Starting in 1996, Alexa Internet has been donating their crawl data to the Internet Archive. Flowing in every day, these data are added to the Wayback Machine after an embargo period.
Starting in 1996, Alexa Internet has been donating their crawl data to the Internet Archive. Flowing in every day, these data are added to the Wayback Machine after an embargo period.
TIMESTAMPS
The Wayback Machine - https://web.archive.org/web/20121114191756/http://www.nintendolife.com:80/users/StarDust
I'm just hoping that my Gamestop receives all five of the Black Deluxe consoles that were preordered including mine, otherwise it's the first come/first serve standing in line BS that I wanted to avoid.
NintendoLife has always been my first source for Nintendo news, at least since VC-Reviews, and later Wiiware-World and the merger. IGN, for instance, is either biased or talks about stupid stuff that doesn't even relate to me as a gamer. Never mind looking through rose-tinted glasses talking about fanboy bias and a site called NintendoLife, but you all really do the best reviews...
Exactly. Sega signed it's own death warrant by continuous upgrading...
1986: SMS 1990: Genesis. Genesis+32x Genesis+Sega CD Genesis+32X+CD Saturn (5th generation - too late) Dreamcast (6th generation - too early) Drops out of hardware market.
Though to be fair, the Gameboy Color and DSi were kind of stopgaps. Oh, and Nintendo's original "third tier" Virtual Boy crashed like a ton of bricks!
What annoyed me the most about Pokemon was that I got a Game Boy Color when I was in high school, and there were never any decent games out in the store because the racks were stuffed full of poke-crap...
3d land, kart 7, Zelda, and starfox, I already have. $40 is too high for retail downloads, IMO, but anyone who registers these awesome titles gets a free DK original Edition download. I'm so jealous, although I do have a repro of this game for NES.
You've got to think about issues like feedback between the speaker system and Gamepad microphone. If somebody's gaming with their Wii hooked up to a hifi stereo system, the in-game audio will be picked up by the microphone and transmitted to other players, causing all sorts of noise problems. Speakerphones work on the fact that the microphone is only activated when noone on the other line is speaking, so the mic and speaker are not operated at the same time. That's not an option for game systems. Headsets virtually eliminate feedback due to the close placement of the mic to the face so the gain is lower, and earbuds in the ears don't produce feedback. This is not possible using the gamepad mic in conjunction with the home speaker system.
It's not "only on itunes". You can buy direct from the website, and they even support lossless codecs like FLAC. I would buy this, but I'm not a fan of the Pokemon series.
It's still asymmetric junk, although not as bad as the ugly goiter otherwise known as CPP.
Face the facts, CPP is a failed accessory, just like the GBA e-reader and DS rumble pak, and Nyko knows it. I seriously doubt any more future 3DS games will support it.
Nintendo will take forever updating the back-log of VC games for native Wii-U play. Until then, there will be no playing on the Wii-pad while someone else watches TV, and no Wii-U classic controller play. Dang, I would give anything to play Mario Sunshine on the Wii-U-pad while my mom watches "dancing with the stars".
I did the right thing and drove to Gamestop as soon as the press conference was over. 32Gbyte deluxe bundle reserved. I'll have to ask GameStop if they're doing a midnight launch though. It will be fun to walk past the droves of people standing in line with my shiny black Wii-U.
Needs bigger heatsink, bigger fan, beefier power supply, and maybe a tray of liquid nitrogen would also help, now just overclock that thing to kindome come and enjoy your 1080p lag-free gaming!
I remember holding a Game Boy Color in my hands with Mario Deluxe and getting the exact same warm fuzzy feeling. Oh wait, the year was 1998 and it really was the most advanced system at the time
BTW, NES is still one helluva sophisticated piece of hardware!
Digital downloads today means the demise of retro gaming in the future. Also, Nintendo is not factoring in packaging and distribution costs. Nintendo makes probably less 50% off retail sales, yet makes 100% off download sales. Make the downloads 50% the cost of retail, and a lot more people will D/L the games, and Nintendo still makes more $$$ per unit than retail.
