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News items

WildStar Wednesday details the split between the Dominion and the Exiles

Sci-fi, Lore, Previews, News items, Dev Diaries, WildStar

I know it was the losing side, I'm not totally sure it was the wrong side.
When you're not dealing with the chaos and madness of the planet Nexus in WildStar, odds are good you'll be dealing with the game's main factional conflict between the Dominion and the Exiles. But how did this split come to pass? What are the Exiles exiled from in the first place? The latest WildStar Wednesday tackles exactly this issue, explaining how one man led a rebellion against the largest military power in the galaxy and won -- or at least came close to winning.

The Exiles, as it turns out, were originally citizens of the Dominion's capital planet, Cassus. Unpopular Dominion policies led to riots on Cassus, which culminated in the retired Admiral Serrick Brightland stealing his flagship from drydock and leading several other traitors on military raids against Dominion holdings. Brightland succeeded in hurting the Dominion, but without a home base to fall back on, his fleet was forced to flee, becoming the Exile fleet scouring the fringe of the galaxy for a new home. Take a look at the full article for details about Brightland's last stand and the core of the conflict between these two factions.

SWTOR developers talk about update 1.5

Sci-fi, Video, Patches, Endgame, News items, PvE, Free-to-play, Star Wars: The Old Republic, Dev Diaries

beep beep boop HK 51 ACTIVATED
Star Wars: The Old Republic's game update 1.5, HK-51 Activated, is looming ever-closer. To stir up some interest, the dev team has released information about the new HK-51 companion and the patch's graphical updates. Now it's time for a look at the big picture. A new developer dispatch gives the down-low on what players can expect the update to bring to PvE.

A big feature of HK-51 Activated will be Section X on Belsavis, the site of the Republic's first attempt at a prison colony. Now the area will play home to new Dread Master antics. The area is meant to be "darker" and "edgier" than other content players have encountered and is being touted as the "coolest-looking area" in the game. Players will also find the wreck of the Fatality, which sets them off on a very special venture. (Hint: You're going to track down a legion of HK-51 assassin droids, and this whole thing is called HK-51 Activated, and you know that at some point you get an HK-51 companion.)

Players will be introduced to multiplayer quests during which they have to work together to move through an area without setting off traps or activating alarms. A new world boss, Dreadtooth, will be introduced. When Dreadtooth is killed, he respawns with a stack of Dreadful Resurgence, which makes him harder to kill every time he respawns with players in the area. Those stacks will dwindle if players leave, or they can be deliberately increased to make encounters more interesting. If interesting is what you like, you'll also find nightmare mode available for Operation: Explosive Conflict.

Skip below the cut to hear the developers talk about the patch!

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SOE shows off EverQuest II's afterlife in new expansion video

Fantasy, Trailers, Video, EverQuest II, Expansions, Game mechanics, MMO industry, News items, PvE, Free-to-play

SOE shows of EverQuest II's afterlife in new expansion video
EverQuest II's ninth expansion is less than a week away, so expect Sony Online Entertainment to ramp up the publicity machine in the coming days. The first salvo is a new video focused on Chains of Eternity's environmental spiffiness. Game Designer Nathan McCall and Senior Environment Artist Maria Del Casino narrate a quick look at the new zones of Ethernere, otherwise known as Norrath's afterlife.

"When you get to Ethernere, you really have to question whether this is reality or not," says McCall, before going on to describe the Obol Plains and the Eidolon Jungle with terms like "lush" and "technicolor." It's not all bright colors and happy fun times, though, as SOE also shows off some eerie grayscale locations and plenty of fearsome mobs. See all that and more in the clip after the cut.

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NCsoft 3Q report shows GW2 at top of global sales

Fantasy, Aion, Guild Wars, MMO industry, New titles, News items, Guild Wars 2, Free-to-play, Blade & Soul

NCsoft 3Q report shows GW2 at top of global sales
NCsoft, the publisher responsible for two Guild Wars games, Blade & Soul, and Aion, has seen significant growth over the past fiscal quarter thanks to the successful launch of Guild Wars 2. The company's 3Q 2012 earnings report released earlier today shows a hefty increase in sales, profit, and income compared not only to the previous quarter but to the entire year.

The report also offers a breakdown of sales by region as well as sales by games. While overall sales in Korea far outnumber sales in the North America or Europe, the availability of GW2 globally could be what put that game at the top of the sales list ahead of Blade & Soul, which is available only in Korea. You can see a detailed breakdown on the graphs after the break. To get a look at all the numbers, you download the PDF file.

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Hammerpoint delaying The War Z clan features, focusing on hackers

Betas, Horror, Sci-fi, Game mechanics, MMO industry, New titles, News items, Free-to-play, Sandbox

Hammerpoint pushing back The War Z clan features, focusing on hackers
The War Z is a hot topic in gaming circles these days, and Hammerpoint's zombie-centric sandbox is starting to see an increase in shady player activity as its user base grows. The dev team has acknowledged the need to devote time and resources to dealing with hackers, and as a result some of the title's feature development is temporarily going on the back burner.

