(Translated by
https://www.hiragana.jp/
)
Gamasutra - Topic: Social/Online Games
802 captures
23 Apr 2011 - 02 May 2024
Feb
MAR
May
30
2014
2015
2016
success
fail
About this capture
COLLECTED BY
Organization:
Internet Archive
Focused crawls are collections of frequently-updated webcrawl data from narrow (as opposed to broad or wide) web crawls, often focused on a single domain or subdomain.
Collection:
top_domains-07750
TIMESTAMPS
The Wayback Machine - https://web.archive.org/web/20150330234757/http://gamasutra.com/topic/social-online
Our Properties:
Gamasutra
GameCareerGuide
IndieGames
GDC Vault
GDC
IGF
App Dev Stories
ADC
GAO
SEARCH
GO
GAME JOBS
updates
Blogs
events
contractors
newsletter
store
SEARCH
GO
ALL
CONSOLE/PC GAMES
SOCIAL/ONLINE GAMES
SMARTPHONE/TABLET GAMES
INDEPENDENT GAMES
PROGRAMMING
ART
AUDIO
DESIGN
PRODUCTION
BIZ/MARKETING
Latest Jobs
View All
RSS
March 30, 2015
Bigpoint
Director Technology (m/f) - Hamburg - 3550
Bigpoint
Director Technology (m/f) - Hamburg - 3550
PlayRaven
Senior Server Programmer
PlayRaven
Senior Programmer
PlayRaven
Senior UI Artist
PlayRaven
Senior Game Designer
GlassLab, Inc.
Backend Engineer
GlassLab, Inc.
Front End Engineer
GlassLab, Inc.
Systems Engineer
GlassLab, Inc.
Data Engineer
Latest Blogs
View All
Post
RSS
March 30, 2015
Gameplay Depth versus Variety
Octodad: Dadliest Catch Post-Mortem Pt. 4: Tech
The curious alternative distribution of Samorost 2: Newspaper stands.
How to Create a Mobile Game Company
Games, Stories and Words
[
5
]
Features
View All
RSS
March 30, 2015
Rebooting the world's first MMORPG: A
Habitat
story
[
2
]
Understanding the successful relaunch of
Final Fantasy XIV
[
10
]
Diversity, communication, and
Animal Crossing: New Leaf
[
1
]
Special Reports
Game Design Deep Dives
A Peek Into the Future of VR: Oculus Connect 2014
The YouTube Effect
VR/Advanced Input/Output
Digital Publishing
Microconsole Game Development
Crowdfunding and Alternative Funding
Press Releases
March 30, 2015
PR Newswire
View All
Games Press
Build the Ultimate
Tourist Attraction on the
Edge...
Early Birds Catch the New
Worms Bundle!
Nihon Falcom's
Action-RPG, "Gurumin: A
Monstrous...
Gearbox Software, Sega To
Host Panels at MomoCon...
Bigpoint Partners with
Tencent to Bring
Drakensang...
View All
RSS
Calendar
View All
Submit Event
MGF Asia
Hong Kong, Hong Kong
04.08.2015
GiGse 2015
San Francisco, United States
04.20.2015
GiGse 2015
San Francisco, United States
04.20.2015
Tokyo Indie Fest
Tokyo, Japan
05.08.2015
About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose
,
Alex Wawro
Editor-At-Large:
Leigh Alexander
Advertising/
Recruitment:
Jennifer Sulik
Recruitment/
Education:
Pocco Jimenez
Contact Gamasutra
Report a Problem
Submit News
Comment Guidelines
Blogging Guidelines
How We Work
Gama Network
If you enjoy reading this site, you might also want to check out these UBM Tech sites:
Game Career Guide
Indie Games
Social/Online Games Updates
GDC Europe 2015 call for papers ends soon!
by Staff
[03.27.15]
Game makers, take note: The call for submissions to present lectures and panel sessions at the 2015 Game Developers Conference Europe closes Monday, March 30.
Console/PC
,
Indie
,
Social/Online
,
Smartphone/Tablet
,
GDC
,
GDC Europe
Call for Blogs: MOBAs, from design to business, and onward
by Christian Nutt
[03.30.15]
The MOBA genre has blossomed into forms both PC and mobile, and influenced the design of other genres -- and their business models. We want to know how and why.
Audio
,
Social/Online
,
Indie
,
Console/PC
,
Art
,
Production
,
Programming
,
Design
,
Business/Marketing
,
Smartphone/Tablet
How analytics and ads can work together in your game
by Gamasutra Community
[03.27.15]
"With data-driven models, you can see exactly what source is bringing consumers in, which source they’re passing over, which source finally drives them to buy."
Business/Marketing
,
Console/PC
,
Indie
,
Social/Online
,
Smartphone/Tablet
One Life Left vs. Gamasutra GDC Podcast #4: Who in the world is 'Richard Lemarchand'?
by Staff
[03.27.15]
Relive GDC 2015 through the magic of podcasting! Special guests include IGDA's Kate Edwards, Harmonix creative director Matt Boch, and an impromptu appearance by a man named Richard Lemarchand.
