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{{Short description|Tabletop role playing game}}
{{About|the tabletop game}}
{{Multiple issues|
{{Essay|date=August 2011}}
{{Original research|date=October 2019}}
}}
{{italic title}}
{{Infobox game
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'''''Vampire: The Masquerade''''' is a [[tabletop role-playing game]] (tabletop RPG) created by [[Mark Rein-Hagen]] and released in 1991 by [[White Wolf Publishing]] as the first of several [[Storyteller System]] games for its [[World of Darkness]] setting line.<ref name="HG">{{Cite book | chapter=Vampire: The Masquerade | title=[[Hobby Games: The 100 Best]] | last=Vasilakos | first=George | author-link=George Vasilakos | editor-last=Lowder | editor-first=James | editor-link=James Lowder | publisher=[[Green Ronin Publishing]] | year=2007 | pages=348–351 | isbn=978-1-932442-96-0}}</ref><ref>{{Cite journal |last=Konzack |first=Lars |date=Summer 2015 |title=Mark Rein•Hagen's Foundational Influence on 21st Century Vampiric Media |url=https://www.academia.edu/17844167 |url-access=registration |journal=Akademisk |volume=11 |pages=115–}}</ref> It is set in a fictionalized "gothic-punk" version of the modern world where players assume the role of [[vampire]]s, who are referred to as "Kindred." and deal with their night-to-night struggles against their own bestial natures, vampire hunters, and each other.<ref>{{cite book| last = Melton| first = Gordon| author-link = J. Gordon Melton| title = The Vampire Book: The Encyclopedia of the Undead| publisher = Visible Ink Press| year = 1994| location = Detroit, MI| pages = 852| edition = 1st| url = http://www.visibleink.com/title.php?id=41| isbn =0-8103-2295-1 }}</ref>
 
Several associated products were produced based on ''Vampire: The Masquerade'', including [[live-action role-playing game]]s (''[[Mind's Eye Theatre]]''), dice, [[collectible card game]]s (''[[Vampire: The Eternal Struggle|The Eternal Struggle]]''), [[video game]]s (''[[Vampire: The Masquerade – Redemption|Redemption]]'', ''[[Vampire: The Masquerade – Bloodlines|Bloodlines]]'', ''[[Vampire: The Masquerade – Swansong|Swansong]]'' and ''[[Vampire: The Masquerade – Bloodlines 2|Bloodlines 2]]'', ''[[Vampire: The Masquerade - Bloodhunt|Bloodhunt]]''), and numerous novels. In 1996, a short-lived television show loosely based on the game, ''[[Kindred: The Embraced]]'', was produced by [[Aaron Spelling]] for the [[Fox Broadcasting Company]].
 
==Development==
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===''20th Anniversary Edition''===
On March 17, 2011, White Wolf announced the 20th Anniversary Edition, which was published during the Grand Masquerade event in New Orleans on September 15–17, 2011, and released to the attendees. Customers not attending The Grand Masquerade were offered a limited time preorder option. The 20th Anniversary Edition contains revisions of rules and is a compendium of most information provided in supplemental material in the game's earlier life. The 20th Anniversary Edition officially revived ''Vampire: The Masquerade''<ref>{{Cite web|date=December 22, 2011|title=Tabletop Review: Vampire: The Masquerade 20th Anniversary Edition|url=http://diehardgamefan.com/2011/12/22/tabletop-review-vampire-the-masquerade-20th-anniversary-edition/|access-date=2021-11-12|website=Diehard GameFAN|language=en-US}}</ref> as part of White Wolf Publishing's shift to a print on demand business model,<ref>{{cite web|title=At GenCon we announced our partnership with DriveThruRPG in their Now in Print program, offering out-of-print and PDF-exclusive products as physical books through print-on-demand technology|url=http://www.white-wolf.com/community/news/the-latest-books-now-in-print|access-date=2011-08-31|publisher=White Wolf Publishing}}</ref> and multiple new ''Masquerade'' products have been announced.<ref>{{cite web|title=White Wolf Release Schedule 2011-2012|url=http://www.white-wolf.com/community/news/white-wolf-release-schedule-2011-2012|url-status=dead|archive-url=https://web.archive.org/web/20110910054210/http://www.white-wolf.com/community/news/white-wolf-release-schedule-2011-2012|archive-date=2011-09-10|access-date=2011-08-09|publisher=White Wolf Publishing}}</ref> All of White Wolf's tabletop roleplaying games were then published by [[Onyx Path Publishing]], including ''Vampire'' through its 20th Anniversary Edition, while all of White Wolf's [[Mind's Eye Theatre]] products were published by By Night Studios.<ref>{{cite web|title=Vampire The Masquerade|url=http://theonyxpath.com/category/worlds/classicworldofdarkness/vampirethemasquerade/|access-date=September 1, 2015|publisher=Onyx Path Publishing}}</ref><ref>{{Cite web|title=By Night Studios. Vampire: The Masquerade LARP|url=https://bynightstudios.com/blog/vampire-the-masquerade/|website=By Night Studios}}</ref>
 
