Latest Episodes of The Point
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Encumbrance: Gaming's Weight Problem - The Point
Danny takes a look at how games limit the amount we can carry. Why they do it, when it doesn't work, and why we can't stop picking things up in the first place.
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Turn Down The Hype Machine! - The Point
With a whole bunch of great games coming in 2016, Danny takes a look at how hype has the power to dramatically influence our expectations.
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Q&A: How & Why We Make The Point
Danny & Andy answer viewer questions about editorial voice, video production, handling publisher feedback and making ridiculously long intros. Thanks to everyone for watching The Point in 2015!
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Alternative Game Of The Year Awards 2015
Everyone wants to know what the Game of the Year is, but there are so many ways in which games can stand out from the crowd. Danny attempts to name & shame some of 2015's most infamous.
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Fallout 4: There's No Base Like Home - The Point
Danny explores how the base building side activity in Fallout 4 has forever changed our relationship with the wasteland.
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What Are Review Embargoes & Should You Trust Them? - The Point
Danny wants to talk about something this week but he's not allowed to. So instead, he's going to talk about embargoes. How they work, and when you should be wary of them.
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Breaking Up With Assassin's Creed - The Point
This week Danny looks at the history of the Assassin's Creed franchise and talks about how Syndicate is a totally fine game, that he doesn't want to play anymore.
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The Point - Buggy, Rushed Games & Annualized Franchises
This week on The Point, Danny investigates what happens to games that are on strict time-frames, and how feature creep can topple even the most popular of franchises.
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The Point - How Tony Hawk Turned Gamers into Skaters
This week on The Point Danny talks to Tony Hawk about his famed skateboarding franchise, and explores how games have the power to influence who we become.
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The Point - Metal Gear Solid V & The Power of Emergent Gameplay
Metal Gear Solid V is the latest in a long line of games which uses emergent design practices to create amazing gameplay. But what exactly is emergent gameplay? Danny explains.
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The Point - What if You Never Play Your Favorite Game?
How come we rarely play games outside of our comfort zone? Do we really know what we enjoy that well? Danny examines the reasons why we may all be missing out on great games.
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The Point - How Did Shenmue 3 Raise $6.3 Million?
Danny talks to PlayStation's Gio Corsi about how they helped bring Shenmue 3 to E3, and explores the psychology behind our desire to fund Kickstarter projects.
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The Point - How Rockets & Cars Made the Best Sports Game in Years
Danny discusses how much time & talent is required to make a beautifully simple game, and how Rocket League feels more like real football than FIFA & Pro Ev.
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The Point - Understanding Iwata's Legacy
With the tragic passing of Nintendo President Satoru Iwata, Danny looks back at his remarkable life, and the lessons that gamers and developers should learn from it.
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The Point - Destiny: The Hardcore Gamer's Slot Machine
Danny has a problem with Destiny. He doesn't think it's a bad game, but its development surfaces some troubling ethical questions about the role of game design in keeping players addicted. Especially when expensive DLC is involved.
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The Point - E3 2015: What a Wonderful Surprise
Danny takes a few minutes away from the bustling show floor to remark on the wonderfull surprise that was E3 2015.
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The Point - Fallout 4: Secrets of the New Apocalypse
Rejoice vault dwellers, Fallout 4 has a trailer! But do you think it's trying to tell us something? Danny returns to the wasteland to unearth what he believes are secrets hidden within it's frames.
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The Point - The Witcher 3: A New Benchmark in Player Choice
Storytelling and choice in video games has always been a complex problem to solve. Danny explores how games have evolved over the years, and how The Witcher 3: Wild Hunt makes player choice more enjoyable than ever.
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The Point - The Fight to Preserve Dead Video Games
PT has been taken off the PlayStation Network. But it's only one of thousands of games that will be lost to time unless copyright law changes. Danny travels to the Oakland Museum of Arts and Digital Entertainment to uncover the sad, legal truths restricting game preservation.
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The Point - Violence, Censorship and The Role of The Games Press
Danny looks back at the bitterly divisive video game violence debate, and draws comparisons to the current politically heated discussions surrounding games.
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Game Design vs. Realistic Worlds - The Point
Gamers like to know how the systems in games work. But if we can see all the rules of a game world, how can it ever feel real? Danny flies to Poland and reads a Witcher book to investigate.
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The Point - Where are all the Great Console Games?
Danny looks back at the first two years of the last generation of consoles, and wonders why we've had to wait so long for blockbuster Xbox One and PlayStation 4 games.
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The Point - How Content is Killing AAA Games
With The Order: 1886 sparking arguments about game length, Danny investigates how the infatuation with content is negatively impacting AAA games.
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The Point - DLC Still Sucks
In light of Evolve's confusing DLC launch, Danny takes a look at the history of Downloadable Content and explores why it makes us feel so uncomfortable.
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