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Video Game News, Reviews & Gaming Jobs | Edge Magazine
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Peter Molyneux on Curiosity’s delay: “We were really worried Apple were going to just say no”

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at 10:21am November 2 2012
Peter Molyneux's Curiosity

Speaking to us yesterday, Molyneux explained that the game’s planned summer release slipped for a number of reasons, the first of which was simple reality. “In my mind it was a simple black cube in the corner of a white room,” he said. “How long could that take?”

Explay 2012: Why Robert Briscoe turned down Valve to make Dear Esther

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at 05:32pm November 1 2012
Dear Esther

Delivering the keynote address at ExPlay 2012 in Bath today, environmental artist Robert Briscoe talked attendees through the evolutionary process Dear Esther went through from its original state as a Half-Life 2 mod to full-blown standalone release – and how he turned down a job offer from Valve to make it happen.

“Plan ahead,” he warned attendees. “Take whatever estimate you have in your head, then double it. Then add an extra six months for good measure. It will never go as planned.”

Halo 4 review

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at 01:02pm November 1 2012
Halo 4

Finish the fight. Five years on, the misguided marketing hook for Halo 3 still irks those who stuck with Bungie’s strung-out storytelling and cryptic iambic prophesying only to find that the climax didn’t deliver. The war might have been won (honestly, it was hard to tell) but our hero was left drifting in distant space.…

ExPlay 2012: What can games offer science and society?

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at 12:38pm November 1 2012
Axon

The ExPlay festival in Bath this morning played host to a panel that explored the role videogames can play in science and society, looking specifically at how gameplay – whether full game mechanics or simply gamification – can help players learn about, and understand, difficult or obscure topics. A spoonful of sugar, as it were.

Oculus Rift creator Palmer Luckey to keynote Evolve Conference

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at 11:40am November 1 2012
Oculus Rift

“I’m excited to be able to share my passion for virtual reality at such an influential and innovative conference,” Luckey said in a press release. “Virtual reality has finally arrived and as it matures, it’s going to change games forever. As gamers and developers, we have a lot to look forward to.”

University of York computer science team honoured for tackling gender split

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at 11:27am November 1 2012
York University

York University picked up an Athena SWAN award in recognition of itssupport of women in science. The male dominance of the discipline has been cited as one of the reasons for the woeful number of women in game jobs. Just six per cent of industry employees are female; in York’s computer science department, the figure is currently 15 per cent.

ExPlay 2012: Boss Alien designer wants games to be hard again

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at 10:52am November 1 2012
Dark Souls

Speaking at the ExPlay Festival in Bath today, Alex Trowers, designer at CSR Racing developer Boss Alien, said he believed too few modern games offered enough challenge, and that designers shouldn’t be afraid to make players’ experiences more difficult.

Assassin’s Creed III: Liberation review

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at 10:18am November 1 2012
Assassin's Creed Liberation

The question here is whether Liberation is – as suggested – a true Assassin’s Creed experience on a handheld. From DS to smartphone, the series’ portable spin-offs to date have failed to capture the essence of the console games, but as new protagonist Aveline de Grandpré shimmies up to the top of a spire and gazes out over a hazy New Orleans sunrise, that familiar eagle cry the backing to her first descent into a hay bale, it’s evident this is the closest the small screen has got to matching the widescreen scope for which the franchise is famed.

This is not an Okami HD review

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at 05:24pm October 31 2012
Okami

There’s no questioning Okami’s credentials as one of the most strikingly beautiful games to have emerged this, or indeed last, century. Its unique look, based on classical Japanese watercolours and wood carvings, remains as appealing now as it was in 2006, so the HD version released today on PSN makes perfect sense.

Halo series sells 46 million units, bringing in $3 billion for Microsoft

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at 05:03pm October 31 2012
Halo 4 in Liechtenstein

The figure was revealed in the run-up to release of the latest game in the series, Halo 4, which launches next week. 343 Industries, the Washington studio which was handed development of Halo 4 after Activision acquired Bungie, has its work cut out if its first Halo game is to be the most successful in the series. Halo 3 brought in $170 million in day-one sales; Halo Reach, released in 2010, brought in more than $200 million.

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