Sad thing is, anytime there's a bomb threat, authorities have to act, whether it's lipstick on a bathroom mirror, an anonymous prank call from a payphone, or a Facebook post. Hijacking computers is not a new concept.
That said, there is a squadrun of Bob-ombs currently waiting to explode in Princess Peach'es basement. Yup, I just made a bogus Bob-omb threat on Peach'es castle, and Bowser is waiting in the bushes to make kidnapping as everyone evacuates in the caos. Take that, mushroom retainers!
It's the return of the $700 Wii. Good thing I preordered the black bundle on day one. And I can say with 100% confidence that my console is not going om eBay.
PSP-GO flopped and Vita is next. Nintendo beat Sony in the handheld market by releasing their consoles first, so it will be funny to see Sony fall flat on their faces when they release their $800 PS4.
Even with EMP pulses rather than light or sound techniques, only a tiny percentage of people will be affected. IMO, a weapon that temporarily disables 1-2% of enemy soldiers while most leaving others unscathed, or just mildly annoyed, is not an effective tactical weapon. BTW, the "golden" seizure ratio is roughly 15-18 Hz strobe light. Every third frame PAL (50/3=18.83Hz) or every third or fourth frame NTSC (60/3=20Hz; 60/4=15Hz) flashing visual patterns have been banned in public media for most jurisdictions because of this effect.
Does anyone have the episode number (or production code) for this Simpsons episode? Thanks...
I'm kind of a Game-N-Watch junkie. I didn't have a Nintendo growing up, but I had four Game-N-Watch games, and played them to death. I also own the Game-N-Watch Collection DS from Club Nintendo, and I will get the second one when I get around to tallying another 800 points. There are currently 9 G&W titles available for DSiWare, and the 18 dollars I spent on those 9 games were a far better value than the 5 dollars I spent on these 8, if my first impressions of the other 7 games are anything like the first, Fireman. One problem for me while playing the game was that the action takes forever to ramp up in difficulty. I booted the game, and not knowing which game to try first, I played Fireman. The game seemed really good at first, and was basically self-explanatory. The problem therein lies in the fact that Game-n-watch style LCD games were originally meant to be pick-up-and-play type games. They are basically like the candy of the video game world: delicious in small doses. Same principal for a lot of early Atari VCS games: gameplay lasting only a few minutes is like taking little bites of candy. An Epic RPG quest or a modern 3D platformer like Mario Galaxy is more like steak and potatoes: A full meal. You can literally play those for hours on end without tiring. But if you eat a meal's worth of candy, you get a bellyache. That's what happened with RetroPocket. What made the pick-up-and-play action of those early LCD games so addicting was that the difficulty and speed ramped up very quickly. They start off easy, but only those with lightning fast reflexes could survive more than a few minutes, and a single lapse of concentration or the blink of an eye can spell doom in those circumstances. Likewise, everytime you got licked, you would try try again, and there was a very high replay value and satisfaction in trying to best your old high score. My first round of Fireman lasted an entire hour. You get for misses with the falling victims and four misses with the window fires. A while into the game, I realized that instead of spraying the water only when fire appeared, I could basically run back and forth spamming the building with water to ensure the fire doesn't have a chance to respawn. I was determined to play until I used up all of my chances, and wondered for a long time how long I had to play before the game sped up or increased in difficulty. As it turns out, the difficulty never really increased, eventually turning the game into a battle of concentration and marathon attention span. I made it to 15000 points exactly. I had one hit remaining for the victims and one hit remaining for the fires. Another victim was falling to her death. I swooped in to save her, but then I saw my score at an even 15000 points and my hands were beginning to cramp, so instead of rescuing the maiden, I decided I'd had enough, and side-stepped out of her way. The lady came crashing down into the dumpster, followed by a GAME OVER screen. Somehow it was more satisfying to end my game watching my last victim fall to her death than it would have been to let the fire engulf the building. IMO, game-n-watch games should not last a whole freaking hour on a single credit! If it was a coin-op, they'd have gone bankrupt. Not sure if I'll go back to fireman, or at least not on Game "A". I ended up with the gamer's "bellyache" from dining on candy instead of steak. The 15000 high score was essentially meaningless because it's not a measure of how good I was, but how long I was willing to tie myself to the game. Still too exhausted at the moment to try another game. As a Game-N-Watch fan, I was sorely disappointed, so I believe the score is fair.
