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- Work in ProgressMay 2024
Exploring the Use of Large Language Model-Driven Chatbots in Virtual Reality to Train Autistic Individuals in Job Communication Skills
CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing SystemsMay 2024, Article No.: 156, Pages 1–7https://doi.org/10.1145/3613905.3651996Autistic individuals commonly encounter challenges in communicating with others which can lead to difficulties in obtaining and maintaining jobs. Thus, job training programs have emphasized training the communication skills of autistic individuals to ...
- extended-abstractMay 2024
Self-Avatar Motion Retargeting for Virtual Reality Post-Stroke Rehabilitation Therapy
CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing SystemsMay 2024, Article No.: 454, Pages 1–4https://doi.org/10.1145/3613905.3651131Post-stroke rehabilitation therapies in Virtual Reality have shown to be a valid alternative to traditional non-virtual therapies. In rehabilitation therapies based on induced movements, the kinesthetic illusion induces a feeling as if the individual’s ...
- extended-abstractMay 2024
Working In Mixed Realities: 3D User Interfaces And Interaction Patterns To Integrate Practices In Different Perceptual Spaces
CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing SystemsMay 2024, Article No.: 457, Pages 1–5https://doi.org/10.1145/3613905.3651130This PhD project proposes a foundational research to classify and analyse how 3d user interfaces and interaction patterns in mixed realities can be integrated to and improve existing working practices according to their perceptual scale. Besides the ...
- Work in ProgressMay 2024
GaitWay: Gait Data-Based VR Locomotion Prediction System Robust to Visual Distraction
CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing SystemsMay 2024, Article No.: 173, Pages 1–8https://doi.org/10.1145/3613905.3651073In VR environments, user’s sense of presence is enhanced through natural locomotion. Redirected Walking (RDW) technology can provide a wider walking area by manipulating the trajectory of the user. Considering that the user’s future position enables a ...
- Work in ProgressMay 2024
Immersive In-Situ Prototyping: Influence of Real-World Context on Evaluating Future Pedestrian Interfaces in Virtual Reality
CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing SystemsMay 2024, Article No.: 194, Pages 1–8https://doi.org/10.1145/3613905.3651071Pedestrian interfaces support people’s interaction with autonomous agents in traffic scenarios. Early studies relied on computer-generated (CG) environments to evaluate pedestrian interfaces in virtual reality (VR). More recently, real-world 360-degree ...
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- Work in ProgressMay 2024
FormationCreator: Designing A VR Dance Formation System for Intangible Cultural Heritage Dance
CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing SystemsMay 2024, Article No.: 166, Pages 1–7https://doi.org/10.1145/3613905.3651028Intangible Cultural Heritage (ICH) dance refers to traditional dance forms and practices that are recognized as part of a community’s ICH, which is a living heritage. However, due to the decrease in the number of dance forms and inheritors, the urgency ...
- Work in ProgressMay 2024
Building LLM-based AI Agents in Social Virtual Reality
CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing SystemsMay 2024, Article No.: 65, Pages 1–7https://doi.org/10.1145/3613905.3651026In this paper, we introduce the design and evaluation of an LLM-based AI agent for human-agent interaction in Virtual Reality (VR). Our AI agent system leverages GPT-4, a Large Language Model (LLM) to simulate human behavior. Our LLM-based agent, ...
- Work in ProgressMay 2024
Exploring Effective Real-Time Ergonomic Guidance Methods for Immersive Virtual Reality Workspace
CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing SystemsMay 2024, Article No.: 139, Pages 1–6https://doi.org/10.1145/3613905.3650911Studying and working in Virtual Reality (VR) provides an immersive experience and enables free body movement for input. However, poor working posture in VR can result in discomfort and even lead to musculoskeletal problems over time. In this work, we ...
- Work in ProgressMay 2024
DeepFear: Game Usage within Virtual Reality to Provoke Physiological Responses of Fear
CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing SystemsMay 2024, Article No.: 97, Pages 1–8https://doi.org/10.1145/3613905.3650877The investigation and the classification of the physiological signals involved in fear perception is complicated due to the difficulties in reliably eliciting and measuring the complex construct of fear. Especially, using Virtual Reality (VR) games can ...
- Work in ProgressMay 2024
Closing the Loop: The Effects of Biofeedback Awareness on Physiological Stress Response Using Electrodermal Activity in Virtual Reality
CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing SystemsMay 2024, Article No.: 76, Pages 1–7https://doi.org/10.1145/3613905.3650830This paper presents the results of a user study examining the impact of biofeedback awareness on the effectiveness of stress management, utilizing Electrodermal Activity (EDA) as the primary metric within an immersive Virtual Reality (VR). Employing a ...
