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Sid Meier's Pirates! for PSP Reviews, Ratings, Credits, and More at Metacritic
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  • Summary: In Sid Meier's Pirates!, a strategy/adventure game, players take the role of a Pirate Captain in the 17th century Caribbean – amassing fortune and fame in an attempt to seize a rightful place as one of the most revered and feared pirates in history. Players test their skills as a sea captain exploring the high seas and dueling in land and sea battles in a richly detailed 3D world. Additional features for the PSP system include wireless Ad-Hoc multiplayer for up to four players, widescreen graphics, new treasure hunts and more. [2K Games] Expand
Score distribution:
  1. Positive: 29 out of 34
  2. Negative: 0 out of 34
  1. Sid Meier's Pirates! is able to be played for just a few mintues or hours at a time. Your PSP will thank you.
  2. If you have never played the game, then absolutely, Pirates is a must have for your PSP.
  3. 73
    Initially, Pirates! feels extremely open ended and multi-faceted, yet its varied gameplay features soon lapse into the uncomfortable realms of repetition and borderline monotony - there's nothing on offer by way of expansion over its PC and Xbox counterparts.

See all 34 Critic Reviews

Score distribution:
  1. Positive: 10 out of 12
  2. Negative: 1 out of 12
  1. NickB.
    10
    Pure genius, Pirates! Ranks next to GTA as one fo the must-own PSP games ou there. The PC version's play is essentially intact in what I would describe as a deceptively simple game of pirate-building that can become insanely addictive, especially in this portable format. Expand
    • 0 of 0 users said yes
  2. WeirdNeville
    6
    This is a good game, but the reason I find this so sad is that it could have been a great game with so little extra work. The basics of the gameplay are very good. Sailing is kind of fun, and you have to 'tack' back and forth across the Carribean to fulfil your missions. You can make cash by sinking ships, although you quickly make enemies if you make a habit of this, of better still by discovering treasure or lost cities. There core of the plot is "the path to revenge" where you must locate the Marquis of Montalebans hideout... And this is really where my problems with this game begin. Being as it's the core of the plot this story line should have depth and intrigue. Instead it is a linear set of tasks leading to the simple revealation of the "jungle Fortress" and a showdown with the evil Marquis. There was potential here for so much more - plot twists, perhaps a treasure hunt style quest where clues rather than maps reveal locations. As it is you are repeatedly told that the Marquis has built a fortress, and then it's location is revealed. There's no suspense and no fun in that. The mini games show a similar lazyness and quickly become repetative. Dancing with governers daughters is sometimes very frustrating, but quickly gets boring, especially as it's often the only way to get information to further your career. The same goes for the sword fights. Little skill is required to win, until you get old when it becomes impossible to win as your character gets too slow to parry or swipe! This puts a major dent in your ability to progress in your quests at times. The treasure hunts and "escape from the town" sequences are filler, plain and simple and feel poorly thought out and executed offering no real challenge. The pitched battles show a slight improvement and actually require some skill and pre-planning to win, and can be quite fun but the opportunities to take over towns are limited unless you become real a scurvy pirate and force a whole antion into war with you. Overall this game is a dissapointment, not because of what it is but because of what it could have been. Richer environments, more character interation, better scripts (or any script at all!), the opportunity to engage in proper sea battles and to influence the wars between the nations could all have made this game great. It aslo should have had more availability to play an honest route, buying ships rather than having to take them by force and for the "merchant" path to be a more profitable one. I think this game really suffers from having been pitched at the 6-10 age range, twhen it could have offered so much more to a wide range of audience. There would have been no problem having a cut down easier option for young 'uns and a fully featured "hard" difficulty setting for those wanting to really get stuck in. If there were more strategy games out there for the PSP I would have given this a 5, but it gets a 6 because it is enjoyable in the most part, but shoudl have been great. Expand
    • 1 of 1 users said yes
  3. NickA.
    3
    This game seems to be nothing more than a half completed version of uncharted waters or uncharted waters 2 with modern graphics. It offers no real addition to gameplay. Overall it has less ships only a portion of the map and almost no true depth in the plot. The only thing that this game has that Uncharted Waters did not is the different types of ammo, and that realy has very little impact on its overall makeup. I give this game a 3 because it is a pad remake of a much better game. Expand
    • 0 of 1 users said yes

See all 12 User Reviews

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