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Conceptual Priming for In-game BCI Training

Published: 08 October 2015 Publication History
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    Using Brain Computer Interfaces (BCIs) as a control modality for games is popular. However BCIs require prior training before playing, which is hurtful to immersion and player experience in the game. For this reason, we propose an explicit integration of the training protocol in game by a modification of the game environment to enforce the synchronicity with the BCI system and to provide appropriate instructions to user. We then dissimulate the synchronicity in the game mechanics by using priming to mask the training instruction (implicit stimuli). We conduct an evaluation of the effects on game experience compared to standard BCI training on 36 subjects. We use the game experience questionnaire (GEQ) coupled with reliability analysis (Cronbach's alpha). The integration does not change the feeling of competence (3/4). However, flow and immersion increase sizably with explicit training integration (2.78 and 2.67/4 from 1.79/4 and 1.52/4) and even more with the implicit training integration (3.27/4 and 3.12/4).

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    cover image ACM Transactions on Computer-Human Interaction
    ACM Transactions on Computer-Human Interaction  Volume 22, Issue 5
    October 2015
    217 pages
    ISSN:1073-0516
    EISSN:1557-7325
    DOI:10.1145/2814459
    Issue’s Table of Contents
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    Publication History

    Published: 08 October 2015
    Accepted: 01 July 2015
    Revised: 01 July 2015
    Received: 01 February 2015
    Published in TOCHI Volume 22, Issue 5

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