- Work in ProgressMay 2024
CardboardHRV: Bridging Virtual Reality and Biofeedback with a Cost-Effective Heart Rate Variability System
CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing SystemsMay 2024, Article No.: 70, Pages 1–6https://doi.org/10.1145/3613905.3650782We introduce CardboardHRV, an affordable and effective heart rate variability (HRV) biofeedback system leveraging Cardboard VR. Designed for easy access to HRV biofeedback without sacrificing therapeutic value, we adapted the Google Cardboard VR headset ...
- Work in ProgressMay 2024
Gamification Concepts for a VR-based Visuospatial Training for Intraoperative Liver Ultrasound
- Mareen Allgaier,
- Florentine Huettl,
- Laura Isabel Hanke,
- Tobias Huber,
- Bernhard Preim,
- Sylvia Saalfeld,
- Christian Hansen
CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing SystemsMay 2024, Article No.: 175, Pages 1–8https://doi.org/10.1145/3613905.3650736Gamification is widely used due to its positive influence on learning by adding emotions and steering behavior. In medical VR training applications, the use of gamification is rare, and when it is implemented, it often lacks thoughtful design decisions ...
- Work in ProgressMay 2024
A Virtual Environment for Collaborative Inspection in Additive Manufacturing
- Vuthea Chheang,
- Brian Thomas Weston,
- Robert William Cerda,
- Brian Au,
- Brian Giera,
- Peer-Timo Bremer,
- Haichao Miao
CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing SystemsMay 2024, Article No.: 26, Pages 1–7https://doi.org/10.1145/3613905.3650730Additive manufacturing (AM) techniques have been used to enhance the design and fabrication of complex components for various applications in the medical, aerospace, energy, and consumer products industries. A defining feature for many AM parts is the ...
- demonstrationMay 2024
Rekindle: Enhancing Interactive Narrative in Virtual Reality with Coherent, Agency-driven Interactions
CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing SystemsMay 2024, Article No.: 412, Pages 1–5https://doi.org/10.1145/3613905.3648673In this research, we investigate the potential of enhanced interactivity in providing new possibilities for interactive narratives within Virtual Reality (VR). We introduce "Rekindle," a first-person narrative experience in VR. The narrative offers the ...
- demonstrationMay 2024
FractalBrain: A Neuro-interactive Virtual Reality Experience using Electroencephalogram (EEG) for Mindfulness
CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing SystemsMay 2024, Article No.: 406, Pages 1–4https://doi.org/10.1145/3613905.3648667Mindfulness has been studied and practiced in enhancing psychological well-being while reducing neuroticism and psychopathological indicators. However, practicing mindfulness with continuous attention is challenging, especially for beginners. In the ...
- demonstrationMay 2024
An Open-ended System in Virtual Reality for Training Machining Skills
CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing SystemsMay 2024, Article No.: 392, Pages 1–5https://doi.org/10.1145/3613905.3648666With the rise in exploring Virtual Reality (VR) to enhance the training of psychomotor skills, several systems have been designed within the manufacturing sector to train for machining skills. However, existing industry training programs often lack the ...
- extended-abstractMay 2024
GeoBotsVR: A Robotics Learning Game for Beginners with Hands-on Learning Simulation
CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing SystemsMay 2024, Article No.: 634, Pages 1–6https://doi.org/10.1145/3613905.3648111This article introduces GeoBotsVR, an easily accessible virtual reality game that combines elements of puzzle-solving with robotics learning and aims to cultivate interest and motivation in robotics, programming, and electronics among individuals with ...
- extended-abstractMay 2024
AnimalSense: Understanding Beyond-human Sensory Capabilities of Animals via VR Games
CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing SystemsMay 2024, Article No.: 632, Pages 1–6https://doi.org/10.1145/3613905.3648102Animals have sensory capabilities far beyond those of humans, including the ability to detect ultrasound, UV light, electric fields, magnetic fields, and to have panoramic vision. AnimalSense is a VR game crafted to immerse players in the extraordinary ...
- extended-abstractMay 2024
Exploring the Difference of Attention, Emotion, and Neurobiological Domains as Underlying Vulnerabilities For Game Addiction
CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing SystemsMay 2024, Article No.: 610, Pages 1–7https://doi.org/10.1145/3613905.3647959Recently, game addiction has officially been considered as a mental illness by WHO because of its negative consequences on people’s health. However, the predictive factors that make some individuals more at risk for game addiction are not well ...
- extended-abstractMay 2024
Virtual Dream Reliving: Exploring Generative AI in Immersive Environment for Dream Re-experiencing
CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing SystemsMay 2024, Article No.: 569, Pages 1–11https://doi.org/10.1145/3613905.3644054Dreaming is a fundamental component of the human experience. Modern-day psychologists and neuroscientists use “dreamwork” to describe a variety of strategies that deepen and engage with dreams. Re-experiencing the dream as if reliving the memory, ...