Like with SM All-Stars, I got this day one. I'm very pleased with my purchase this time around. Yeah, they could have easily released Tilt 'n' Tumble with Wiimote motion tech (or 3DS VC as well), but overall I'm much more impressed with this offering than the Super Mario AllStars demake (Without SM World like I've got for SNES), and Mario 64 with some bonus materials would have been a nice gesture, but Kirby makes up for everything Mario lacks!
LOL, anybody ever played Pacman VS? GBA/GC split screen right out of the box, and years before PS3/Vita existed, LOL! They should definitely remake Pacman VS for the Wii-U, or at least tie it in with one of the next Pacman outings.
Nintendo was stupid to remove the analog flipper functionality of the Pro Classic controller simply because no games actually used it. Game Cube really needs this, FYI.
$170 bucks just for the controller? If that's true, then even for the $350 deluxe model, Nintendo must be selling these systems at a loss!
We really need hard acrylic screen protectors to protect the delicate touch screens from being bludgeoned while not in use. And while the plastic film screen protectors often protect against light cosmetic scratches, they are virtually useless for protection against blunt-force trauma. Furthermore, game controllers often tend to get tossed together in a storage bin when put away. That's usually what I do for my classic systems usually when I'm not playing them. While this is usually fine for hard plastics, it's definitely a no-no for tactile touch screens. Damage was only a non-issue for the DS touch screens due to the clam-shell design. Just look at how many people break their iPhones on a daily basis!
If you really want a white 3DS xL (or any other color), then get a triwing screwdriver, dismantle the entire 3DS and spread out all of the external plastic bits on some newspaper, buy a can of spraypaint, or nail polish, varnish, whatever, and go nuts decorating it!!!
If I wanted, would probably do a patriotic stars and stripes motif with red, white, and blue nail polish; I doubt Nintendo would be creative enough to release something like that. Also remember there were a lot of 3rd party "skins" available of the original DS phats; expect some stuff like that for the 3DS xL midway through the console's lifespan.
But remember, the 3D effects look better with a black boarder around the screen; otherwise your eyes will focus on the edges and the 3D effect will be partially lost as a result.
#1
StarDust commented on Talking Point: Life Without Wii U Achievements:
Too bad I don't earn bragging rights for besting Bowser or successfully dodging a Blue Spiney...
#2
StarDust commented on Watch: First US Wii U Advert Appears:
I saw my first Wii-U advertisement at the movie theaters. Guess what movie I went to see, Wreck it Ralph!
#3
StarDust commented on Talking Point: Wii U and the Importance of Bac...:
I've got like over $300 worth of VC/Wiiware, so I'm definitely backing them up onto Wii-U. Then I can use the old Wii for homebrew...
#4
StarDust commented on Wii U Web Browser Posts Impressive Benchmark R...:
Where is Firefox on this list?
#5
StarDust commented on New Super Mario Bros. U:
I just saw a preview video on IGN. Please tell me they're not gonna rehash the same dang BGM for the fourth time!!! Uggg...
#6
StarDust commented on New Super Mario Bros. U Nabbit Chase Stages Re...:
I liked the rabbits in Super Mario 64 and Galaxy games, yay!
#7
StarDust commented on Nintendo Is Holding Back Wii U Titles To Maint...:
Booo Nintendo. Where's my Mario at launch? I'll need more than NintendoLand to whet my gaming appetite this Christmas, grrr...
