- Publisher: Atari
- Release Date: Feb 25, 2003
User Score
4.6
out of 10
Generally unfavorable- based on 48 Ratings
User score distribution:
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Positive: 18 out of 48
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Mixed: 3 out of 48
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Negative: 27 out of 48
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JimSep 27, 20036Wow, I member when AI was supposed to be your enemy not helping you out with every single action! with the AI who needs me to play at all, ill just watch. NEEDS MORE HUMAN CONTROL!!! moo2 the best so far. good concept though, I think the storyline is more interesting than the game-(unless the computer wants to read it to me)
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JeffV.Dec 30, 20035Could have been great, but too many problems. The manual is thick but doesn't have all of the important information and lacks an index; some irritating bugs still haven't been patched; logical problems with gameplay (like, it might take a colony ship 30 turns to reach a planet to colonize, but people can start migrating and will arrive the very next turn).
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ChristopherP.Feb 16, 20075
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20MOO3 collapses under the weight of its own ambitious design. We doubt this can be fixed in a patch. Gamers need not apply. Masochists, you're on your own.
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Sure, the gameplay is incredibly deep, but I wanted more emphasis on the military aspects of the game. [Apr 2003, p.95]
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30If only your enemies displayed the same kind of intelligence, the game might be a lot more interesting - but in fact, the enemy AI in MOO3 is terrible, far worse than in the previous game in the series.