Audio
,
GDC
,
Smartphone/Tablet
,
Social/Online
,
Indie
,
Console/PC
,
Art
,
Production
,
Programming
,
Design
,
Business/Marketing
,
Podcast
Zynga faces revived fraud lawsuit: Did its execs lie to investors?
by Christian Nutt
[03.26.15]
In a ruling in San Francisco, U.S. District Judge Jeffrey White ruled that shareholders can pursue claims alleging that its execs took advantage of investors.
Business/Marketing
,
Social/Online
,
Smartphone/Tablet
User experience insights:
Criminal Case
4
by Gamasutra Community
[03.26.15]
How could the popular casual title's UX be improved? This post by a Gameloft UX designer takes a critical look at the hit, and offers suggestions for making it better.
Design
,
Art
,
Social/Online
,
Smartphone/Tablet
You can now make games for Facebook's mobile Messenger platform
by Phill Cameron
[03.26.15]
Facebook has announced and launched an in-messenger app platform at F8, allowing developers to create apps and games for its standalone Messenger mobile app -- a la LINE or WeChat.
Business/Marketing
,
Social/Online
,
Smartphone/Tablet
One Life Left vs. Gamasutra GDC Podcast #3: Talkin'
Butt Sniffin' Pugs
and more
by Staff
[03.25.15]
Revisit GDC 2015 with our guests including Mike Bithell (
Volume
) Cliff Harris (Positech), Christy Marx (Zynga), Drew Murray (Insomniac) and a chat about
Butt Sniffin' Pugs
.
Console/PC
,
Indie
,
Social/Online
,
Smartphone/Tablet
,
GDC
,
Podcast
[
View All Social/Online Games Updates
]
Social/Online Games Features
Rebooting the world's first MMORPG: A
Habitat
story
2
by Chris Barylick
[10.06.14]
Recently, the original creators of the world's first massively multiplayer online role-playing game got together with other game developers to bring a history to the present.
Design
,
Social/Online
,
History
Understanding the successful relaunch of
Final Fantasy XIV
10
by Christian Nutt
[04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing
,
Design
,
Production
,
Console/PC
,
Social/Online
Diversity, communication, and
Animal Crossing: New Leaf
1
by Christian Nutt
[04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of
Animal Crossing: New Leaf
, and how fostering a diverse, communicative team leads to the best results.
Design
,
Production
,
Console/PC
,
Social/Online
What's next for
Puzzle & Dragons
and GungHo?
16
by Christian Nutt
[03.28.14]
The president and CEO of GungHo, the studio behind the massive success
Puzzle & Dragons
, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing
,
Design
,
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Mobile Games
Ethical Free-to-Play Game Design (And Why it Matters)
109
by Greg Costikyan
[01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing
,
Design
,
Social/Online
,
Smartphone/Tablet
[
View All Social/Online Games Features
]
Social/Online Games Blogs
How F2P Summit Restored My Faith in Games (and Humanity)
by
Nick Hatter
[03.30.15]
F2P Summit is London's hidden gem for mobile game and free-to-play developers. Read why...
Business/Marketing
,
Design
,
Indie
,
Social/Online
,
Smartphone/Tablet
Gameplay Depth versus Variety
by
Lewis Pulsipher
[03.30.15]
Modern gamers often mean "variety" (breadth) when they say "depth;" in fact gameplay depth is disappearing from games in general, led by "games" that you cannot lose (puzzles, many single-player video games).
Design
,
Console/PC
,
Indie
,
Social/Online
,
Smartphone/Tablet
Have you done your gamedev legal "spring cleaning" yet?
by
Zachary Strebeck
[03.30.15]
Have you looked at your game development legal situation lately? Game lawyer Zachary Strebeck gives developers a heads-up on some important issues.
Business/Marketing
,
Console/PC
,
Serious
,
Indie
,
Social/Online
,
Smartphone/Tablet
Computer science stereotypes as barriers to inclusion for women and how they extend to videogames
by
Wai Yen Tang
[03.30.15]
A review of studies in how computer science stereotypes act as psychological barriers to women from majoring to computer science. These barriers are extended to videogames.
Business/Marketing
,
Social/Online
Platform agnostic HTML5 game development and performance
by
Matt Allan
[03.30.15]
An investigation into the support and performance levels that game developers can expect from the current generation of consoles running HTML5.
Programming
,
Production
,
Console/PC
,
Social/Online
[
View All Social/Online Games Posts
]
Social/Online Games Jobs
Bigpoint — Hamburg, Germany
[03.30.15]
Director Technology (m/f) - Hamburg - 3550
Bigpoint — Hamburg, Germany
[03.30.15]
Director Technology (m/f) - Hamburg - 3550
PlayRaven — Helsinki, Finland
[03.30.15]
Senior Server Programmer
PlayRaven — Helsinki, Finland
[03.30.15]
Senior Programmer
PlayRaven — Helsinki, Finland
[03.30.15]
Senior UI Artist
PlayRaven — Helsinki, Finland
[03.29.15]
Senior Game Designer
GlassLab, Inc. — Redwood City, California, United States
[03.27.15]
Backend Engineer
Backend Engineer
GlassLab, Inc. — Redwood City, California, United States
[03.27.15]
Front End Engineer
Front End Engineer
GlassLab, Inc. — Redwood City, California, United States
[03.27.15]
Systems Engineer
Systems Engineer
GlassLab, Inc. — Redwood City, California, United States
[03.27.15]
Data Engineer
Data Engineer
[
View All Social/Online Games Jobs
]