===Fifth edition===
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===Game system===
{{main|Storytelling System}}
''Vampire'' is based on the Storyteller System. In addition to the general Storyteller rules, it uses a number of specific mechanics aimed towards simulating the vampiric existence. A vampire has a ''blood pool'' signifying the amount of human blood or ''vitae'' currently in their body; this blood can be spent to power abilities and perform supernatural tricks. These tricks simulate many of those portrayed in film, such as turning into animals or mist, sleepingsurviving inand thehealing groundfrom grievous injuries or having unnatural charisma and powers of hypnotic suggestion.
 
Close to the central theme of the game is Humanity. Vampires each have Humanity scores, measuring how closely in touch with [[human nature]] they are; as Humanity decreases, vampires become more susceptible to the ''Beast'', the feral side of the vampiric soul that is driven entirely by rage, hunger, and hatred of God and humanity. Brutal, immoral actions risk lowering a vampire's Humanity score. If the individual's Humanity drops to zero, the Beast takes over and the vampire is in a state of constant frenzy known as ''Wassail''.
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Vampires in the World of Darkness believe that their race originates from the Biblical figure of [[Cain]]. Cain was said to have been cursed by God with a vampiric state for murdering his brother. The vampires of this canon believe themselves to be descended from this Biblical progenitor.
 
It is said that Cain was able to pass on his cursed state to others, thereby, making them like himself only somewhat weaker. These first childer<!--"childer" is the intended word, this is not a typo-->, known as the second generation, were said to have been made to keep him company, and they in turn made the third generation. The third were supposedly numbered thirteen and are the semi-legendary founders of the thirteen original clans. According to in-game legend, all of these vampires lived in peace under Cain's rule in the legendary city known as [[Enoch (Bible)|Enoch]], or the First City. When God caused the [[Genesis flood narrative|Great Flood]], however, the city was destroyed and Cain disappeared, leaving his Children to fend for themselves. The third generation eventually rose up and slew their sires. Cain, upon discovering this, cursed them. Cain's curse is supposedly the reason each clan now has its own weakness.<ref name="bnod1">[[David Gragert]]; [[Sam Chupp]]; [[Andrew Greenberg]]. ''The Book of Nod''. White Wolf, 1995.</ref> These myths are collected in an in-game document of dubious reliability known as the ''Book of Nod''. Those who study the mythical vampire origins are called Noddists. According to Noddist mythology there are claims that Cain will return at the end of time to judge his descendants: the third-generation ''Antediluvians'' and all vampires descended from them. This event is known as Gehenna, the end of all vampiric races. Others claim that Gehenna is simply the awakening of the Antediluvians who have returned to feed on the blood of their descendants.<ref name="V:tM20" />{{RP|30}}
 
Differing interpretations of the myths divide vampire society. The Sabbat, for example, take the myths quite literally and believe that it is their purpose to defend vampires from the depredations of the ancients. The Camarilla is more dismissive, either claiming that Cain is nothing more than a myth or metaphor or outright suppressing the myths and their study. Contentions between the different societies surrounding the origins of vampires and Gehenna are important in-game motivations for the Jyhad that color the character's understanding of their world. Regardless as to whether or not the myths are true in the context of the game the myth of Cain represents important themes presented in the metaplot such as sins of the father coming back upon his children, the threat of apocalypse, questions of faith, conspiracies, and war of ages.<ref name="V:tM20" />{{RP|14-15, 28}}
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In ''Vampire: The Masquerade'', the Masquerade refers to an organized conspiracy primarily orchestrated by the Camarilla to convince the general public that vampires do not exist. The Camarilla believes the Masquerade is the cornerstone survival strategy for Kindred and fear that without it the kine would rise up and exterminate all the undead.<ref name="V:tM20" />{{RP|14, 22, 33}}
 
