Concealment
Concealment
PHB Pg152
Concealment is granted when you have no physical object to block your attacks, but your vision of the target is
hampered
Normal Concealment
You can roughly see the target and know his general location, but their outline is blurred. You can't tell exactly where
the wall ends and the man begins.
Effects
- 20% miss chance
- Ability to make Hide checks (PHB Pg76)
- Cannot be sneak attacked (even if you lose your dex to AC)
Causes
- Fog/mist/smoke etc provide normal concealment to anything 5ft away within their area.
- Low amounts of darkness (shadowy illumination)
- Tall grass/foliage.
Total Concealment
You have no way to see your target at all. Typically means you don't even know where they are located.
Effects
- Cannot be attacked (unless enemy attacks a square they think you occupy)
- If attacked, 50% miss chance
- Cannot provoke attack of opportunity (even if your location is known).
- Cannot be sneak attacked (even if you lose your dex to AC)
- Bonus to hide checks when invisible (+40 not moving, +20 moving). (Hide PHB Pg76. Spot Pg83)
- Bonus to attacking a victim who cannot see you (+2 attack and deny dex bonus).
Causes
- Total darkness (Darkvision removes, but not on magical darkness)
- Invisibility/Blind victim.
- Thick smoke/fog etc. Will provide total concealment to units more than 5ft apart (not adjacent)