Market Share for Each Production Method in 2004
Note: This chart ranks Production Methods by the amount they earned at the domestic box office during 2004. It includes movies released in previous years that earned money during 2004. For example, a movie released over Thanksgiving in 2003 will most likely earn money in 2003 and 2004.
Each box office year ends on the first Sunday of the following year. The next year starts the following day (Monday). For example, the "2004 box office year" ended on Sunday, January 2, 2005.
Top Grossing Production Methods of 2004
Rank | Production Method | Movies | 2004 Gross | Tickets | Share |
---|---|---|---|---|---|
1 | Live Action | 575 | $7,489,635,660 | 1,206,060,477 | 82.21% |
2 | Digital Animation | 5 | $852,273,419 | 137,242,096 | 9.36% |
3 | Animation/Live Action | 5 | $594,034,648 | 95,657,753 | 6.52% |
4 | Hand Animation | 8 | $169,869,620 | 27,354,207 | 1.86% |