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Vindictus Review • Eurogamer.net
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Vindictus Review

Free-to-play vindicated?

Version tested: PC

In the merry little avalanche of free-to-play titles that tumble into our inboxes these days, there are several stages of grief I associate with being offered a review. First of all, there's practicality - is there the time? Second, do my pencils need organising? Thirdly, there's acceptance as I'm told that this one is meant to actually be quite good. I'll then assume this look.

In terms of production values, Vindictus is certainly no ordinary free-to-play fantasy MMO. The opening cinematic, which sets the scene of a town under terror as its bestial protector goes mad, attacking people and buildings, is followed up with an incredibly stylish credit reel featuring the kind of silhouetted combat action you'll have enjoyed in Kill Bill.

Entering the game as a rookie amid this chaos, there are three archetype characters to choose from currently: Lann, a fast and furious dual-wielding swordsman; Evie, the magical mischief-maker; and Fiona, who uses swords and shields to block and counter enemy attacks. More are promised for the future, although whether these will be provided as part of the free-to-play model is uncertain.

There's a delightfully camp styling at the core of Vindictus. In the character creation screen, your male heroic character will smile coquettishly at the camera as you rotate and inspect him from afar. Tilt far to the left and he'll twist his hips, giving you the Blue Steel look as he arches his neck to look over his shoulder. He doesn't quite blow a kiss at you, but he's definitely thinking about it, the saucy little scamp.

'Vindictus Review' Screenshot 1

In structure, Vindictus borrows heavily from the core design of Monster Hunter, its significant departure being the hack-and-slash combat that replaces the tactical preparation and execution that added the meat to its obvious inspiration. The game is heavily hub-based and you'll make your preparations in town before heading out to complete quests in a variety of instanced locations.

In offering up those quests, Nexon has performed an elegant trick for a free-to-play title by rendering the taverns and forges in the world hubs as unexplorable, solo 3D spaces, while the characters of the world take the form of 2D portraits that pop up.

In keeping with the wonderfully daft artistic styling of the game, the majority of the female characters assume poses of the squealing, Playboy set-piece variety - all of which suggest that they'd run out immediately to sponge down the Mondeo in their panties if only they weren't quite so hypnotized by your presence. If heroic men are more your thing, I'm afraid you'll be the ghost at this particular "feast", with a male population that's more commonly Father Jack than George Clooney.

The first instanced area you'll take on gives you the basics of the combat system and, like many of Vindictus' areas, consists of a corridor run, taking on progressively more challenging enemies (in both wave size and strength) until you reach the final, toughest enemy. Amongst the plentiful destructible objects that make up each zone, there are also dynamic obstacles that need to be negotiated: swinging spiked logs, razor sharp wheels flying along tracks and the like.

'Vindictus Review' Screenshot 2

Combat as you clear out the trash is sharp and very pleasing, but early on I accidentally discovered that there's only one true barometer for the quality of a boss takedown in the game. Amongst all of the battle stats and rankings (damage taken, points earned, bonus objectives achieved and so on) it simply boils down to one core question. Did you manage to inflict the killing blow from distance with a javelin shot to the penis?

Because what happens when you complete a dungeon - to the delight of schoolboys everywhere - is that Vindictus's explosion of kitsch delight bursts into cinematic majesty, with the camera panning around your character and pausing only to take snapshots of both hunter and prey - the latter wailing in outrage with an unfortunately placed spear projecting from its body. It's both incredibly childish and endlessly amusing.

Skill points are awarded based on your performance during battles and can be used to upgrade and unlock combat abilities. Active combat is achieved through mouse-click combos, all of which are lovingly explained with video tutorials, and they allow you to pull off a series of satisfying sweeps, slices and aerial attacks. Combat is enhanced by a targeting and camera system that puts many a mainstream release to shame - although it's also one that's let down slightly by the kind of combat voicing you can imagine all too well if I simply mention the words "HEE!", "HA!" and "YEOW!"

Having bested each instance's end-boss you head back to town to report to your quest-giver and, before you know it, you find yourself having too much to do: the holy grail of free-to-play gaming. For every story quest I complete, I seem to acquire another two side-quests, most of which will require re-running an instance in order to obtain a rare drop of grinding goodness. The pursuit of Vindictus' exquisite armour sets adds further purpose to this hamster-wheel.

'Vindictus Review' Screenshot 3

It's not all about spearing the genitalia of werewolves though, and the fishing scenario is a welcome take on a tired MMO trope. Departing on a boat to the open seas - solo or in a party - players are required to scout for schools of fish that only occasionally appear in the surrounding waters. They then have to be manually speared with the aim of a harpoon - a refreshing skill-based approach to an MMO staple that typically relies on an invisible digital dice-roll to determine success.

When it comes to partying with other players in combat, Vindictus is again more in line with the spirit of Monster Hunter's collaborative adventures than a fully-fledged MMO, with a focus on small party sizes. While encounters and instance runs rarely take long enough to form any strong social bonds with strangers, it's their brevity that makes them easy to participate in, and the increased rewards from party play on harder modes make for a satisfying victory indeed.

