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Mewtwo - Super Smash Bros. Melee Wiki Guide - IGN
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Mewtwo

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Mario and Luigi have Bowser. Link and Zelda have Ganondorf. But what about our cute little Pokemon friends? In one corner of the ring, you've got the electric types Pikachu and Pichu, as well as balloon Pokemon Jigglypuff. And here comes the challenger! In the dark corner, weighing in at 269 pounds, standing 6'07" tall -- Meeeeeeeeew twooooooo. This genetic freak may have a syllable in common with the benign and ultra-rare Mew, but that's where the similarities end. Mewtwo is one mean Pokemon. Using mind-controlling moves and psychic blasts, Mewtwo can knock out his foes without even laying a finger on them. He may be a clone in the Pokemon storyline -- but he's certainly not anyone's clone in Super Smash Bros. Melee. His floaty movement and complicated moves will quickly turn away beginners -- but invest some time into this badboy and you'll teach your opponents to fear the darker side of Pokemon.    

Mewtwo is a secret character and has to be unlocked before you can select him from the character screen. Rack up 20:00 hours in Combined Vs. Play Time or play 700 Vs. matches to face him in one-on-one combat. Win, and he's yours. 

Mewtwo trophy.jpg

Gameplay Tips
Mewtwo is definitely one of the oddest characters in SSBM. His powerful psychic abilities give him the added advantage of not being able to touch anything to control it or inflict damage. He's a bit of a mix between Zelda and Ness. Similar to the Princess's magic, many of his A-button attacks are concentrated forms of energy that can hit from a distance. His main Right + A smash attack is his strongest, and like Mario's Meteor Smash is best used at a slight distance. The farther away you stand, the harder it will hit, sending them away a considerable distance. If you're extremely close, however, the attack is not nearly as effective. Just second in power to his Shadow Blast are his Up and Down A-button smash attacks. His Shadow Bomb hits directly at Mewtwo's feet. It's most useful when the player's damage begins to get above around the 60% (depending on their weight) mark. It sends them flying off the screen quite far. The same can be said for the Galaxy Force (Up + A smash). Catch damaged players on the downfall and it will rocket them right back up into the sky. It can be charged and is very forgiving because once it is activated it stays in effect for a brief period. Also note that Mewtwo's normal Right + A Tail Whip can be varied for high and low hits. It's subtle and also very similar to Zelda's diagonal attacks for juggling characters.

In the air Mewtwo has two powerful attacks you should focus on. His Spark Field. Just jump into an opponent in midair and press the A-button. Catch them at the right time and you can deal some serious damage. Use it repeatedly to get an opponent's damage high without much trouble. Next he has his Shadow Slash (Right+A) in the air. You have to time it so you're connecting with your opponent, but if you get it at just the right time it will send them reeling. Try jumping over players that are still on the ground and smacking them with this before you plant your feet. It's very effective.

Of course, what would a psychic be without some completely off-the-wall B-button attacks. Similar to Samus, Mewtwo has a charge shot--like Shadow Ball he can create out of energy. He can send it modulating across the screen in a wavy motion, which is a bit harder to avoid that Samus' horizontal attack. And, you can store the energy ball in his hand for later use if you dash out of it or press the block button. If you charge it up, though and stand still your foes can be affected by it while it's still in Mewtwo's hand. He also has the power to put foes to sleep (Down + B), but you have to be looking right into their eyes. If you can pull it off, you can get a quick smash attack in, but it doesn't last long enough to fully charge anything up. For a recovery jump, Mewtwo disappears like Sheik and Zelda, but won't inflict damage if performed while touching a person. Like Mario with his cape and Marth/Roy with his combo slash, Mewtwo can use the Right + B Confusion attack to lengthen his recovery jumps. Use it in between his second jump and Teleport. Speaking of Confusion, you can use this on opponents to spin them around in midair or on the ground. It's usually best if used quickly before a smash move. However, it can also be used to reflect items. But, the timing is pretty tricky.

Mewtwo is very strong, but will take a while to master. He moves slowly, but in long "strides", so to speak. Roll (Block+Left/Right) a lot to move around more efficiently. And, most of all, take note that Mewtwo is too cool for the winner's screen. He refuses to clap like the others. Right on Mewtwo!


