By CHRIS SUELLENTROP
The fall release schedule is dominated big-budget blockbusters, and the season is likely to see the first trickle of a rush of virtual-reality headsets marketed to ordinary consumers.
By NICK WINGFIELD
Microsoft is offering $1 million in prize money to competitive gamers, a crucial leg in the multimillion-dollar marketing push for the video game.
By NEIL GENZLINGER
Adam Sandler fights Pac-Man (yes, that beloved character is a “bad guy”) to save the country.
By HILARY STOUT
Drinks like G Fuel and GungHo that are marketed to gamers are sugar-free and infused with vitamins, but their effects on the young are questioned.
By BROOKS BARNES
The studio unveiled a product called Dimensions, involving collectible movie-character mini-figures that can be brought to life in a video game.
By NICK WINGFIELD
Nintendo, the video game maker that has long resisted a move to devices like smartphones, said it and DeNA would team up to create mobile games.
Critic’s Notebook
By CHRIS SUELLENTROP
How to make the virtual-reality experience more immersive and satisfying was part of this year’s conference in San Francisco.
By ROBERT ITO
Shannon Sun-Higginson’s documentary talks to female video game players and designers about the pervasive sexism in the video game industry.