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Ninja Reflex (Wii) News, Reviews, Trailer & Screenshots
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Ninja Reflex

Ninja Reflex

2008

System
Wii
Publisher
Electronic Arts
Developer
Sanzaru Games

N/A

Game Rating

User Ratings: 0

Our Review: 6/10

Overview

Number of Players
4
Genre
Creative
Release Date

Wii

  • 4th Mar 2008 (USA)
  • 14th Mar 2008 (UK/EU)
  • 27th Mar 2008 (JPN)
Tags
Ninja, Reflexes, Party
Official Site
ea.com

Screenshots (20)

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Reviews

  • 0

    Wii

    Review Ninja Reflex

    The way of the warrior is one of balance and harmony.

    Wolf-san! EA invite us to join them in the secret ancient world of the Japanese Ninja. Bringing together a handful of mini games, the developers aim to train your senses in the martial art to help you reach a higher power. The way of the warrior is one of "balance and harmony". The ninja's aim is not destruction, but rather to preserve..

About The Game

Ninja Reflex uses a series of martial arts challenges to test gamers’ reflexes and measure their reaction times with millisecond precision. As players develop their ninja skills, they will strive to earn a black belt from their own personal Sensei. Players can also compete for ninja supremacy against their friends in fierce multiplayer battles with up to four players.

“Ninja Reflex channels the accessible multiplayer fun of Wii Sports and the self-improvement aspect of Brain Age into a martial arts universe that is ideally suited for the Wii and Nintendo DS,” said David Luntz, President and CEO of Nunchuck Games. “Nunchuck Games is thrilled to team up with EA Partners to bring Ninja Reflex to gamers everywhere.”

“Ninja Reflex trains players to be better gamers by sharpening their speed and skill, and is exactly the kind of unique concept and creative design that EAP helps bring to market on a global stage,” said David DeMartini, Vice President and General Manager of EA Partners. “EA Partners brings the same publishing resources to bear for up-and-coming partners like Nunchuck Games as it does for legendary teams like Valve and Harmonix, helping foster the independent game development community by giving studios of all sizes a chance to publish their games around the world.”