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Assassin’s Creed, Splinter Cell vets form new studio Red Barrels, debut horror game Outlast

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at 05:02pm October 18 2012
Outlast

Based in Montreal, new studio Red Barrels has been founded by Ubisoft veterans who worked on a number of high-profile and critically acclaimed games including Prince Of Persia: Sands Of Time, Assassin’s Creed and Splinter Cell. The start-up’s debut project is Outlast, a survival horror game set in an abandoned asylum. Not a particularly inspiring elevator pitch, but founders Philippe Morin, David Chateauneuf and Hugo Dallaire believe they can bring something new to the genre.

Criterion will return to Burnout, the developer promises, but may get Road Rash en route

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at 04:21pm October 18 2012
Road Rash

Need For Speed Most Wanted creative director Craig Sullivan has stressed that Criterion will certainly turn its attention to the Burnout series again, but not before Need For Speed Most Wanted is done and, just maybe, a Road Rash game, too.

Forza Horizon review

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at 03:46pm October 18 2012
Forza

Of late, spring has belonged to the action racing crowd – the stomping ground of Split Second, Blur, Ridge Racer Unbounded – and winter to the car fetishists and enthusiasts. This year, however, those two strands of driving game converge as both Criterion’s Need For Speed Most Wanted and Forza Horizon, under the fresh direction of Playground Games, transpose weightier, realist driving experiences to sweeping, carnival-style open-worlds bursting with arcade thrills and distractions. One of gaming’s most conservative driving series has been let off the leash by its new master, and the result is a tremendous tearaway hit that manages to honour its roots even as it blossoms into a new world.

Black creator says Codemasters and City Interactive stuck in the “middle band” of quality

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at 12:56pm October 18 2012
Bodycount

Stuart Black, creative director on Codemasters’ Bodycount and the designer of Criterion’s FPS Black, has spoken out about his recently reported departure from publisher City Interactive and called in to question the production processes of both City and Codemasters.

Valve adds non-gaming and concept categories to Steam Greenlight

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at 11:17am October 18 2012
Steam Greenlight software

Valve’s crowd-voting service for greenlighting games popular with the Steam community can now be used by developers of non-gaming software, while devs early on in the creation process of games or software can also now submit concepts for feedback.

The danger of the no-brainer videogame pitch

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at 10:36am October 18 2012
Kelly illustration

Many investors (meaning everyone from venture capitalists to publishing executives) have no understanding of games or why people play them. It’s not their fault; they just don’t have much regular contact with the process or the punters, and their perspective tends to be very abstract as a result. So proposals for bold new games often sound like leaps in the dark, and that frightens them. ‘Online poker meets 3D’ or ‘social games meet Twitter’ or ‘handheld games meet mobile phones’ are things that most people can visualise. But ‘science fiction firstperson shooter’ means very little to the people who don’t play FPSes, even if they do control the budgets that fund such projects. Those people prefer no-brainers.

Total War: Rome 2 – The Creative Assembly unleashes a darker vision of warfare

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at 09:54am October 18 2012
Rome 2 preview

Creative Assembly’s first demo of the newest entry in its Total War series brings to life the pivotal Battle Of Carthage, which marked the end of the Punic Wars. It’s a shrewd conflict to spotlight, given the combination of both a wide-scale naval landing and a bitter ground assault. After witnessing a brief exchange between a Roman commander and a subordinate aboard a ship just off the coast of North Africa, we watch as the boats land and hordes of Roman soldiers pour out onto the beach.

The art of Dishonored video: Viktor Antonov and Sebastien Mitton discuss the game’s artistic vision

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at 06:09pm October 17 2012
dishonored

Dishonored’s city is drawn with breathtaking depth. Its art design might place it on the foundations of 19th century London, crowding its spaces with smokestacks, brick tenements and hulking factories, but it’s also run through with forbidding fascist classicism as well as opulent baroque and art nouveau touches.

Wimp: Who Stole My Pants? review

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at 04:57pm October 17 2012
Wimp bubble

If you only buy one physics puzzler starring a sentient gelatinous being this year, make it Drinkbox Studios’ Mutant Blobs Attack. If, however, you have room in your life for another – or you don’t own a Vita – then Wimp: Who Stole My Pants? is a more than capable substitute.

Tetsuya Mizuguchi becomes games professor

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at 04:29pm October 17 2012
Tetsuya Mizuguchi

Last month, it was announced that Rez creator Tetsuya Mizuguchi would be moving away from active project development at his studio, Q Games, and towards more of a spokesperson role. And now it looks as though he has stepped even further way. The veteran designer is now a professor at Keio University’s Graduate School of Media Design.

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