(Translated by https://www.hiragana.jp/)
Video Games - The New York Times
The Wayback Machine - https://web.archive.org/web/20151115041106/http://www.nytimes.com/pages/arts/video-games/index.html
Edition: U.S. / Global

Saturday, November 14, 2015

Video Games

Big-Budget Blockbusters Dominate Fall Video Games

The fall release schedule is dominated big-budget blockbusters, and the season is likely to see the first trickle of a rush of virtual-reality headsets marketed to ordinary consumers.

With Halo 5: Guardians, Microsoft Seeks to Lure E-Sports Players Back

Microsoft is offering $1 million in prize money to competitive gamers, a crucial leg in the multimillion-dollar marketing push for the video game.

Review: In ‘Pixels,’ Attack of the Retro Video Games

Adam Sandler fights Pac-Man (yes, that beloved character is a “bad guy”) to save the country.

Selling the Young on ‘Gaming Fuel’

Drinks like G Fuel and GungHo that are marketed to gamers are sugar-free and infused with vitamins, but their effects on the young are questioned.

Warner Bros. and Lego Enter Market Where Toys and Gaming Meet

The studio unveiled a product called Dimensions, involving collectible movie-character mini-figures that can be brought to life in a video game.

Nintendo Forms Partnership to Develop Mobile Games

Nintendo, the video game maker that has long resisted a move to devices like smartphones, said it and DeNA would team up to create mobile games.

Critic’s Notebook

Virtual Reality’s Potential Displayed at Game Developers Conference

How to make the virtual-reality experience more immersive and satisfying was part of this year’s conference in San Francisco.

In the Documentary ‘GTFO,’ Female Video Gamers Fight Back

Shannon Sun-Higginson’s documentary talks to female video game players and designers about the pervasive sexism in the video game industry.