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Diablo 3 -- WoW Insider
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Filed under: Diablo 3

"Appear Offline" coming soon to Battle.net

A much asked for feature is on its way into the game -- you will soon™ be able to set your Battle.net status to "appear offline," letting you have some much needed peace and quiet from the clamor of all those friends playing Blizzard's various games.

Currently, if you're logged in and have Real ID, Battle Tag, or character-level friends, then they can see you online no matter what. While this doesn't present a huge problem, sometimes people just want to go in a game and play by themselves, without the presence of a group. And even though WoW will never be a single player game, this upcoming change will certainly allow you to disappear into the masses when you want.

Blizzard's full release as follows:

Blizzard
In the coming months, we're planning an update to Battle.net that will give you more control over your online presence when playing Blizzard games. Soon, World of Warcraft, StarCraft II, and Diablo III players will be able to select "Appear Offline" as one of their Battle.net social-status options (along with Available, Busy, and Away) for those times when they want to wander Azeroth by their lonesome, dominate the galaxy in radio silence, or slay demons in solitude. When you choose this option as your status, all of your Real ID friends, BattleTag friends, and character-level friends will see you as "Offline" in their friends list whenever you're logged into a game.

The "Appear Offline" status option will be added to World of Warcraft, StarCraft II, and Diablo III separately in future updates for each game. For Diablo III, we expect to add the feature in a patch after 1.0.5. For World of Warcraft and StarCraft II, we expect to add the option sometime after the release of each game's upcoming expansion.

Thanks for your continued feedback, and we'll share more information on the availability of this new feature in the months ahead.



Filed under: News items, Mists of Pandaria, Diablo 3, StarCraft 2

Blizzard releases details for Diablo 3's big 1.0.4 patch

Blizzard releases details for Diablo III's big 104 patch
Blizzard has been promising for a while that Diablo III's patch 1.0.4 would be a Capital B D Big Deal for the game, and a blog post from developer Wyatt Cheng seems to reinforce that notion. What's missing from this particular post is specifics about the sweeping class changes the devs have been talking about, but apparently that's going to be a whole 'nother blog, so fear not.

Some major features of the patch are below, with the whole blog after the cut.
  • Magic find and gold find will no longer be averaged in multiplayer games.
  • Monster health will now be a flat increase of 75% health (per player), regardless of the game's difficulty level.
  • No more Out Of Time enrage timers on elites or healing to full after you die a few times.
  • Normal monster HP is increasing by a slight amount, but the chance of finding rare items on normal monsters is being increased by a factor of four.
  • To close the gap between normals and elites, elite HP will be reduced slightly.
  • Weapons of ilvl 61 and 62 can now roll weapon damage that extends to numbers currently reserved for ilvl 63+.
  • Use of two-handed weapons will be encouraged by new sets of affixes.
  • Repair costs of high-end items will be reduced by about 25%.
  • Problem affixes like Fire Chains and Shielding are being adjusted, and Invulnerable Minions is gone, baby, gone.
  • A tentative release date of the fourth week in August.

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Filed under: Diablo 3

Diablo 3 character profiles preview now available

Diablo III character profiles preview now up
We all know about the World of Warcraft site's Armory feature. Now, this official preview over on the Diablo III EU site shows off the character profile system coming for DIII. If you're familiar with the armory, it's not going to shock or surprise you. Character profiles will present your character's gear and accomplishments for other players to look over. Yes, this means my poor abandoned barbarian (fun to play, but I got bored grinding gear) will forever be presented to the world in all his not particularly impressive glory.

Unlike the WoW armory, the profile page will be linked to you, with a career tab that presents all of your characters and a heroes tab that gives detailed listings of equipment and skills for your individual characters and their followers. If you have ideas for features you'd like to see, be sure to leave some feedback.

Evil has returned! 1.2 million WoW players are getting Diablo III for free thanks to the Annual Pass. You can get prepared for the evil with WoW Insider's launch coverage. From the lore of Diablo, to the important blue posts and the basics of Diablo gameplay, we'll get you on the inside track for the return of evil.

Filed under: Analysis / Opinion, Blizzard, Diablo 3

Does WoW need variable raid scaling?

If you've ever played a game of Diablo III and had a friend join you, you've heard the message "The minions of hell grow stronger." When you play DIII in a group, the monsters you're stepping on either grow in number or power and sometimes both. When you or your friends leave, the game tunes itself back downwards, so that while there are fewer of you, there are also fewer of the monsters or they have less punishing abilities.