Prohibitions against exposing the existence of Kindred existed prior to the 15th century in a set of ancient laws known as the Traditions. The First Tradition reads: "Thou shall not reveal thy true nature to those not of the Blood. Doing such shall renounce thy claims of Blood."<ref name="V:tM20" />{{RP|22-23}}
 
''"Thou shall not reveal thy true nature to those not of the Blood. Doing such shall renounce thy claims of Blood."''<ref name="V:tM20" />{{RP|22-23}}
 
This stricture was not consistently nor as strictly enforced until the Inquisition of the 15th century required it. During this period vampires were destroyed in large numbers by vampire hunters which largely prompted the formation of a sect known as the Camarilla whose primary purpose was to promote and enforce the Masquerade as a means of survival.<ref name="V:tM20" />{{RP|38}}
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* ''Brujah'': In ancient times, the Brujah were a clan of noble philosophers and warrior-poets. Since the loss of their city of Carthage, which was their crowning achievement, they have become a clan of malcontents, rebels, rogues, and anti-authoritarians. Brujah possess great passion, but this same passion makes it more difficult for them to resist the Beast. Brujah are one of the seven founding clans of the Camarilla.<ref name="V:tM20" />{{RP|20, 51}} After the revolt of Theo Bell, who killed Hardestadt in Prague, they left in numbers to join the Anarch movement and are commonly leaders.<ref name="V5Core">[[Martin Ericcson]]; [[Kenneth Hite]]; [[Matthew Dawkins]]; [[Kiram Muammar]]; [[Juhana Pettersson]].''Vampire the Masquerade". White Wolf Entertainment, 2018.''</ref>
* ''Gangrel'': A clan of animalistic shape-shifters who shun the cities for the wilderness beyond. Independent and more interested in their own survival, the Gangrel prefer to run with wild animals rather than play politics with others of their kind. Gangrel are masters of the Discipline Protean which allows them to change their bodies into bestial shapes. When Gangrel frenzy, they resemble the Beast, taking on animal features and disfigurements. Gangrel are one of the seven founding clans of the Camarilla, although their leadership broke from it close to the end of the 1990s in universe.<ref name="V:tM20" />{{RP|20, 54-55}} Now more associated with the Anarch Sect or act as Independents with a few staying loyal to the Camarilla.<ref name="V5Core" />{{RP|140, 406}}
* ''Hecata'': Formerly known as ''Giovanni'' before the 5th edition, they originated from a wealthy Venetian merchant family of necromancers whose patriarch, Augustus Giovanni, was embraced into clan CappodocianCappadocian. Giovanni exterminated the parent clan, Diablerized its founder, and founded a new clan, but in doing so gained the enmity of the larger Kindred community. Branded "Devil Kindred", the Giovanni made peace with the rest of the clans by swearing to remain neutral in the Jyhad. The Giovanni are tight-knit and highly organized, and they embrace only within certain mortal families. The Giovanni are primarily interested in wealth and necromancy, but these are simply a means to an end. The clan's founder wishes to remove the barrier between the living world and the dead in order to reign supreme. The clan's weakness is that their bite (which in other vampires is normally pleasurable to the victim) causes excruciating pain. The Giovanni are independent.<ref name="V:tM20" />{{RP|20, 56-57}} After the siege of the Second Inquisition &and other factors, the clan is considered near extinct with exception of ancient strongholds.