#8
StarDust commented on Wii U Stock Shortage Reports Surface in UK:
I'm just hoping that my Gamestop receives all five of the Black Deluxe consoles that were preordered including mine, otherwise it's the first come/first serve standing in line BS that I wanted to avoid.
#9
StarDust commented on Talking Point: The Challenges When Writing Abo...:
NintendoLife has always been my first source for Nintendo news, at least since VC-Reviews, and later Wiiware-World and the merger. IGN, for instance, is either biased or talks about stupid stuff that doesn't even relate to me as a gamer. Never mind looking through rose-tinted glasses talking about fanboy bias and a site called NintendoLife, but you all really do the best reviews...
#10
StarDust commented on GameStop Kids Store Launches, 80 More Planned:
I'm all for new plushies!
#11
StarDust commented on Review: Kirby Air Ride (GameCube):
I thought it was a fine little game. It was certainly better than that DK "bongo drums" racing game for Wii.
#12
StarDust commented on MCV: Wii U Is A Stopgap System, Real Successor...:
Exactly. Sega signed it's own death warrant by continuous upgrading...
1986: SMS
1990: Genesis.
Genesis+32x
Genesis+Sega CD
Genesis+32X+CD
Saturn (5th generation - too late)
Dreamcast (6th generation - too early)
Drops out of hardware market.
Though to be fair, the Gameboy Color and DSi were kind of stopgaps. Oh, and Nintendo's original "third tier" Virtual Boy crashed like a ton of bricks!
#13
StarDust commented on Feature: Pokémon's Controversial History:
What annoyed me the most about Pokemon was that I got a Game Boy Color when I was in high school, and there were never any decent games out in the store because the racks were stuffed full of poke-crap...
#14
StarDust commented on MCV: Wii U Is A Stopgap System, Real Successor...:
DSi was a stopgap system. Wii-U and 3DS aren't. This guy's full of hot smoke.
#15
StarDust commented on Nintendo Download: 18th October 2012 (North Am...:
3d land, kart 7, Zelda, and starfox, I already have. $40 is too high for retail downloads, IMO, but anyone who registers these awesome titles gets a free DK original Edition download. I'm so jealous, although I do have a repro of this game for NES.
#16
StarDust commented on Wii U In-Game Voice Chat Won't Use GamePad Mic...:
You've got to think about issues like feedback between the speaker system and Gamepad microphone. If somebody's gaming with their Wii hooked up to a hifi stereo system, the in-game audio will be picked up by the microphone and transmitted to other players, causing all sorts of noise problems. Speakerphones work on the fact that the microphone is only activated when noone on the other line is speaking, so the mic and speaker are not operated at the same time. That's not an option for game systems. Headsets virtually eliminate feedback due to the close placement of the mic to the face so the gain is lower, and earbuds in the ears don't produce feedback. This is not possible using the gamepad mic in conjunction with the home speaker system.
#17
StarDust commented on Nintendo Responds To Foxconn's Admission Of Gu...:
Wii-U: built by toddlers, for toddlers!
#18
StarDust commented on Pikmin 3 Sprouting For Spring 2013 Release In ...:
I missed out on the first two Pikmins, but I will get this whenever it comes...
#19
StarDust commented on Wii U GamePad Wireless Range is "Fine Within T...:
Remember, Japanese apartments are tiny compared to most US homes. Just look at the Famicom with it's 3-foot tethered controllers.
#20
StarDust commented on Pokémon Reorchestrated: Kanto Symphony Releas...:
It's not "only on itunes". You can buy direct from the website, and they even support lossless codecs like FLAC. I would buy this, but I'm not a fan of the Pokemon series.
#21
StarDust commented on Nyko Experiences Power Outage, No Longer Relea...:
It's still asymmetric junk, although not as bad as the ugly goiter otherwise known as CPP.
Face the facts, CPP is a failed accessory, just like the GBA e-reader and DS rumble pak, and Nyko knows it. I seriously doubt any more future 3DS games will support it.
