(Translated by https://www.hiragana.jp/)
Gamasutra - Blogs
The Wayback Machine - https://web.archive.org/web/20150405021930/http://gamasutra.com:80/blogs/

Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
April 4, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:





Need direction marketing your app? You'll do well to create a marketing plan. Visit now to learn factors you should consider.

Posted by Urbain Bruno on 04/02/15 01:16:00 pm in Design, Production, Console/PC, Indie
When you start creating a game. When you think you have a great idea to turn into a game. When this idea has been through prototypes and new team members have been added and that idea has evolved, what must remains are the intentions.

Posted by Luis Guimaraes on 04/01/15 03:04:00 pm in Design, Console/PC, Indie, Smartphone/Tablet
Not another Gameplay VS Story article.

Do core teams make sense for small business?

Posted by Scott Brodie on 04/01/15 03:04:00 pm in Business/Marketing, Production, Indie
Ever wish you could use McDonald's as a workplace? Hero Generations designer Scott Brodie shares his top 10 tips for making your McDream a reality.

It's very hard to do rich, frequent updates to let our fans know we're not dead. So we made the computers do that for us.





Posted by V Tedeev on 04/03/15 01:48:00 pm in Business/Marketing, Design, Console/PC, Indie
At this stage, jumping on the MOBA trend may seem like a logical thing to do for some developers and investors. The majority may end up losing their money. Find out why.

Posted by Karvin Sun on 04/03/15 01:48:00 pm in Business/Marketing, Serious
It’s hard to think of any guy like Raven, but he does look familiar to me, maybe because he is just the same as many of us, except for being more crude, unblushing and frank, or maybe he represents Chinese mobile game industry in some ways.

Posted by Juan Belon Perez on 04/03/15 01:48:00 pm in Design, Programming, Console/PC
How would you solve the most common bugs of AAA videogames?

Posted by Eric Yockey on 04/03/15 01:37:00 pm in Business/Marketing
Why did so many arcades fail? Why are so few companies making video arcade games? MBA and CEO Eric Yockey of Unit-e Global discusses the contemporary arcade industry and the climate and market forces that sent it into decline.

Posted by Travis Morrow on 04/03/15 01:37:00 pm in Design, Serious
A thought experiment: using an example of the monomyth from outside games, Kung Fu Panda in this case, I outline a design and control concept that places more emphasis on the metaphorical power of video games, not the challenge.

Posted by Martin Egger on 04/03/15 01:37:00 pm in Business/Marketing, Indie
“Following a dream is a long-term endeavor, requiring a lot of interesting but definitely non-dream steps before catching up to the dream.” – Tim Sweeney, CEO, Epic Games