The repetition of instance runs to complete side-quest objectives is enjoyable enough if you have those essential hunter/gatherer bones in your body, but the experience gains are a little meagre unless you purchase progress-enhancing stones from the virtual store. If you're determined to keep the moths in your wallet, it's best enjoyed as a lunchtime filler - with colleagues if you can - as the instances are light and overall progression is based on sheer quantity of gameplay.

'Vindictus Review' Screenshot 4

This issue of progress leads us inevitably to the cash shop as a whole. At launch, it's largely restricted to finer cosmetic upgrades such as hairstyles, colours and so on. But while you're given a reasonably generous amount of bag space as you level in the game, additional space from the Nexon Depot is rented (in 30 or 90 day stages) rather than purchased outright. A delicate investment hook, and one that leaves me feeling conflicted in the face of the bountiful charms found elsewhere in Vindictus.

Your long-term attachment to the game will also be determined by how much of an experience grind you're prepared to undertake (combined with your attitude towards impermanent purchases), and whether the hack-and-slash combat against somewhat repetitive character models is a meaty enough adventure to keep you satisfied.

As an immediately accessible offering though, Monster Hunter fans - or would-be fans un-tempted by that game's more thoughtful combat mechanics - are encouraged to explore those limits for themselves. It's certainly better than organising your pencils.

7 / 10

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Comments (24) Latest comment 10h ago

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  • schnide #1 1d ago

    John - paragliding is shit. Fun for the first three minutes then boring on the way down. Now skydiving, on the other hand..

  • Bennicus #2 1d ago

    @schnide
    I thoroughly enjoyed your comprehensive review of "paragliding" but you forgot to put an '8' at the end of it.

  • Machetazo #3 1d ago

    I thought Vindictus did well in the way it handled party creation, for the kind of game it is. I don't have anything else to compare its approach with, though, so maybe it wasn't worth mentioning in the review, which I found a good read.

  • Eraysor #4 1d ago

    Massive Monster Hunter fan. To the download-mobile!

  • berelain #5 1d ago

    I've played Vindictus for a while, since its US beta, and I find it a very enjoyable little game. It'll never supplant a 'bigger' MMO for me, but I find I like to go back to Vindictus for a week or so and have a blast with its sharp, skill-based combat before moving on. Its definitely the 'rental' aspect that bugs me and stops Vindictus being more of a solid gaming pursuit. The rental of store items feels like a sneaky way of making you buy a subscription to the game without actually getting you to buy a subscription to the game.

  • Beva78 #6 1d ago

    As far as I know you CAN buy a permanent bag as well, it just costs more (10000 or so Nex money, which I think is about 10 euro). Also, as it turns out, you don't really need a lot of inventory space since most of the items you get aren't worth keeping due to to the low prices on AH.

  • Stratix #7 1d ago

    Does the game actually recognise javelin shots to certain parts of these beasts anatomy?

    If so, that is a huge selling point of course, so I might have to try this.

  • Yeoung #8 1d ago

    I'll download it and hook up my logitech gamepad, if the controls are responsive enough I might be playing this for a while.

    At least until the Skyrim patch launches anyway

  • Penguinzoot #9 1d ago

    It's certainly better than organising your pencils.

    Sold! :)

  • Lancezh #10 1d ago

    This game is so utterly shallow i cant believe it got something above 5/10, it absolutely flabbergasts me. Seriously, where is the fun in this ? It is so... shallow ? Where is the replayvalue, i totally hated this game from a - z. If you look for anything else than mindless grinding after 1 hour into the game you wont find it.

    The graphics are cool, but oh well... thats about all good i can say about this game. HUGE disappointment.

  • Zaiz #11 1d ago

    This game is really grindy, but it also has satisfying combat. Best if you don't force yourself to play it, then it'll remain fun for the mission or two you run from time to time. I also wouldn't exactly call this monster hunter, this game has more of the DNA from old school brawlers in it than anything else.

  • varkdm #12 1d ago

    I've put about 15 hours into it and paid nothing for the privelege.. pretty good value if you ask me. It's nice, pick up and play fun, doesnt need to be taken seriously and worth a look, especially as I never felt any need to actually pay real world cash for anything in the game.

  • captainCandy #13 23h ago

    I love the breast lady in the picture at the end of the review.

  • philreeduk #14 22h ago

    Officially nearly as good as uncharted 3 then?? Just kidding! sounds interesting might have to try it in the new year!

  • laszkv #15 22h ago

    Unless I am missing something, this game only works in the US and Canada (so their FAQ says and I tried to connect from Europe for an hour now, without luck).

    This would be pretty much the most important info that should be mentioned in a review on a site called eurogamer.net.

  • Beva78 #16 22h ago

    @laszkv Yeah, you need to look up the EU Vindictus site, not the american one.

  • laszkv #17 22h ago

    @Beva78 ah, right. They don't make it easy ...

  • ELECTROMA_23 #18 19h ago

    nice tits though:chatty:

  • sharpkiddie Lead Developer, Eurogamer Network #19 10h ago

    Verified