#22
StarDust commented on Wii U Pro Controller Lasts 80 Hours On A Singl...:
Nintendo will take forever updating the back-log of VC games for native Wii-U play. Until then, there will be no playing on the Wii-pad while someone else watches TV, and no Wii-U classic controller play. Dang, I would give anything to play Mario Sunshine on the Wii-U-pad while my mom watches "dancing with the stars".
#23
StarDust commented on Walmart Offers Layaway and Midnight Pickup For...:
I did the right thing and drove to Gamestop as soon as the press conference was over. 32Gbyte deluxe bundle reserved. I'll have to ask GameStop if they're doing a midnight launch though. It will be fun to walk past the droves of people standing in line with my shiny black Wii-U.
#24
StarDust commented on Factory Fire Will Not Affect Wii U Production:
No, they just picked up a couple of burnt Wii-Us, rubbed some black soot on them, and sold them as deluxe models
#25
StarDust commented on Take A Look At The Inside Of The Wii U:
Needs bigger heatsink, bigger fan, beefier power supply, and maybe a tray of liquid nitrogen would also help, now just overclock that thing to kindome come and enjoy your 1080p lag-free gaming!
#26
StarDust commented on Young Boy Thinks Gameboy Micro Is The Latest N...:
I remember holding a Game Boy Color in my hands with Mario Deluxe and getting the exact same warm fuzzy feeling. Oh wait, the year was 1998 and it really was the most advanced system at the time
BTW, NES is still one helluva sophisticated piece of hardware!
#27
StarDust commented on Talking Point: Nintendo Takes One Step Forward...:
Digital downloads today means the demise of retro gaming in the future. Also, Nintendo is not factoring in packaging and distribution costs. Nintendo makes probably less 50% off retail sales, yet makes 100% off download sales. Make the downloads 50% the cost of retail, and a lot more people will D/L the games, and Nintendo still makes more $$$ per unit than retail.
#28
StarDust commented on Computer Virus Responsible For Bomb Scare at N...:
Sad thing is, anytime there's a bomb threat, authorities have to act, whether it's lipstick on a bathroom mirror, an anonymous prank call from a payphone, or a Facebook post. Hijacking computers is not a new concept.
That said, there is a squadrun of Bob-ombs currently waiting to explode in Princess Peach'es basement. Yup, I just made a bogus Bob-omb threat on Peach'es castle, and Bowser is waiting in the bushes to make kidnapping as everyone evacuates in the caos. Take that, mushroom retainers!
#29
StarDust commented on Wii U Resellers Captilise On Demand By Fleecin...:
It's the return of the $700 Wii. Good thing I preordered the black bundle on day one. And I can say with 100% confidence that my console is not going om eBay.
#30
StarDust commented on Review: Angry Birds Trilogy (3DS):
I bought this last week. Yay Angry Birds, #100!
#31
StarDust commented on This Real Life Tanooki Suit is a Bit Strange:
I'd get one, but I'd doubt they stock 2XL. Also, I usually have to wear tall sizes so my gut don't hang out.
#32
StarDust commented on 3DS eShop Set for Maintenance in Europe, Right...:
I went to the eShop just now. No changes? Maybe we'll see some new loot (like NSMB2 DLC, perhaps?) on Thursday.
#33
StarDust commented on Game Boy Advance Games Pop Up On Nintendo Euro...:
I'd love me some Mario&Luigi. I didn't even get that as an ambassador game.
#34
StarDust commented on First Impressions: Wii U Pro Controller:
Will the Classic Controller + Wiimote combo work in leiu of the Wii-U Classic controller?
#35
StarDust commented on Sony: Wii U is Targeting "Niche Early Adopter ...:
PSP-GO flopped and Vita is next. Nintendo beat Sony in the handheld market by releasing their consoles first, so it will be funny to see Sony fall flat on their faces when they release their $800 PS4.
#36
StarDust commented on Pokémon Almost Brought a "Seizure Gun" to the...:
Thanks Retrobrony. I've got season 10 on DVD, I think. It's been a while since I've watched them, LOL!