<ref name="V5Core" />{{RP|63}} Faced with the growing pressures of Second Inquisition, the disappearance of Augustus Giovanni, along with the release of the wraiths under his control, and the fear of the Promise of 1528 expiring soon, the Giovanni clan along with the remnants of the Cappadocian clan and various other necromantic bloodlines such as the Nagaraja and the Samedi, merged in an event formally known as ''the Family Reunion'' and formed Clan Hecata. Like the Giovanni and the Cappadocian clans before, the Hecata are focused on necromancy and actively remain independent of the Jyhad.<ref name ="V5COTBG">Dale Andrade; Jacqueline Bryk; Jacob Burgess; John Burke; Lillian Cohen-Moore; Rachel Cole; Matthew Dawkins; Steffie de Vaan; Emily Griggs; Mike F. Tomasek Jr; Eddy Webb; Rachel Wilkinson. ''Cults of the Blood Gods''. Paradox Interactive. 2021</ref>{{RP|125}}
* ''Lasombra'': Darkly aristocratic vampires, Lasombra see power over others and self-mastery as their noblesse oblige. As one of the two founding clans of the Sabbat, they gained notoriety for allegedly destroying their Antediluvian founder. The Lasombra practice a Discipline known as Obtenebration that allows them to manipulate shadows and darkness. Perhaps as a result of their signature Discipline they do not appear in mirrors or on film that uses mirrors in its development.<ref name="V:tM20" />{{RP|20, 58-59}} Leadership of Lasombra have officially joined The Camarilla in 5th Edition's version of Chicago By Night.<ref name="V5CBN">Jiba Molei Anderson; John Burke; Matthew Dawkins; Jose Garcia; Klara Horskjær Herbøl; Kira Magrann; Crystal Mazur; Juhana Pettersson; Lauren Roy; Myranda Sarro; Malcolm Sheppard; Chris Spivey; Mike Tomasek; Allen Turner; Rachelle Udell; Eddy Webb. ''Chicago By Night''. Onyx Path Publishing, 2019.</ref>{{RP|126}}
* ''Malkavian'': Malkavian are a clan of lunatics whose madness grants them strange insights. Their Discipline of Dementation allows them to spread their insanity like a plague (prior to the third edition, knowledge of this Discipline was suppressed within the Camarilla). All members of this clan are insane in some way. They are one of the seven founding clans of the Camarilla.<ref name="V:tM20" />{{RP|20, 60-61}}
* ''The Ministry'', formerly known as the ''Followers of Set'': Originally, a clan of cultists who worship their Antediluvian progenitor, the Egyptian god [[Set (mythology)|Set]]. They are masters of secret and forbidden lore and foster corruption and desperation in the world as part of their worship of their god. Their signature Discipline was Serpentis which allows them to take on aspects of snakes. Setites are especially sensitive to light and take twice as much damage from sunlight as other Kindred. Followers of Set independent of the sects consider themselves a sect unto themselves.<ref name="V:tM20" />{{RP|20, 52-53}} Under the rebrand of the Ministry they've allied themselves with the Anarchs, with this rebrand they've seemingly tempered their views and occultist ideals for a more [[self religion]] where Set exist inside each of his followers.<ref name="V5ACB">[[Juhana Pettersson]] & [[Matthew Dawkins]]. ''Anarch''. White Wolf Entertainment, 2018.</ref>{{RP|91, 178-185}}
* ''Nosferatu'': The clan Nosferatu are doomed to wear their bestial nature on the outside. The Embrace turns its victims into hideous and deformed monsters who are marginalized by their appearance and forced to dwell in the shadows of the sewers. However, their lives on the fringes of vampiric and mortal society inspire the clan to present a unified front, and their stealthy abilities allow them to learn secrets others would rather keep hidden; as a result, they often traffic in information. All Nosferatu are ugly and obviously monsters to the point that appearing openly would break the Masquerade. They are one of the founding members of the Camarilla.<ref name="V:tM20" />{{RP|20, 62-63}}
