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Some studies in machine learning using the game of checkers

Published: 01 July 1959 Publication History
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    Two machine-learning procedures have been investigated in some detail using the game of checkers. Enough work has been done to verify the fact that a computer can be programmed so that it will learn to play a better game of checkers than can be played by the person who wrote the program. Furthermore, it can learn to do this in a remarkably short period of time (8 or 10 hours of machine-playing time) when given only the rules of the game, a sense of direction, and a redundant and incomplete list of parameters which are thought to have something to do with the game, but whose correct signs and relative weights are unknown and unspecified. The principles of machine learning verified by these experiments are, of course, applicable to many other situations.

    References

    [1]
    Warren S. McCulloch, ("The Brain as a Computing Machine," Elec. Eng. 69, 492, 1949).
    [2]
    B. G. Farley and W. A. Clarke ("Simulation of Self-organizing Systems by Digital Computers," IRE PGIT 4, 76, Sept. 1954).
    [3]
    N. Rochester, J. H. Holland, L. H. Haibt and W. L. Duda ("Tests on a Cell Assembly Theory of the Action of the Brain Using a Large Digital Computer," IRE Transactions on Information Theory, IT-2, No. 3, 80, Sept. 1956).
    [4]
    F. Rosenblatt ("The Perceptron; A Probabilistic Model for Information Storage and Organization in the Brain," Psych. Rev., 6, 65, November 1958).
    [5]
    C. E. Shannon, "Programming a Computer for Playing Chess," Phil. Mag. 41, 256 (March 1950).
    [6]
    A. Bernstein and M. de V. Roberts, "Computer vs. Chess-Player," Scient. Amer. 198, 6 (June 1958).
    [7]
    J. Kister, P. Stein, S. Ulam, W. Walden, M. Wells, "Experiments in Chess," Journal of the ACM, 4, 174 (April 1957).
    [8]
    A. Newell, J. C. Shaw and H. A. Simon, "Chess-Playing Programs and the Problem of Complexity," IBM J. of Res. & Devel. 2, 320 (October 1958).
    [9]
    C. S. Strachey, "Logical or Non-Mathematical Programmes," Proc. of ACM Meeting at Toronto, Ontario, pp. 46-49, Sept. 8-10, 1952.
    [10]
    B. V. Bowden, Faster Than Thought, Chapter 25, Pitman, 1953.

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    cover image IBM Journal of Research and Development
    IBM Journal of Research and Development  Volume 3, Issue 3
    July 1959
    93 pages

    Publisher

    IBM Corp.

    United States

    Publication History

    Published: 01 July 1959
    Received: 03 March 1959

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