#37
StarDust commented on Pokémon Almost Brought a "Seizure Gun" to the...:
Even with EMP pulses rather than light or sound techniques, only a tiny percentage of people will be affected. IMO, a weapon that temporarily disables 1-2% of enemy soldiers while most leaving others unscathed, or just mildly annoyed, is not an effective tactical weapon. BTW, the "golden" seizure ratio is roughly 15-18Hz strobe light. Every third frame PAL (50/3=18.83Hz ) or every third or fourth frame NTSC (60/3=20Hz ; 60/4=15Hz ) flashing visual patterns have been banned in public media for most jurisdictions because of this effect.
Does anyone have the episode number (or production code) for this Simpsons episode? Thanks...
#38
StarDust commented on Fatten Mario's Wallet with New Super Mario Bro...:
Yes Sensei, I don't understand your language, but I will buy your level packs!
#39
StarDust commented on Review: Retro Pocket (DSiWare):
I'm kind of a Game-N-Watch junkie. I didn't have a Nintendo growing up, but I had four Game-N-Watch games, and played them to death. I also own the Game-N-Watch Collection DS from Club Nintendo, and I will get the second one when I get around to tallying another 800 points. There are currently 9 G&W titles available for DSiWare, and the 18 dollars I spent on those 9 games were a far better value than the 5 dollars I spent on these 8, if my first impressions of the other 7 games are anything like the first, Fireman. One problem for me while playing the game was that the action takes forever to ramp up in difficulty. I booted the game, and not knowing which game to try first, I played Fireman. The game seemed really good at first, and was basically self-explanatory. The problem therein lies in the fact that Game-n-watch style LCD games were originally meant to be pick-up-and-play type games. They are basically like the candy of the video game world: delicious in small doses. Same principal for a lot of early Atari VCS games: gameplay lasting only a few minutes is like taking little bites of candy. An Epic RPG quest or a modern 3D platformer like Mario Galaxy is more like steak and potatoes: A full meal. You can literally play those for hours on end without tiring. But if you eat a meal's worth of candy, you get a bellyache. That's what happened with RetroPocket. What made the pick-up-and-play action of those early LCD games so addicting was that the difficulty and speed ramped up very quickly. They start off easy, but only those with lightning fast reflexes could survive more than a few minutes, and a single lapse of concentration or the blink of an eye can spell doom in those circumstances. Likewise, everytime you got licked, you would try try again, and there was a very high replay value and satisfaction in trying to best your old high score. My first round of Fireman lasted an entire hour. You get for misses with the falling victims and four misses with the window fires. A while into the game, I realized that instead of spraying the water only when fire appeared, I could basically run back and forth spamming the building with water to ensure the fire doesn't have a chance to respawn. I was determined to play until I used up all of my chances, and wondered for a long time how long I had to play before the game sped up or increased in difficulty. As it turns out, the difficulty never really increased, eventually turning the game into a battle of concentration and marathon attention span. I made it to 15000 points exactly. I had one hit remaining for the victims and one hit remaining for the fires. Another victim was falling to her death. I swooped in to save her, but then I saw my score at an even 15000 points and my hands were beginning to cramp, so instead of rescuing the maiden, I decided I'd had enough, and side-stepped out of her way. The lady came crashing down into the dumpster, followed by a GAME OVER screen. Somehow it was more satisfying to end my game watching my last victim fall to her death than it would have been to let the fire engulf the building. IMO, game-n-watch games should not last a whole freaking hour on a single credit! If it was a coin-op, they'd have gone bankrupt. Not sure if I'll go back to fireman, or at least not on Game "A". I ended up with the gamer's "bellyache" from dining on candy instead of steak. The 15000 high score was essentially meaningless because it's not a measure of how good I was, but how long I was willing to tie myself to the game. Still too exhausted at the moment to try another game. As a Game-N-Watch fan, I was sorely disappointed, so I believe the score is fair.
#40
StarDust commented on Shigeru Miyamoto: Mario and Luigi Don't Have L...:
"Mario Mario." "Luigi Mario." Always good for a laugh!