* ''Ravnos'': The clan Ravnos are reputed as outcasts, troublesome thieves, and charlatans. While some among them follow Indian spiritual beliefs concerning cycles of incarnation, others are simple opportunists taking advantage of whatever chaos can be had. Ravnos rarely embrace those not of Eastern European Romani backgrounds. They practice a special Discipline known as Chimestry which allows them to create illusions. All Ravnos indulge in a particular vice as their clan weakness. The Ravnos are independent.<ref name="V:tM20" />{{RP|20, 64-65}} After the siege of the Second Inquisition &and other factors, the clan is considered near extinct with exception of ancient strongholds.<ref name="V5Core" />{{RP|63}}
* ''Toreador'': Toreador are sensitive, artistic, and sometimes debauched hedonists fascinated by the mortal world and its artistic creations. Enthralled by the ever-changing mortal world, they are one of the few clans who seek to keep up with it. Toreador often Embrace for beauty or to preserve artistic talent. Beauty can utterly captivate them, immobilizing them for a period of time. They are one of the founding seven clans of the Camarilla.<ref name="V:tM20" />{{RP|20, 68-69}}
* ''Tremere'': Tremere are a clan of blood sorcerers and mages originally belonging to the [[Mage: The Ascension#Council of Nine Mystic Traditions|Order of Hermes]]. The Tremere gained their immortal status by experimenting with Tzimisce Vitae. Their ambitious founder Diablerized the Antediluvian of the former clan Salubri, solidifying the Tremere's status as a clan. Their Discipline of Thaumaturgy allows them to use the power of their blood to cast spells, but their dependency on Vitae makes them more easily susceptible to Blood Bonds. The clan is highly organized, and its members are all partially Blood Bound to the ruling seven Elders of the clan. They are one of the founding seven clans of the Camarilla.<ref name="V:tM20" />{{RP|20, 68-69}} After the Chantry in Vienna was destroyed in 2008, cutting off the 'head' of the Pyramid the clan fractured into Four houses: One still calling itself House Tremere, under the Camarilla with leadership of Karl Schrekt upholding tradition, House Goratrix resurged sticking to stringent recruitment but not much else is known, House Carna who takes on all seeking membership, also seeking to modernizing &and the newly formed House Ipsissimus, which is fully Anarch aligned focusing on the spirituality of their condition over the structure.<ref name="V5Core" />{{RP|94, 385}}<ref name="V5ACB" />{{RP|170-172}}
* ''Tzimisce'': Otherworldly and scholarly, the Tzimisce ruled over their lands in Eastern Europe for centuries. Like the Lasombra, the Tzimisce also claim to have destroyed their founder and are pillars of the Sabbat. Alien but mystical, the Tzimisce use their unique flesh and bone shaping Discipline of Vicissitude to transform themselves into superior beings. The Tzimisce are deeply tied to the lands where they were Embraced. If they do not rest within proximity of at least two handfuls of the land where they were born or Embraced, they become increasingly debilitated.<ref name="V:tM20" />{{RP|20, 70-71}} In 5th edition, they are said to be one of the only two remaining clans in the Sabbat, but are left alone when Lasombra join the Camarilla.<ref name="V5Core" />{{RP|63}} <ref name="V5CBN" />{{RP|126}}
* ''Ventrue'': The Ventrue are the aristocrats and kings of vampires, having historically played a leadership role among the clans. Ventrue seeks power and wealth to support its legacy of rulership over Kindred and Kine. Ventrue, as a clan, may only feed from a specific kind of vessel (e.g. virgins, blondes, youngest siblings) which the player selects using character creation.<ref name="V:tM20" />{{RP|20, 72-73}}
 