"As I'm sure all of you are aware, there [have] been a lot of discussion lately surrounding the hackers," Hammerpoint wrote on its forums. "Over here we've been working round the clock on a solution -- however, that's meant we've had to push back clans a bit, so it's looking more like next week. We're also investigating a number of bugs, such as the ability to glitch onto roofs, and item duplication."

EVE Online player gets fit to look like his avatar

Sci-fi, EVE Online, MMO industry, News items, Sandbox

EVE Online encourages player to get fit to look like his avatar
Going from virtual to reality, one EVE Online player is bucking the stereotype of gamers as lazy couch potatoes by using his in-game avatar game as inspiration to get fit and change his life. Marcus Dickinson, a self-proclaimed roleplayer, hit the gym and changed his eating habits in an effort to better resemble his EVE persona Roc Wieler, a retired military colonel with an imposing visage and impressive discipline. And the hard work has paid off; Dickinson has toned up and trimmed down.

What instigated the transformation? Dickinson noted that Roc Wieler is a brand, with his own blog and even merchandise for fans. However, a trip to Iceland for EVE Online FanFest in 2009 was a wake-up call; Dickinson said he felt nothing like Roc; he felt like a stereotypical geek. "Something snapped inside me, and I realized I wasn't being true to my brand. Why can't I be this character? Why can't I look like this?"

Using that as his inspiration, Dickinson changed his lifestyle and now does look more like Roc -- right down to the shades.

Reto-Moto partners with Square Enix to publish Heroes & Generals

Betas, Historical, Business models, Game mechanics, MMO industry, New titles, PvP, News items, War, Free-to-play, Browser

Reto-Moto partners with Square Enix to publish Heroes & Generals
It's been a while since we last reported on Heroes & Generals. The free-to-play World War II shooter is alive and well, though. As of yesterday, it's even sporting a new publishing arrangement with gaming behemoth Square Enix.

Heroes & Generals is being developed by Reto-Moto, a danish firm founded by the creators of the ultra-successful Hitman series. The game mixes squad-based first-person shooter combat with a deep tactical mode, and it does so with state-of-the-art visuals and a browser-based delivery method. H&G is also renowned for the amount of community feedback its developers solicit (and act upon), and Reto-Moto says that partnering with a big publisher won't change that.

"We'll continue to run a community-driven development [environment], and the main difference to how we've run things so far is that Square Enix will be handling marketing and PR. Oh, and we'll also be able to deliver a lot more content and expand the game a lot faster," the firm says.

[Thanks to Reesracer for the tip!]

Here's another impressive Bless trailer, this time with a huge world boss

Fantasy, Trailers, Video, Events, real-world, Game mechanics, MMO industry, New titles, News items

Here's another impressive Bless trailer, this time with a huge world boss
Another day, another new Bless trailer from G-Star 2012. This time around it's a two-and-a-half-minute clip that's heavy on action, combat, and the game's stunning fantasy visuals. Steparu reports that in spite of all the eye candy, the trailer is composed entirely of in-game footage.

Said footage includes a range of AI mobs and powerful player avatars as well as a slew of varied environments and a truly massive world boss. See for yourself after the break.

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World of Tanks rolls out Chinese armor for Update 8.2

Historical, Galleries, Screenshots, Trailers, Video, Game mechanics, MMO industry, News items, War, Free-to-play, World of Tanks

Massively Exclusive World of Tanks rolls out Chinese tanks for Update 82
In today's installment of world-conquering updates to World of Tanks, Wargaming has announced details for a new line of Chinese tanks. Update 8.2 will bring to the game 17 armored vehicles (some that never saw production) plus the Chinese tech tree that will consist of modified versions of the Soviet, French, British, and American tanks. Because Chinese tanks were mostly modifications of existing foreign tanks, they represent the best traits of each, including the maneuverability of the Americans, the accuracy of the Brits, the rapid firing of the French, and sheer power of the Soviets.

Update 8.2 will also bring an overhauled rendering and lighting system to four maps in addition to five new tanks to the American tech tree. Be sure to check out the gallery below with the tech tree, screenshots, renders, and artwork, and a video trailer after the cut.

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Leaked dev blog: Bungie's Destiny project 'still quite like Halo'

Sci-fi, Game mechanics, MMO industry, New titles, News items, Free-to-play

Leaked dev blog - Bungie's Destiny project 'still quite like Halo'
Remember Bungie? Its Halo franchise helped define the console shooter genre, and even though it surrendered the IP to Microsoft and had nothing to do with this week's ginormous Halo 4 release, the firm is still on our radar.

That's because its Destiny project is still in full swing, and Kotaku has published excerpts from an internal Demonware blog, whose author got some hands-on time with the game at a recent company function.

So, wait, who or what is Demonware? It's a development firm that "handles online infrastructure for Activision's titles and also lists Bungie" as a partner, Kotaku says. In any event, a senior Demonware employee wrote the following on the company blog (which has since been removed):

"This is not a dedicated server game, but there is some simulation and coordination running in their server infrastructure. The game was up and down a lot, playing in a team of three we did manage to experience entering a zone to find other players already taking on the bad guys. It's cooperative so we helped out [...] before both groups went their separate ways." The author went on to compare the game's "sense of exploration" to Elite, and he also said that Destiny is "still quite like Halo."