I bring this up because I wonder if just such a system would help address or perhaps even destroy the 10/25-man raid debate in World of Warcraft. What is there was no fixed raid size? What if raids were any group up to 25 players, and the trash and bosses simply scaled themselves for the size of the group?

You see threads on the forums constantly debating the back and forth on 10- vs. 25-man raiding, exclaiming how 25-man raids are dying out, which I find undeniably true purely based on the logistics of each size of raid, and so on. I'm sure we've all been in a situation where we wanted to raid but we were a few short. Now, imagine if you could always raid, as long as you had the two tanks and three or four healers ready to go, because the raid would scale itself based on how many people you brought.

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Filed under: Analysis / Opinion, Raiding, Cataclysm, Diablo 3

Diablo 3 patch 1.0.3b patch notes

Another small Diablo III patch was released today, covering a handful of bug fixes for the auction house, the general chat, and the tooltips. There are no changes to item drop rates or other tweaks to the gameplay like we've seen in other patches.

You can check out all those other patches notes, too, for more information on what's changed the last few iterations (patch 1.0.2, patch 1.0.3, patch 1.0.3a, large June hotfixes). Of particular note is that Inferno Mode has had its barrier to entry significantly reduced now and provides for a much less head-desking time when farming items.

Still no PvP patch yet. That one's a bit off in the future.

Diablo III Patch 1.0.3b – v.1.0.3.10485
Auction House

Bug Fixes
  • The "Bid" and "Buyout" buttons will now be correctly grayed-out in the confirmation window when attempting to purchase an item with insufficient gold

Bug Fixes
General
  • Fixed a bug where leaving a heavily-populated General chat channel would prevent players from rejoining any General chat channel until they logged out and logged back in
  • Fixed several tooltip-related bugs that were occurring when viewing items with 2 or more sockets in the auction house and profile pages
  • Fixed a rare crash with tutorials on item pickup



Evil has returned! 1.2 million WoW players are getting Diablo III for free thanks to the Annual Pass. You can get prepared for the evil with WoW Insider's launch coverage. From the lore of Diablo, to the important blue posts and the basics of Diablo gameplay, we'll get you on the inside track for the return of evil.

Filed under: Diablo 3

Blizzard wants your Diablo 3 Magic Find feedback

Blizzard wants your Diablo 3 Magic Find feedback
Diablo III players have had a few weeks to get to level 60, and Blizzard's recent patch to smooth over some of the difficulty hikes has made sure that more adventurers than ever can hack and slash their way through Inferno, the game's ultimate difficulty level and best source of loot. Players have discovered that it's efficient to keep a second set of gear in their bags loaded up with Magic Find, the stat that boosts your chance to find rare items, and swap to it when Elite/Champion packs or bosses are at low health. Unlike WoW, loot is calculated when a creature dies, not when it spawns, thus allowing players to benefit both from the good stats on their main gear and the MF on the gear they switch to.

Blizzard considered this an unintended but allowable way to play; now that the method is well known out in the wild, though, players are feeling forced into playing this way, and the devs know it. To that end, they've announced that they're working on a solution to the gear swapping problem and explained a few of the choices they're mulling over, replete with pros and cons for each.

And they want your feedback! Comment on the blog post with your thoughts and which change you'd personally like to see. Keep in mind, though, that regardless of which change is made, the devs are planning to boost MF for everyone so that no one feels penalized by whichever change makes it to launch.

Full blog post and link, after the break.

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Filed under: Diablo 3

Diablo 3 patch 1.0.3b delayed, hotfixes for June 28, 2012

Bashiok originally stated that patch 1.0.3b would be out soon, as in this week, but it's been delayed due to development concerns. It's not uncommon for Blizzard to push back a patch release a week to address a problem and make sure it's ready, although it is rather uncommon for them to give any release date, even a week out.

It should be noted too that despite the community QQ over the patch's getting pushed back a week, this doesn't mean D3 is broken or that Blizzard isn't doing its job. In fact, the exact opposite is true -- Blizzard is just being damn sure things are OK before pushing it live.

But even though the patch got pushed back, hotfixes were applied that increased the drop rate quite a bit for inferno mode. Good news for all those farming!

Bashiok's statement as follows, along with the full list of hotfixes after the break.

Bashiok
In general we tend to not provide release dates or specific timeframes for patches due to the complexity of the updates, and the possibility that we'll discover an issue that keeps us from releasing it on time. We discovered a few such issues late into the testing of 1.0.3b, which means it won't hit this week as previously mentioned.

