to come back to the game much after my initial playing session. Maybe I was just too spoiled after playing World of Goo or the overall concept didn't agree with me. Expand
    • 0 of 0 users said yes