Peter Molyneux on Curiosity’s delay: “We were really worried Apple were going to just say no”
![Peter Molyneux's Curiosity Peter Molyneux's Curiosity](https://web.archive.org/web/20121102104537im_/http://media.edge-online.com/wp-content/uploads/edgeonline/oldfiles/articles/features/curiosity.jpg)
Speaking to us yesterday, Molyneux explained that the game’s planned summer release slipped for a number of reasons, the first of which was simple reality. “In my mind it was a simple black cube in the corner of a white room,” he said. “How long could that take?”