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Gamasutra - Topic: Social/Online Games
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March 30, 2015
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GDC Europe 2015 call for papers ends soon!  
by Staff [03.27.15]
Game makers, take note: The call for submissions to present lectures and panel sessions at the 2015 Game Developers Conference Europe closes Monday, March 30.
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC, GDC Europe

Call for Blogs: MOBAs, from design to business, and onward  
by Christian Nutt [03.30.15]
The MOBA genre has blossomed into forms both PC and mobile, and influenced the design of other genres -- and their business models. We want to know how and why.
Audio, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

How analytics and ads can work together in your game  
by Gamasutra Community [03.27.15]
"With data-driven models, you can see exactly what source is bringing consumers in, which source they’re passing over, which source finally drives them to buy."
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

One Life Left vs. Gamasutra GDC Podcast #4: Who in the world is 'Richard Lemarchand'?  
by Staff [03.27.15]
Relive GDC 2015 through the magic of podcasting! Special guests include IGDA's Kate Edwards, Harmonix creative director Matt Boch, and an impromptu appearance by a man named Richard Lemarchand.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, Podcast

Zynga faces revived fraud lawsuit: Did its execs lie to investors?  
by Christian Nutt [03.26.15]
In a ruling in San Francisco, U.S. District Judge Jeffrey White ruled that shareholders can pursue claims alleging that its execs took advantage of investors.
Business/Marketing, Social/Online, Smartphone/Tablet

User experience insights: Criminal Case 4
by Gamasutra Community [03.26.15]
How could the popular casual title's UX be improved? This post by a Gameloft UX designer takes a critical look at the hit, and offers suggestions for making it better.
Design, Art, Social/Online, Smartphone/Tablet

You can now make games for Facebook's mobile Messenger platform  
by Phill Cameron [03.26.15]
Facebook has announced and launched an in-messenger app platform at F8, allowing developers to create apps and games for its standalone Messenger mobile app -- a la LINE or WeChat.
Business/Marketing, Social/Online, Smartphone/Tablet

One Life Left vs. Gamasutra GDC Podcast #3: Talkin' Butt Sniffin' Pugs and more  
by Staff [03.25.15]
Revisit GDC 2015 with our guests including Mike Bithell (Volume) Cliff Harris (Positech), Christy Marx (Zynga), Drew Murray (Insomniac) and a chat about Butt Sniffin' Pugs.
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC, Podcast


Rebooting the world's first MMORPG: A Habitat story 2
by Chris Barylick [10.06.14]
Recently, the original creators of the world's first massively multiplayer online role-playing game got together with other game developers to bring a history to the present.
Design, Social/Online, History

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Diversity, communication, and Animal Crossing: New Leaf 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 109
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


How F2P Summit Restored My Faith in Games (and Humanity)  
by Nick Hatter [03.30.15]
F2P Summit is London's hidden gem for mobile game and free-to-play developers. Read why...
Business/Marketing, Design, Indie, Social/Online, Smartphone/Tablet

Gameplay Depth versus Variety  
by Lewis Pulsipher [03.30.15]
Modern gamers often mean "variety" (breadth) when they say "depth;" in fact gameplay depth is disappearing from games in general, led by "games" that you cannot lose (puzzles, many single-player video games).
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Have you done your gamedev legal "spring cleaning" yet?  
by Zachary Strebeck [03.30.15]
Have you looked at your game development legal situation lately? Game lawyer Zachary Strebeck gives developers a heads-up on some important issues.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Computer science stereotypes as barriers to inclusion for women and how they extend to videogames  
by Wai Yen Tang [03.30.15]
A review of studies in how computer science stereotypes act as psychological barriers to women from majoring to computer science. These barriers are extended to videogames.
Business/Marketing, Social/Online

Platform agnostic HTML5 game development and performance  
by Matt Allan [03.30.15]
An investigation into the support and performance levels that game developers can expect from the current generation of consoles running HTML5.
Programming, Production, Console/PC, Social/Online


Bigpoint — Hamburg, Germany
[03.30.15]
Director Technology (m/f) - Hamburg - 3550


Bigpoint — Hamburg, Germany
[03.30.15]
Director Technology (m/f) - Hamburg - 3550


PlayRaven — Helsinki, Finland
[03.30.15]
Senior Server Programmer


PlayRaven — Helsinki, Finland
[03.30.15]
Senior Programmer


PlayRaven — Helsinki, Finland
[03.30.15]
Senior UI Artist


PlayRaven — Helsinki, Finland
[03.29.15]
Senior Game Designer


GlassLab, Inc. — Redwood City, California, United States
[03.27.15]
Backend Engineer
Backend Engineer

GlassLab, Inc. — Redwood City, California, United States
[03.27.15]
Front End Engineer
Front End Engineer

GlassLab, Inc. — Redwood City, California, United States
[03.27.15]
Systems Engineer
Systems Engineer

GlassLab, Inc. — Redwood City, California, United States
[03.27.15]
Data Engineer
Data Engineer