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List of generation VI Pokémon: Difference between revisions - Wikipedia

List of generation VI Pokémon: Difference between revisions

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The following list details the 72 Pokémon of Generation VI in order of their [[Gameplay of Pokémon#Pokédex|National Pokédex]] number. The first Pokémon, [[#Chespin|Chespin]], is number 650 and the last, [[#Volcanion|Volcanion]], is number 721. Alternate forms that result in type changes and [[Gameplay of Pokémon#Mega Evolution|Mega evolutions]] are included for convenience.
 
==Percent==
{{number and percent|72|1017}} (Total), {{number and percent|151|721}} (Gen 1), {{number and percent|100|721}} (Gen 2), {{number and percent|135|721}} (Gen 3), {{number and percent|107|721}} (Gen 4), {{number and percent|156|721}} (Gen 5), {{number and percent|72|721}} (Gen 6).
==Design and development==
Development of ''Pokémon X'' and ''Y'' began in 2010 and the games were released worldwide on October 12, 2013.<ref name="NWR_XY_1"/> Director [[Junichi Masuda]] revealed the three main themes of [[Pokémon X and Y|''Pokémon X'' and ''Y'']] to be beauty, bonds and evolution.<ref name="NL_XY_2">{{cite interview|interviewer=Katy Ellis|first1=Junichi|last1=Masuda|first2=Hironobu|last2=Yoshida|publisher=[[Nintendo Life]]|date=September 20, 2013|access-date=January 30, 2016|title=Junichi Masuda and Hironobu Yoshida Discuss Pokémon X and Y, Mega Evolutions and the 2DS|url=http://www.nintendolife.com/news/2013/09/interview_junichi_masuda_and_hironobu_yoshida_discuss_pokemon_x_and_y_mega_evolutions_and_the_2ds?page=2|page=2|archive-url=https://web.archive.org/web/20160305193338/http://www.nintendolife.com/news/2013/09/interview_junichi_masuda_and_hironobu_yoshida_discuss_pokemon_x_and_y_mega_evolutions_and_the_2ds?page=2|archive-date=March 5, 2016|url-status=live}}</ref> Beauty was the core focus and Masuda felt France to be a prime example of such; he brought a team to the country for study in 2011.<ref name="Beauty">{{cite web |last=Campbell |first=Colin |date=July 5, 2013 |title=How France inspired Junichi Masuda in making Pokémon X and Y |url=http://www.polygon.com/2013/7/5/4496064/junichi-masuda-reveals-french-inspiration-for |url-status=live |archive-url=https://web.archive.org/web/20160623054019/http://www.polygon.com/2013/7/5/4496064/junichi-masuda-reveals-french-inspiration-for |archive-date=June 23, 2016 |access-date=January 30, 2016 |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |quote=In 2011 he took a full research team there to study the country in more detail.}}</ref> With the games taking place in a region based on [[France]] (called [[Kalos (Pokemon)|Kalos]]), design inspiration stemmed more from European culture<ref name="SN_1"/> (e.g. the legendary trio of [[#Xerneas|Xerneas]], [[#Yveltal|Yveltal]] and [[#Zygarde|Zygarde]] have their roots in [[Norse mythology]]).<ref name="GR_myth">{{cite web|author=Lucas Sullivan|work=[[GamesRadar]]|publisher=[[Future plc]]|date=February 8, 2014|access-date=January 30, 2016|title=17 Pokemon based on real-world mythology|url=http://www.gamesradar.com/15-pokemon-based-real-world-mythology/|archive-url=https://web.archive.org/web/20160305014237/http://www.gamesradar.com/15-pokemon-based-real-world-mythology/|archive-date=March 5, 2016|url-status=live}}</ref> More focus than usual was placed on giving new Pokémon unique elements for this generation.<ref name="NWR_XY_1"/>