Move Button / Combination Additional Info
Shadow Ball B Press B to charge
Confusion Right / Left + B Attack and deflect move
Teleport Up + B Vertical rescue move
Disable Down + B Stun your opponent
Double Jump Y / Up (in the air) Floating double jump
Dark Flash A Standard attack
Dark Flame A (repeatedly) Rapid flame attack
Dark Torch A (while running) Dash attack
Tail Flip Up + A Strong Attack: Up
Tail Whip Right / Left + A Strong Attack: Side
High Tail Whip Diagonal Up + A Strong Attack: Diagonal
Tail Whirl Down + A Strong Attack: Down
Low Tail Whip Diagonal Down + A Strong Attack: Diagonal
Galaxy Force Up + A (Smash) Charge the Smash Move by holding A
Shadow Blast Right / Left + A (Smash) Charge the Smash Move by holding A
Shadow Bomb Down + A (Smash) Charge the Smash Move by holding A
Spark Field A (in the air) Midair Attack:
Somersault Kick Up + A (in the air) Midair Attack: Up
Tail Hit Left + A (in the air) Midair Attack: Back
Shadow Slash Right + A (in the air) Midair Attack: Front
Meteor Kick Down + A (in the air) Midair Attack: Down
Psychic Hold L + A / R + A / Z Must be close to opponent
Dark Shock Grab opponent, then hit A Must be close to opponent
Psychic Whirlwind Grab opponent, then Up Must be close to opponent
Shadow Cannon Grab opponent, then Right Must be close to opponent
Telekinesis Grab opponent, then Left Must be close to opponent
Tail Slam Grab opponent, then Down Must be close to opponent
Shield L or R (analog: strength/size) Shield can be shifted with stick
Backward Slide L or R + Left (Smash) Evasive maneuver
Forward Slide L or R + Right (Smash) Evasive maneuver
Dodge L or R + Down (Smash) Evasive maneuver
Air Dodge L / R (in the air) Control stick determines direction
Pick up / Use Item A Effect depends on item
Throw Item Right/Left + L / R + A Alternatively throw with Right/Left + Z
Smash Throw L / R + A + Right/Left (Smash) Alternatively throw with Right/Left + Z
Drop Item L / R + A Alternatively discard item with Z
Climb Up Up (hanging from edge) Hit A or B for instant attack
Taunt Up (D-Pad) Taunt move / character pose

All moves are based on a character facing to the right.

Origin: Mewtwo's name should probably be written Mew(two dashes) or Mew2. But Nintendo decided to abandon the traditional designation given to clones and simply combined the name of its genetic parent (Mew) and the number two.So who is this Mewtwo and where did he came from? Mewtwo is actually the experiment of years of gene splicing and DNA engineering experiments. Mewtwo's genetic code is obviously based on one of the rarest Pokemon of them all: Mew. Unlike the much smaller and friendlier Mew, you could catch Mewtwo in all three initial Game Boy Pokemon titles. If you're still looking for this evil psychic, goto the end of the Unknown Dungeon (which you can access from Cerulean City once you have beaten the game). Simply go north from Cerulean City to Route 24, then use Surf to swim south to get to the cave entrance. However, there is only one Mewtwo in each game -- so don't accidentally knock it out. Mewtwo first appeared in Pokemon Red and Green, which were released simultaneously for the Game Boy in 1996 in Japan. Apart from its subsequent appearances in all major Game Boy and N64 titles, Mewtwo also made a name for itself in the Pokemon TV series and theatrical movie releases.

Game History: 


  • 1996 - Pokemon Red/Green (Game Boy) Japan
  • 1996 - Pokemon Blue (Game Boy) Japan
  • 1998 - Pokemon Pikachu (Game Boy) Japan 
  • 1998 - Pokemon Red/Blue (Game Boy) 
  • 1999 - Pokemon Pinball (Game Boy) 
  • 1999 - Pokemon Yellow: Special Pikachu Edition (Game Boy Color) 
  • 2000 - Pokemon Stadium (N64) 
  • 2000 - Pokemon Trading Card Game (Game Boy Color) 
  • 2000 - Pokemon Puzzle League (N64) 
  • 2000 - Pokemon Gold/Silver (Game Boy Color) 
  • 2000 - Pokemon Puzzle Challenge (Game Boy Color) 
  • 2001 - Pokemon Stadium 2 (N64) 
  • 2001 - Pokemon Crystal (Game Boy Color) 
  • 2001 - Super Smash Bros. Melee (GameCube) 

...back to Characters


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