Mickey's last name is "Mouse." I don't think anyone debates this.
Bowser Jr is the progeny of Bowser and Peach. Yes, it's canonical: If you don't believe me, you haven't seen the interlude:
http://www.youtube.com/watch?v=gLMaCvX7Bg8
One more thing: The cake is a lie!
#41
StarDust commented on Review: Kirby's Dream Collection: Special Edit...:
Like with SM All-Stars, I got this day one. I'm very pleased with my purchase this time around. Yeah, they could have easily released Tilt 'n' Tumble with Wiimote motion tech (or 3DS VC as well), but overall I'm much more impressed with this offering than the Super Mario AllStars demake (Without SM World like I've got for SNES), and Mario 64 with some bonus materials would have been a nice gesture, but Kirby makes up for everything Mario lacks!
#42
StarDust commented on Sony: Wii U Offering "Something That Vita and...:
LOL, anybody ever played Pacman VS? GBA/GC split screen right out of the box, and years before PS3/Vita existed, LOL! They should definitely remake Pacman VS for the Wii-U, or at least tie it in with one of the next Pacman outings.
#43
StarDust commented on Reggie Fils-Aime Would Love to See GameCube Ga...:
Nintendo was stupid to remove the analog flipper functionality of the Pro Classic controller simply because no games actually used it. Game Cube really needs this, FYI.
#44
StarDust commented on Nintendo Unveils 3DS XL Circle Pad Pro:
To release such a thing of beauty (3DSxL) only to beat it to death with the ugly stick (CCP)...
#45
StarDust commented on Wii U Pre-Orders Selling Out in the U.S.:
I can promise you my deluxe bundle pre-order is going to a good home. No console of mine will get caught being hocked on eBay for $700!
#46
StarDust commented on Feature: Nintendo's Celebrity Commercials - Th...:
Got to admit, Penelope does play a hot Mario!
Well, a hotter Mario than I do, anyway...
http://stardust4ever.deviantart.com/art/It-s-A-Me-Mario-156971311
#47
StarDust commented on Replacement Wii U GamePads Will Be Available I...:
$170 bucks just for the controller? If that's true, then even for the $350 deluxe model, Nintendo must be selling these systems at a loss!
We really need hard acrylic screen protectors to protect the delicate touch screens from being bludgeoned while not in use. And while the plastic film screen protectors often protect against light cosmetic scratches, they are virtually useless for protection against blunt-force trauma. Furthermore, game controllers often tend to get tossed together in a storage bin when put away. That's usually what I do for my classic systems usually when I'm not playing them. While this is usually fine for hard plastics, it's definitely a no-no for tactile touch screens. Damage was only a non-issue for the DS touch screens due to the clam-shell design. Just look at how many people break their iPhones on a daily basis!
#48
StarDust commented on Why the White 3DS XL Didn't Ship to Europe or ...:
If you really want a white 3DS xL (or any other color), then get a triwing screwdriver, dismantle the entire 3DS and spread out all of the external plastic bits on some newspaper, buy a can of spraypaint, or nail polish, varnish, whatever, and go nuts decorating it!!!
If I wanted, would probably do a patriotic stars and stripes motif with red, white, and blue nail polish; I doubt Nintendo would be creative enough to release something like that. Also remember there were a lot of 3rd party "skins" available of the original DS phats; expect some stuff like that for the 3DS xL midway through the console's lifespan.
But remember, the 3D effects look better with a black boarder around the screen; otherwise your eyes will focus on the edges and the 3D effect will be partially lost as a result.
#49
StarDust commented on Talking Point: Five Reasons to Buy a Wii U:
HD Mario. Nuff said.
#50
StarDust commented on Super Mario 3D Land Clone Hits iPhone, and Loo...:
I just watched a gameplay video on youtube. 1-hit game overs, terrible collision physics, wtf?
Nintendo needs to get out the lawsuit hammer and bury this turd.