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Your Game Industry In Your Words: Week Of December 2
by Eric Caoili
[12.02.11]
Gamasutra highlights choice quotes from game industry figures such as Chair Entertainment's Donald Mustard, IO Interactive's Niels Jorgensen, and Kuju Entertainment's Adrian Hawkins.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Exclusive, Business
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![](https://web.archive.org/web/20111205055119im_/http://www.gamasutra.com/images/news/38917_thumb.jpg) |
Persson Hands Minecraft Lead To Jens Bergensten, 'Confident' About Move
by Mike Rose
[12.02.11]
Minecraft creator Markus 'Notch' Persson revealed today that he has stepped down from his role as lead developer on the hit indie title, and Mojang partner Jens Bergensten is now the lead on the game.
Console/PC, Indie, Exclusive, Business
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![](https://web.archive.org/web/20111205055119im_/http://www.gamasutra.com/images/news/38920_thumb.jpg) |
The Business Of Selling Frozen Synapse
by Paul Taylor
[12.02.11]
In this article, reprinted with permission from Gamesbrief, Mode 7's Paul Taylor gives a postmortem on the business of selling its squad-based tactical game Frozen Synapse.
1
Indie, Business
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![](https://web.archive.org/web/20111205055119im_/http://www.gamasutra.com/images/news/38833_thumb.jpg) |
Have a Heart, The Show Must Go On: This Week In Indie Games
by Tim W.
[12.02.11]
Sister site IndieGames.com looks at the top PC Flash/downloadable indie titles released over the past week, including a 2D adventure game set in space and a re-release of Pixel's indie platformer Cave Story.
Indie, Design
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![](https://web.archive.org/web/20111205055119im_/http://www.gamasutra.com/images/news/38931_thumb.jpg) |
Zoo Entertainment Delisted From NASDAQ Stock Exchange
by Tom Curtis
[12.02.11]
Financially-afflicted game publisher and IndiePub parent Zoo Entertainment has taken a huge financial blow, as the company's stock has been delisted from the NASDAQ stock exchange.
Console/PC, Indie, Business
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![](https://web.archive.org/web/20111205055119im_/http://www.gamasutra.com/images/news/38885_thumb.jpg) |
Indie Game: The Movie To Premiere At 2012 Sundance Film Festival
by Tom Curtis
[11.30.11]
Today, film creators Lisanne Pajot and James Swirsky announced that their upcoming film, Indie Game: The Movie, will premiere during the World Documentary Competition at the prestigious Sundance Film Festival early next year.
2
Indie, Marketing
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![](https://web.archive.org/web/20111205055119im_/http://www.gamasutra.com/images/news/38868_thumb.jpg) |
Chair Co-Founder Compares The Best Of Japan And The West
by Staff
[11.30.11]
In Gamasutra's latest feature, Chair co-founder Donald Mustard argued that while Japan has produced fewer leading games this generation, the region's top developers still demonstrate a mastery of game design unparalleled in the West.
12
Console/PC, Social/Online, Smartphone/Tablet, Indie, Exclusive, Design
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![](https://web.archive.org/web/20111205055119im_/http://www.gamasutra.com/images/news/38792_thumb.jpg) |
Indie Strategy Title Frozen Synapse Sells 300K Units
by Mike Rose
[11.30.11]
Indie game developer Mode 7 has revealed that its turn-based strategy title Frozen Synapse, released in May earlier this year, has sold over 300,000 copies in total.
4
Console/PC, Indie, Business
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Passionate Frustration: Tale Of Tales' Dark Journey
by Christian Nutt
[11.11.11]
In this extensive interview, conducted at this year's GDC Europe, Belgium-based art game duo Tale of Tales discusses how they first got into making games and the extreme frustration that they feel with the state of the medium.
21
Business, Game Design, Indie
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Building a Better Kickstarter Campaign
by Andrew Hayward
[11.01.11]
An analysis of what makes Kickstarter game projects successful, with comments from indie developers who have made their goals, and insights from Kickstarter's own director of community -- and plenty of links to successful campaigns to boot.
8
Business, Interview, Indie
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Postmortem: Smudged Cat Games' The Adventures Of Shuggy
by David Johnston
[09.29.11]
In this revealing postmortem of The Adventures of Shuggy, Smudged Cat Games' David Johnston reveals how working with the best of intentions and inspiration can have a bad commercial result when the cards fall in the wrong places creatively and business-wise.
8
Business, Game Design, Postmortem, Production, Indie
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The Thatgamecompany Way
by Christian Nutt
[09.26.11]
In this extensive interview, conducted shortly after the conclusion of GDC Europe last month in Cologne, Germany, thatgamecompany's Kellee Santiago charts the path the developer has taken so far, and explains the position it is in, with both respect to its ambitions and the very state of the medium itself.
4
Business, Game Design, Interview, Indie
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The Changing Indie Landscape: Steam Beats Xbox?
by Paul Hyman
[09.13.11]
Should developers drop Microsoft's online services in favor of Steam or even the open web? We speak to independent developers and Microsoft itself to discover what developers should be weighing in their decisions when choosing platforms.
21
Business, Indie
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BYOND and Within #27
by Andre La Barre
[12.04.11]
Silk Games' update for their MORPG NEStalgia is live just in time to enjoy its PC Gamer "indie hero" status. Meanwhile, my unpaid volunteer column is being automated with a tighter forum community. I can deal with that. =)
Indie
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![](https://web.archive.org/web/20111205055119im_/http://www.gamasutra.com/blogs/edit/img/portrait/1899/thumb_portrait.jpg?1255208686) |
Caving to Your Players
by Randy O'Connor
[12.03.11]
What if your players want something in your game but you do not?
8
Business, Game Design, Indie, Smartphone/Tablet
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![](https://web.archive.org/web/20111205055119im_/http://www.gamasutra.com/blogs/edit/img/portrait/6119/thumb_portrait.png?1320179810) |
The Life of an American Developer in China: Communication Yoga (Part 2)
by Kboom Games
[12.01.11]
One thing that has helped since I first came to China is the prevalence of the English language, and the fact that almost everyone on our team studied English at some point in there life. However,....
Audio, Business, Game Design, Programming, Production, Visual Art, Console/PC, Indie, Social/Online, Smartphone/Tablet
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![](https://web.archive.org/web/20111205055119im_/http://www.gamasutra.com/blogs/edit/img/portrait/6137/thumb_portrait.jpg?1320444803) |
Rev Share: The Potluck of Game Dev
by Mark Jessup
[11.30.11]
Our plan was simple: Use rev share to enlist talented individuals we knew from the industry. They would each bring their "signature dish" to the table and we would make high-caliber games most startups could only dream of...there was only one hitch.
2
Game Design, Indie
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![](https://web.archive.org/web/20111205055119im_/http://www.gamasutra.com/blogs/edit/img/portrait/5521/thumb_portrait.png?1320554250) |
The Importance of Beta Testing Your Game
by Elizabeth Boylan
[11.29.11]
We're ready for beta testing and we want your feed back. We're just a small team up in the Kootenay mountains of British Columbia. A mom and pop indie game development studio working on our first multiplatform game Big Top Ballet™.
2
Production, Indie
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