====Antitribu====
Most Sabbat vampires consider themselves to be the “anti"anti-Clans”Clans" or ''antitribu'' in rebellion against their parent clans' values, goals, or loyalties. For example, Toreador within the Sabbat consider themselves Toreador ''antitribu''. Some rebel or twist the expectations of their clans, while others take a more radical view of their lineage's core ideas. Some are so different that they are considered different bloodlines manifesting different Disciplines, weaknesses or even a different name.<ref name="V:tM20" />{{RP|43}} The Lasombra and Tzimisce do not consider themselves ''antitribu'' as most of their members are within the Sabbat. Lasombra outside the Sabbat are considered ''antitribu'' while the Tzimisce outside the Sabbat are referred to as Old Clan. A Sabbat offshoot of the Followers of Set is known as the Serpents of the Light, and have rejected both the clan founder and his Egyptian origin, in favor of the cultural trappings of Caribbean voodoo.<ref name="V:tM20" />{{RP|436, 439}}
 
=====Bloodlines=====
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* ''Old Clan Tzimisce'': Members of the True Black Hand. The Tzimisce clan as they were prior to joining the Sabbat and being "infected" by the Vissicitude discipline. The legendary Dracula is likely a member of the Old Clan, and others of the Bloodline share similar characteristics - a background in Slavic aristocracy, a deep tie to the lands of Carpathia, and so forth.
* ''Salubri'': The Salubri were one of the thirteen original clans until their founder, Saulot, was diablerized by Tremere. Since then the bloodline has been nearly hunted to extinction by the hands of their usurpers. Far from the reputation of their evil diablerists the former clan practices a Discipline known as Obeah which has the power to heal bodies and minds. The bloodline intentionally keeps itself small with only seven in existence at any given time. The entire bloodline is devoted to finding Golconda. Salubri cannot feed from unwilling victims. All of this is untrue of the Sabbat branch of the Salubri, who are as "evil" as the original Salubri are "good", practicing compulsive warfare and using their "Valeren" discipline, a perversion and reversal of Obeah, to literally steal human souls. Due to a mix of Tremere propaganda and encounters with the Antitribu faction, Salubri in general are feared and reviled by nearly all vampires, which keeps them on the fringes of vampire society.<ref name="V:tM20" />{{RP|409-410}}
* ''Samedi'': A loathsome necromantic bloodline arising from the Caribbean, being embraced by the Samedi literally causes the victim to appear as a walking corpse. One of the few vampires as horrendous as the Nosferatu, the Samedi practice necromancy and a special Discipline called Thanatosis which they use to weaken or cause death in others. Samedi exist in small numbers in both sects or as independents.{{RP|410-411}} As of fifth edition, the Samedi is now a bloodline of Clan Hecata.<ref name="V5COTBG"/>{{RP|138}}
* ''True Brujah'': Members of the True Black Hand. Ostensibly the original Brujah clan, whose Antediluvian was displaced by a renegade offspring of their founder. Virtually the exact opposite of "false" Brujah, the bloodline's members are coldly unemotional, but possess Temporis, the ability to manipulate the flow of time.
 
==Reception==
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In 1991, ''Vampire: The Masquerade'' was one of the top ten best selling tabletop role-playing games of the year in the United States.<ref>{{cite magazine |title=Spend your holiday cash on one of the top 10 selling roleplaying games of 1991 |magazine=Challenge |page=34 |publisher=[[Game Designers' Workshop]] |issue=57 |date=February 1992}}</ref>
 
Scott Taylor for ''[[Black Gate (magazine)|Black Gate]]'' in 2013 rated ''Vampire: The Masquerade'' as #10 in the top ten role-playing games of all time, saying "I don't like vampires, be they shiny or horrific, this game has to be given its props as it propelled White Wolf into a full-fledged gaming company when gaming companies were in the process of dying in droves."<ref>{{cite web | url=https://www.blackgate.com/2013/06/10/art-of-the-genre-the-top-10-role-playing-games-of-all-time/ | title=Art of the Genre: The Top 10 Role-Playing Games of All-Time – Black Gate | date=10 June 2013 }}</ref>
 
===Awards===
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* [[Steve Jackson Games]] published an adaptation of ''Vampire: The Masquerade'' using their popular [[GURPS]] generic table-top roleplaying system. They followed this book up with a supplement called ''GURPS: Vampire Companion''. Both books were produced for use with the Third Edition of the GURPS rules and are no longer in print. The Steve Jackson company also produced GURPS conversions of ''Werewolf: The Apocalypse'', and ''Mage: The Ascension''. Steve Jackson Games had the original copyright to the World of Darkness setting. {{citation needed|date=January 2016}} Initially, SJ Games decided not to release their version; however, after the massive popularity the game setting received during the White Wolf Company's release, SJ Games, which still held their official rights of release on the system, published its version. {{citation needed|date=January 2016}}
* ''[[Werewolf: The Apocalypse]]'', ''[[Mage: The Ascension]]'', ''[[Wraith: The Oblivion]]'', ''[[Changeling: The Dreaming]]'', ''[[Hunter: The Reckoning]]'', ''[[Mummy: The Resurrection]]'', ''[[Kindred of the East]]'', and ''[[Demon: The Fallen]]'' are other [[role-playing game|RPG]] titles set in the [[Old World of Darkness]], a setting which Vampire: The Masquerade first established.
* ''[[Vampire: The Requiem]]'' is a spiritual successor to the game, introduced when the original game was ended in 2004. Although it is an entirely new game, it uses many elements of the old game, including many clan and discipline names and ana modified version of the [[Storyteller system|Storyteller rules system]] called [[Storytelling system]]. At the White Wolf [[Camarilla]] meeting in October 2009 it was decided to re-support the Storyteller games both in the official Camarilla fan club and outside to Table Top players.
*Under the title ''[[The Masquerade (role-playing game)|Mind's Eye Theatre: The Masquerade]]'' White Wolf also provided a [[live action role-playing game]] in the same setting, using their ''[[Mind's Eye Theatre]]'' system.
 
