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Retro Nintendo News, Reviews, Features, Screenshots & Trailers - Nintendo Life
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News: Take An Ambient Musical Trip Through 8-bit History With NEScapism

Take An Ambient Musical Trip Through 8-bit History With NEScapism

Zelda and Castlevania, trance-style

Electronic recording artist The Electric Witch (real name Zac Bentz) has created a fitting aural tribute to the NES era in the form of NEScapism, a mini-album which spurns the traditional chiptune format and instead re-imagines classic 8-bit tunes as swirling ambient soundscapes. To quote the composer:...

News: Award Winning Short Film Shows the Power of Zelda and Escapism

Award Winning Short Film Shows the Power of Zelda and Escapism

Sad but brilliant

If there's one thing that video games very rarely do, if ever, it's to remind us of our everyday lives. While reading books, watching TV and more serve as a source of rest from our day-to-day existence, one of the game medium's strengths, that makes gamers love their hobby with such a passion, is the ability of some titles to truly...

Review: Castlevania Legends (Game Boy)

Castlevania Legends (Game Boy)

Tainted bloodline

The odds were stacked against Castlevania Legends almost from the start. When it was released towards the end of the '90s, it had the near-impossible task of following Castlevania: Symphony of the Night - a game which had revitalised Konami's gothic series and won widespread critical acclaim. To add to the heady level of...

Review: Kirby Air Ride (GameCube)

Kirby Air Ride (GameCube)

A Ride for all ages?

Kirby, everyone’s favourite pink puffball, has hopped on his Warpstar and blasted into the world of “kart” racing in Kirby Air Ride for the Nintendo GameCube. He’s brought with him a few of his brethren, a unique set of controls, and some recognizable scenery, which is packed into this multiplayer-centric package. While...

Review: Mario Golf (Game Boy Color)

Mario Golf (Game Boy Color)

A beautiful day on the links

Released in 1999 to dovetail with the N64 game of the same name, the Game Boy Color version of Mario Golf is more than just a scaled-back, portable edition. In fact, it stands well enough on its own merits, and it's almost unfortunate that it shares a name with its console counterpart; it really does have an identity all...

Review: Geist (GameCube)

Geist (GameCube)

A Ghost of the Past

Nintendo doesn’t have much of a history when it comes to publishing mature-rated games. In fact, they had never directly released an M-rated game before they published the critically acclaimed Eternal Darkness for the GameCube in 2002. So when it was announced that Nintendo was working closely with developer n-Space on Geist...

Feature: The New Dimensions of Pokémon

The New Dimensions of Pokémon

Snap and Dream Radar change the perspective

Trading cards and anime episodes aside, the Pokémon series is known for a long-lasting line of handheld RPGs. You've almost certainly played one or two of them — and we suspect that quite a few of you are already getting into Pokémon Black & White 2 — most likely followed by an obsessed state of...

News: The Truth Behind Donkey Kong Country's Opening Level Theme

The Truth Behind Donkey Kong Country's Opening Level Theme

It's a stitch-up

Remember the music for the opening level on Donkey Kong Country? Do you recall how it moves from one musical style to another, almost as if it's three different songs that have been fused together? That because it is. In an interview with CVG, former Rare composer David Wise reveals the truth behind the track: I was on holiday in...

Review: Klonoa: Empire of Dreams (Game Boy Advance)

Klonoa: Empire of Dreams (Game Boy Advance)

Wahoo!

Starting life on the PlayStation in 1997, at a time when Super Mario 64 had just brought the gaming world triple-jumping headlong into the era of 3D platforming, Namco's Klonoa series has always done things differently. Klonoa's first outing, Klonoa: Door to Phantomile, was a pioneering foray into 2.5D, mixing polygonal backgrounds with...

Ninterview: Howard "Gamemaster" Phillips

Howard "Gamemaster" Phillips

We speak to one of Nintendo of America's first employees

Howard Phillips joined Nintendo in the early '80s with the intention of helping transport a few new-fangled arcade cabinets, but he ended up becoming the spokesperson for one of the fastest-growing entertainment companies in the US. He recently began a Kickstarter campaign for his first...