EverQuest II does away with coin limitations on accounts

Fantasy, EverQuest II, Game mechanics, Patches, News items, Free-to-play

This guy has a lot of coins right now, but pretty soon the players will be going to town on him.
Recently, EverQuest II introduced Krono, tokens that can be redeemed for subscription time in the game. In theory, this meant that players who were normally free players could purchase game time with in-game currency. However, there was a practical problem with this -- players who purchased Krono tokens weren't exactly giving them away on the cheap, and free players were limited to a currency cap that made purchasing the game time impossible in practice if not in theory.

The most recent game update contains a number of balance tweaks and bugfixes, but the most relevant portion is the abolition of the coin limit, allowing players both free and subscribed to earn money without an upward limit. This gives free players the ability to earn the money they need to buy game time, and it gives players buying Krono tokens a new market for these little bits of time. Everybody comes out on top, except for the monsters that will inevitably be slaughtered to fund these time-related antics.

SWTOR executive producer reveals the state of the game

Sci-fi, News items, Free-to-play, Star Wars: The Old Republic

SWTOR executive producer reveals the state of the game
Players have been anxiously waiting to hear how Star Wars: The Old Republic is fairing -- straight from the tauntaun's mouth, as it were. Executive Producer Jeff Hickman jumped to the official website earlier today to specifically address player concerns. Players have been curious as to why certain developers have left. They wanted to know why so many bugs passed through Update 1.4. And finally, Oceanic players are concerned about their server populations.

Hickman explained in the post that a studio like BioWare and a game like SWTOR "live on and thrive as we change, actually thrive because we change," implying that developers leaving are a natural part of studio evolution. He was quick to note that key players like Creative Director James Ohlen are still around to "carry the banner of BioWare."

Regarding the 1.4 bugs, he was quick to note that designing and testing a large game like SWTOR is very complex. However, the QA team has put in new measures to help catch future issues like those seen in the last update. He said, "We will strive to give you the best, high quality, bug-free experience that we can."

Lastly, the Oceanic players are still a concern for the developers, but the free-to-play update will hopefully change the population of the Oceanic servers. Hickman explained that he wants to hold out to see what F2P brings before making a final decision regarding these servers.

David Braben is kickstarting a new multiplayer Elite sequel

Sci-fi, EVE Online, Culture, Game mechanics, MMO industry, New titles, PvP, News items, PvE, Sandbox

EVE Online title image
Elite and its sequel Frontier: Elite II were arguably two of the most influential early space games ever made. They dropped the player into an immense sci-fi sandbox with just a tiny ship and a handful of credits. You could work your way up to larger and larger hauling ships, fight off pirates intent on taking your loot, travel the stars in search of lucrative deals or just wormhole into deep space. If that sounds familiar, it's because Elite was part of the inspiration for sci-fi MMO EVE Online.

Space in Frontier was especially deep, with a full-scale galaxy containing 100 billion stars and several empires with their own legal systems and trading outposts. Players could choose to raid other ships or play it straight, mining moons, scooping fuel from gas giants, and landing on planets to survey them for materials. The magic that made this colossal universe possible was procedural generation and some incredibly good programming by developer David Braben.

Today David took to Kickstarter to launch possibly the most anticipated sequel in the history of sci-fi sandbox games. Elite: Dangerous promises a Frontier-style sandbox with modern 3D graphics, a ton more content, and a seamless peer-to-peer multiplayer experience with no lobbies. Whether this will qualify as an MMO or not remains to be seen, but the project promises to blur the line between what is and isn't massively multiplayer.

Massively Speaking Episode 223: Island vacation getaway

Podcasts, MMO industry, News items, Massively Meta, Massively Speaking, Miscellaneous

Massively Speaking Episode 223
Justin and Lis are packing their bags and setting out on Tyria Cruise Lines for destinations unknown! Even dedicated MMO players need a vacation once in a while, so why not abandon the life of slaughter for a respite on a beautiful beach somewhere? That always sounds good, of course, until one starts to wonder if that crab over there will drop any good loot...

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Read below the cut for the full show notes.

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Anarchy Online dev update talks new engine, server migrations, and more

Sci-fi, Anarchy Online, MMO industry, News items, Free-to-play

Anarchy Online dev update talks new engine, server migrations, and more
There's a new monthly development update for Anarchy Online on the game's official forums. It's a fairly lengthy read, but then again there's a lot going on with Funcom's long-running sci-fi MMO.

First of all, the devs are extending Halloween festivities through November 12th due to Hurricane Sandy. The team is also finalizing its scripts for the upcoming server migration, and work continues on the much-anticipated Dreamworld engine upgrade. New character models, animations, textures, and mesh armors are all on the table, and Funcom says it's "in the home stretch" on the project as a whole.

Finally, this month's letter touches on AO's Steam presence as well as Funcom's plans for upgrading the new player experience. Read all about it on the game's official forums.

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