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{{Anchor|Video games}}{{Main|List of World of Darkness video games}}
* ''[[Vampire: The Masquerade – Redemption]]'', a [[video game]] based upon the ''Vampire'' milieu, developed by [[Nihilistic Software]] and published in 2000 by [[Activision]].
* ''[[Vampire: The Masquerade – Bloodlines]]''. Developed by [[Troika Games]] and published by [[Activision]] in 2004, it uses ''[[Valve Corporation|Valve]]''<nowiki>'</nowiki>s [[Source engine]]. A sequel, ''[[Vampire: The Masquerade – Bloodlines 2|Bloodlines 2]]'', is in development as of 20222024.
* ''[[Vampire: The Masquerade – Coteries of New York]]'' is a video game by Draw Distance, released in 2019 for Windows PC, and 2020 for other platforms.<ref>{{cite web|url=https://gematsu.com/2019/06/vampire-the-masquerade-coteries-of-new-york-announced-for-switch-pc|title=Vampire: The Masquerade – Coteries of New York announced for Switch, PC|author=Romano, Sal|date=2019-06-04|website=Gematsu|access-date=2019-06-04|archive-url=https://web.archive.org/web/20190604170729/https://gematsu.com/2019/06/vampire-the-masquerade-coteries-of-new-york-announced-for-switch-pc|archive-date=2019-06-04|url-status=live}}</ref> A sequel, ''[[Vampire: The Masquerade – Shadows of New York|Shadows of New York]]'', was released in 2020.
* [[Vampire: The Masquerade (Choice of Games)|''Vampire: The Masquerade'']], a line of [[interactive fiction]] titles developed by Choice of Games from 2020 to 2022.
* ''[[Vampire: The Masquerade – Bloodhunt]]'', a [[video game]] is a free-to-play battle royale game developed and published by Swedish developer ''Sharkmob''. It was published on April 27, 2022.
* ''[[Vampire: The Masquerade – Swansong]]'' is a role-playing video game in development by Big Bad Wolf, released in 2022 for Microsoft Windows, [[Nintendo Switch]], [[PlayStation 4]], [[PlayStation 5]], [[Xbox One]], and [[Xbox Series X/S]].
* ''Vampire: The Masquerade – Justice'', a [[virtual reality]] game setwas toreleased be releasedon inNovember late2, 2023.<ref>{{cite web |last1=Chalk |first1=Andy |title=Another Vampire: The Masquerade videogame is on the way, and it is still not Bloodlines 2 |url=https://www.pcgamer.com/another-vampire-the-masquerade-videogame-is-on-the-way-and-it-is-still-not-bloodlines-2/ |website=[[PC Gamer]] |publisher=[[Future plc]] |access-date=2 June 2023 |date=1 June 2023}}</ref>
 
