(Translated by https://www.hiragana.jp/)
PC Game Reviews, News & Features | PC Gamer
The Wayback Machine - https://web.archive.org/web/20121103121500/http://www.pcgamer.com/

Medal of Honor: Warfighter review

Comments 53
at 08:00pm November 1 2012
Medal of Honor Warfighter review header

Things I have learned about war from the wholly authentic Medal of Honor: Warfighter: #1: Door opening privileges are granted with seniority. #2: A soldier’s sidearm, whether a pistol or a machinegun, has infinite ammo. #3: If you run far enough ahead of your squad, you might see the moment your enemies blink into existence. #4: Bullets won’t kill you if you’re in the middle of a melee attack animation. #5: Tier One operators are total badasses and can kill hundreds of people on their own. #6: War is super-fun, and is a passion for some people, kind of like water skiing or samba dancing. #7: It is totally justifiable to repeatedly abandon your wife and child to go fight in a war. Your wife and child should probably just learn to accept both that and your inevitable death. #8: A lot of types of beard make you look like a bell-end.

Editorial: Warfighter vs. Allied Assault – how Medal of Honor went astray

Comments 14
at 08:00pm November 1 2012
Medal of Honor: Warfighter vs Medal of Honor: Allied Assault

The first player-controlled action in Medal of Honor: Warfighter is to shoot a guard in the back of the head with a suppressed pistol. I can’t move the pistol away from his head. An icon indicates that I should press the left-mouse button to fire. I don’t want to.

After a few missions, I don’t want to keep playing Warfighter’s campaign at all. It isn’t fun. It isn’t lonely, either: along with Battlefield 3 and the last couple Call of Dutys, I don’t think I like military FPS campaigns anymore. They’ve changed, but my taste hasn’t changed with them.

Brutal Doom mod update adds custom fatality animations

Comments 4
at 07:34pm November 1 2012
Brutal Doom mod

In the word of Dethklok frontman Nathan Explosion: “Brutal.” Originally released in March, the Brutal Doom mod furnishes Doom’s buckets of blood, steaming guts, and ultra-violence with a critically missing element: more buckets of blood, steaming guts, and ultra-violence. We’re talking extreme Chunky Salsa Rule here. A freshly spawned Halloween update provides custom fatality animations as you RIP AND TEAR into Hell’s minions.

Dota 2 Diretide impressions – does Valve’s new game mode trick or treat?

Comments 6
at 07:00pm November 1 2012
Someone's been watching Terminator 2

Undying is slaughtering zombies, Phantom Lancer is tearing through ghosts, and Roshan is ramping around the map carrying a big bucket of sweets. What the hell has happened to Dota 2?

Diretide is what. It’s a newly-added game mode which asks the opposing teams to compete over candy. And it’s insane.

Incoming XCOM: Enemy Unknown patch fixes hanging issues, makes Easy difficulty easier

Comments 8
at 06:08pm November 1 2012
XCOM Enemy Unknown suppressive fire

2K Community Coordinator Marion Dreo issued a pre-deployment briefing yesterday for XCOM: Enemy Unknown’s second patch. Assembling in the hangar are a few fixes for game-hanging encounters during Alien Activity and UFO interception as well as improved multiplayer netcode and roof visibility during Abduction missions.

Hotline Miami review

Comments 5
at 06:00pm November 1 2012
hotline miami review header

Tear out a man’s throat and steal his bat. Knock a man down with a door and pound his skull into the tiles. Hurl the bat at a third man, climb on top, and pour scalding water on his face to watch him squirm. Take his machinegun and run, dancing, up the stairs towards more killing. Immediately get shot, die, and start again.

It only takes one bullet, stab or punch to kill you in Hotline Miami, but your fragility isn’t designed to encourage caution. Instant and frequent restarts instead lead you towards frantic repetition: it wants you to play recklessly, failingly fast and then urgently try again.

An Illusionist in Skyrim, part 12: Bleak Falls Barrow

Comments 1
at 05:21pm November 1 2012
Skyrim Diary 12 - Cover

This is the diary of me attempting to play Skyrim using only Illusion magic: I’m not allowed any weapons, armour, or magical items, and I can’t attack anyone directly. The first entry is here, or you can see all entries to date here.

I remember this! It actually shouldn’t take long. I mount Sarah the Implausible Horse and canter up into the mountains.

I find it easily and trot up to the gate, alerting a few bandits. As I dismount, one of them runs in my direction yelling, confusingly, “You’ve beaten me! I yield!” Belrand emerges from behind a stone column and hacks him down. Ah. Hi Belrand!

Descent bound for Unreal Engine 3 courtesy of fan project

Comments 11
at 05:15pm November 1 2012
descent2udkteaser

A rather ambitious, currently one-man project is seeking to port the classic shooter Descent into Unreal Engine 3 with the original campaign, new models and textures, and a control scheme that mimics the source as closely as possible. You can find a brief tech demo above that demonstrates flying and shooting, pairing a high-res modern environment with low-poly placeholder models that look ripped right from Ye Descent of Olde.

MechWarrior Online hands-on video

Comments 23
at 05:00pm November 1 2012
MWO-Banner

As someone who loved MechWarrior way back when, it has been interesting to get to grips with its new, free to play multiplayer form. For the most part, I think I’m learning that I just like to occupy that universe, to stomp around in a well-rendered bipedal tank thing and breathe in the atmosphere. Unsurprisingly,…

Dreamfall Chapters announced, a follow up to The Longest Journey and Dreamfall

Comments 6
at 04:24pm November 1 2012
39 The Longest Journey

Marvellous news for fans of Ragnar Tørnquist’s Longest Journey series: there will be more of it! Ragnar teased the announcement on Twitter and it’s been officially announced in a press release on the Funcom site. It sounds like it’ll remain true to the original games. “#Dreamfall Chapters won’t be an online game,” Tørnquist tweets. “It’s going to be a single-player PC/Mac adventure game through and through.”

View Archive