However, we know that a number of changes in 1.0.3b have been highly anticipated, and so we spent the better part of today pulling specific changes that did not run into testing issues out of 1.0.3b, and turning them into hotfixes. These include the Inferno drop increases among a couple others, and will be applied with off-peak rolling restarts tomorrow morning. We'll also be updating the June hotfix blog with specific changes (including new drop rates) tomorrow morning after we manage to wrangle up a cup of coffee.

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Filed under: News items, Diablo 3

Diablo 3 patch 1.0.3a patch notes

Diablo 3 patch 103a patch notes
Hot off the presses are the patch notes for Diablo III 1.0.3a. Mainly these are bug fixes, but they also fix a nasty issue with unique mobs' not dropping the right amount of loot. Blizzard has steadily been fixing D3 issues as they come up, and it's good to see another bug fix patch.

The full patch notes are as follows:

Diablo III Patch 1.0.3a – v.1.0.3. 10235
Classes

Witch Doctor
Bug Fixes
  • Zombie Charger -- Skill Rune – Zombie Bears -- Fixed a bug where Zombie Bears were unable to attack targets on slopes
  • Zombie Bears should no longer become stuck on objects with which they shouldn't have collision

Items
General
  • Equipped items will now take "wear-and-tear" durability damage at half the previous rate
  • Please note that durability loss as the result of normal combat is different from the 10% durability loss characters will incur when they die. Equipped items have always suffered durability loss while fighting, and we are simply slowing the rate at which the loss occurs.

Bug Fixes
  • Fixed a bug that was causing Unique monsters to not drop the appropriate amount of loot when slain
  • Fixed a bug with linking items with 3 gem sockets
  • It is no longer possible to create fake achievement links
Bug Fixes
General
  • Fixed a bug that was causing the "Switch Hero" button to occasionally disappear after leaving a game while in town
  • Fixed several gold and leveling exploits
  • Fixed several game and service crashes (for Mac and PC)


Evil has returned! 1.2 million WoW players are getting Diablo III for free thanks to the Annual Pass. You can get prepared for the evil with WoW Insider's launch coverage. From the lore of Diablo, to the important blue posts and the basics of Diablo gameplay, we'll get you on the inside track for the return of evil.

Filed under: Diablo 3

Around the Blizzard Multiverse: Happy land

Around the Blizzard Multiverse Happy land MONDAY
"While cleaning out my guild bank in preparation for Pandaria, I thought it would be a shame to throw away useable Fish Feasts," wrote submitter Riyahnasheed of Epic on Azuremyst (US-A). "Instead of a food buff, I was whisked away to a land of chubby homicidal purple unicorns, manic clouds and bloodthirsty teddy bears. Hallucination, delusion, omen of monks to come? All I can say for sure: never eat two-year-old sushi. 'Best if used by' dates are not a general guideline, they're a hard and fast means to keeping your health and sanity."

I had to do a bit of searching to figure out what the heck is going on in here. Riyahnasheed appears to have transported her WoW character into the Diablo III secret level of Whimsyshire, possibly with the aid of a graphics program, and is unable to find her way home. This is what happens when you try to play both games at the same time and alt-tab between them!


Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm.

Filed under: Around Azeroth, Diablo 3

Diablo 3's patch 1.0.3 releasing today

Diablo 3's patch 103 releasing today
Diablo III's patch 1.0.3 is the game's first patch of any significance, and the game is down for maintenance this morning as the patch is deployed. Game service is expected to return in the Americas by 1:00 p.m. PDT. Many of the game's major post-launch balance and design changes have been rolled into today's patch, so it's an exciting day for hardcore Diablo players. The full maintenance announcement can be found below.

Additionally, if you're looking for more Diablo content, don't miss the guides, news, and other coverage on all three of Joystiq's offerings: Joystiq prime, Massively, and right here on WoW Insider.

Read more →

Filed under: Diablo 3

Special Diablo 3 items available for Mists of Pandaria Collector's Edition buyers

Special Special Diablo 3 items available for Mists of Pandaria Collector's Edition buyers
The dedicated Diablo III fans at, uh, Diablofans.com have unearthed some files for the forthcoming patch 1.0.3 that reveal a few neat in-game bonuses, presumably intended for purchasers of the Mists of Pandaria Collector's Edition:
  • A new Feat of Strength, Panda-monium, which is achieved by registering a copy of the MoP Collector's Edition.
  • A new banner sigil and accent combo featuring a panda face and some pandaren-style linework.
  • A pair of black demon wings, along with the string "SpecialGiftWingsBuff_name - Collectors Edition Buff." Unlike the banner options and the Feat of Strength, there's some speculation that this may not be a MoP CE reward, but the string at least raises that possibility.
If you're interested in extra items, you might want to consider buying the Collector's Edition. While the details haven't been announced yet, Wowhead recently found a quilen mount and pet that may be among the in-game CE bonuses.