=== Novels and comics ===
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* ''[[Kindred: The Embraced]]'', a 1996 [[television]] series based on ''Vampire'', was produced by [[Aaron Spelling]].
* A [[compilation album]], called ''Music from the Succubus Club'', was released by Dancing Ferret Discs to serve as a [[soundtrack]] for the ''Vampire'' [[role-playing game|RPG]].
*''[[L.A. by Night]]'' is an [[actual play]] web series using the Fifth Edition of ''Vampire'', led by [[Jason Carl]] as the storyteller, which premiered in September 2018. The cast includes regular members B. Dave Walters, Cynthia Marie, Alexander Ward, [[Erika Ishii]], Xander Jeanneret, and Josephine McAdam.<ref>{{Cite web|date=2019-06-10|title=Everything You Need to Know About VAMPIRE: THE MASQUERADE – LA By Night|url=https://nerdist.com/article/vampire-masquerade-la-night-primer-start/|access-date=2021-08-27|website=[[Nerdist]]|language=en}}</ref><ref name=":6">{{Cite web|date=August 31, 2021|title=LA By Night Season 5 Premieres Friday, September 3|url=https://www.worldofdarkness.com/news/la-by-night-season-5-premieres-friday-september-3|access-date=2021-11-11|website=World of Darkness|language=en|type=Press release}}</ref> The first 3three seasons were distributed by [[Geek & Sundry]], but the fourth season onwards was hosted on World of Darkness' channels.<ref name=":8">{{Cite web|date=2020-06-17|title=Vampire: The Masquerade - What You Need to Know About LA by Night|url=https://www.cbr.com/vampire-the-masquerade-la-by-night-guide/|access-date=2020-11-12|website=CBR|language=en-US}}</ref>
*''Seattle by Night'' is an actual play web series using the Fifth Edition of ''Vampire'', led by Jason Carl as the storyteller, which premiered in November 2019.<ref name=":3" /><ref>{{Cite web|date=2020-11-12|title=Paradox's partnership with Renegade Game Studios sheds light on the World of Darkness|url=https://venturebeat.com/2020/11/12/paradoxs-partnership-with-renegade-game-studios-sheds-light-on-the-world-of-darkness/|access-date=2021-11-11|website=VentureBeat|language=en-US}}</ref><ref name=":4" /> The cast includes regular members [[Mike Krahulik]], Dora Litterell, Jasmine Bhullar, and [[Jerry Holkins]]. The first season was distributed by [[Penny Arcade]].<ref name=":4">{{cite AV media |date= November 25, 2019 |title= Vampire: The Masquerade: Seattle By Night Episode 1 - Immortality |type= YouTube |language= English |url= https://www.youtube.com/watch?v=f2smsDmVfco |access-date= November 11, 2021 |publisher= [[Penny Arcade]]}}</ref> "The show starts right after the protagonist coterie gets back to Seattle from Montreal, where they were involved in an incident that everyone would rather forget. The [[Second Inquisition]] is one of the principal antagonists of the show".<ref name=":3" />
*''Vein Pursuit'' is an actual play web series using the Fifth Edition of ''Vampire'', which premiered in January 2020. Karim Muammar acts as storyteller and the show features various Paradox Interactive and [[Hardsuit Labs]] employees<ref name=":3">{{Cite web|date=2020-07-22|title=Every New World of Darkness Project, From Video Games to Comics|url=https://www.cbr.com/every-new-world-of-darkness-project-from-video-games-to-comics/|access-date=2021-11-11|website=CBR|language=en-US}}</ref><ref>{{Cite web|title=Streaming Shows|url=https://www.worldofdarkness.com/products/streaming-shows|access-date=2021-11-11|website=World of Darkness|language=en}}</ref> who play as a group of "incompetent Anarch envoys trying to drive from L.A. to Seattle to back up a courier".<ref name=":3" /> The events of the show precede the video game ''[[Bloodlines 2]]''; the first season was distributed on the official World of Darkness' channels.<ref>{{Cite web|date=January 24, 2020|title=Vein Pursuit: A new TTRPG chronicle set in the world of Vampire: The Masquerade|url=https://www.bloodlines2.com/en/vein-pursuit|access-date=2021-11-11|website=VtM: Bloodlines 2|language=en|type=Press release|quote=The Vein Pursuit chronicle offers viewers a glimpse into events occurring before the plot of Bloodlines 2, narrated by World of Darkness Brand Editor and V5 developer Karim Muammar. Starring members of Paradox Interactive, the Bloodlines 2 development team and exciting guests, this group of Kindred will take on a perilous mission, relying on their unique skills and attributes as much as the roll of the dice to survive.}}</ref>
*''[[NY by Night]]'' is an actual play web series using the Fifth Edition of ''Vampire'', led by Jason Carl as the storyteller, which is scheduled to premiere in July 2022; it acts as a sequel to ''L.A. by Night''. Before the premiere, World of Darkness announced the planned structure of the first three seasons. The first season will focus on four Anarch members, played by Alexander Ward, Mayanna Beren, [[Aabria Iyengar]], Joey Rassool, who chafe under the Camarilla's rules. Season two will focus on an unannounced cast of Camarilla Kindred maintaining their power in the city. Season three will bring these parallel storylines together as the two coteries collide.<ref>{{Cite web |last=Sheehan |first=Gavin |date=2022-06-27 |title=Vampire: The Masquerade Show LA By Night Announces Sequel |url=https://bleedingcool.com/games/vampire-the-masquerade-show-la-by-night-announces-sequel/ |access-date=2022-06-27 |website=Bleeding Cool News And Rumors |language=en}}</ref><ref>{{Cite web |date=June 27, 2022 |title=Night falls on New York City - New York By Night premiere date & cast |url=https://www.worldofdarkness.com/news/night-falls-on-new-york-city |access-date=June 27, 2022 |website=World of Darkness |language=en |type=[[Press release]]}}</ref>
 
== Citations ==