Evil has returned! 1.2 million WoW players are getting Diablo III for free thanks to the Annual Pass. You can get prepared for the evil with WoW Insider's launch coverage. From the lore of Diablo, to the important blue posts and the basics of Diablo gameplay, we'll get you on the inside track for the return of evil.

Filed under: Mists of Pandaria, Diablo 3

WoW Insider's Weekly Recap, featuring TradeChat's Panser

Welcome back to our weekly recap featuring Panser of TradeChat, where we look back at the hottest news from the past week and whatever other kickin', rad things may have come our way. This week's topics include: If you enjoyed the show, make sure to subscribe to TradeChat, leave a comment, and come back next week for the next episode!

Filed under: News items, Mists of Pandaria, Diablo 3

Guide to microtransactions in WoW and the Diablo 3 Real-Money Auction House

Piles of gold
Since the advent of gold sellers, players have discussed the ethics of buying gold with real currency, as well as what would if Blizzard started selling gold. Then came the Guardian Cub, and suddenly Blizzard was allowing gold buying and selling via a vanity pet.

Later, Blizzard hit us with the announcement that Diablo III would have an auction house that uses real money. Now that the Real-Money Auction House has been launched, the debates have heated up. This guide is to help you decide, debate, or deliberate about real money in Blizzard games.

Real-money transactions for WoW

Read more →

Filed under: Analysis / Opinion, Economy, Diablo 3

Diablo 3 players in the U.S. region can now use the Real-Money Auction House

Diablo 3 players in the US region can now use the RealMoney Auction House
The Real-Money Auction House is now accessible to the Americas via Battle.net balance or approved payment services for some currencies. The U.S. dollar, Australian dollar, and the Mexican peso are all supported, with the EU region and more currency from the Americas to be implemented soon.

The long-delayed RMAH will now allow players to purchase and sell in-game items using their region's currency. Your home game region will affect which RMAH you will have access to, so if you have created characters to play outside the country registered to your Battle.net account, you will not be able to use the RMAH for those characters.

Only equipment such as armor and weapons is available on the RMAH at this time. Commodities will be added at a later date. In some cases, items may be held for processing. Most items purchased will be available immediately, however.

Using the Battle.net Balance for your Real-Money Auction House transactions requires that you have an authenticator or mobile authenticator on your account. Furthermore, if you choose to use PayPal (not available in all regions), you must use the Battle.net SMS Protection feature.

To access the RMAH, go to your Campaign Screen in Diablo III and select Auction House. Then press the button that shows your region's currency. You can toggle back and forth between the gold AH and the Real-Money one.

The entire announcement from Blizzard is after the break.

Read more →

Filed under: Diablo 3

Thousands of players banned in Diablo 3

You read that right: Several thousand suspensions and bans have gone out to Diablo III players using account hacks or bots or otherwise cheating at the game. Zarhym (he who often shows up in monster form while I'm playing Diablo III) posted to the official forums to announce the action.

Diablo® III Players Banned
We recently issued a round of account suspensions and bans to several thousand Diablo® III players who were in violation of the Battle.net® Terms of Use for cheating and/or using botting or hacking programs while playing. In addition to undermining the spirit of fair play that's essential to everyone's enjoyment of the game, botting, hacking, and other such exploitive behavior can contribute to stability and performance issues with the Battle.net service. As always, maintaining a stable, safe, and fun online-gaming experience for legitimate players is a top priority for us, and we'll be continuing to keep watch on Battle.net and take action as needed.


Seems fairly straightforward to me -- don't cheat, won't get banned. With the move to require an authenticator for the Real-Money Auction House and now this, it is pretty clear Blizzard is taking Battle.net very seriously moving forward.

Evil has returned! 1.2 million WoW players are getting Diablo III for free thanks to the Annual Pass. You can get prepared for the evil with WoW Insider's launch coverage. From the lore of Diablo, to the important blue posts and the basics of Diablo gameplay, we'll get you on the inside track for the return of evil.

Filed under: Analysis / Opinion, Blizzard, Account Security, Diablo 3

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