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{{short description|Higher frame rates than typical prior practice}}
In motion picture technology—either [[film]] or [[video]]—'''high frame rate''' ('''HFR''') refers to higher [[frame rate]]s than typical prior practice.
In motion picture technology—either [[film]] or [[video]]—'''high frame rate''' ('''HFR''') refers to higher [[frame rate]]s than typical prior practice.


The frame rate for motion picture film cameras was typically 24 frames per second (fps) with multiple flashes on each frame during projection to prevent flicker. Analog television and video employed [[interlaced video|interlacing]] where only half of the image (known as a [[video field]]) was recorded and played back/refreshed at once but at twice the rate of what would be allowed for progressive video of the same bandwidth, resulting in smoother playback, as opposed to [[progressive scan|progressive video]] which is more similar to how celluloid works. The field rate of analog television and video systems was typically 50 or 60 fields per second. Usage of frame rates higher than 24 FPS for feature motion pictures and higher than 30 FPS for other applications are emerging trends in the recent past.
The frame rate for motion picture film cameras was typically 24 frames per second (fps) with multiple flashes on each frame during projection to prevent flicker. Analog television and video employed [[interlaced video|interlacing]] where only half of the image (known as a [[video field]]) was recorded and played back/refreshed at once but at twice the rate of what would be allowed for progressive video of the same bandwidth, resulting in smoother playback, as opposed to [[progressive scan|progressive video]] which is more similar to how celluloid works. The field rate of analog television and video systems was typically 50 or 60 fields per second. Usage of frame rates higher than 24 fps for feature motion pictures and higher than 30 fps for other applications are emerging trends. Filmmakers may capture their projects in a high frame rate so that it can be evenly converted to multiple lower rates for distribution.


==History of frame rates in cinema==
==History of frame rates in cinema==


In early cinema history, there was no standard [[frame rate]] established. [[Thomas Edison]]'s early films were shot at 40&nbsp;fps, while the [[Auguste and Louis Lumière|Lumière Brothers]] used 16&nbsp;fps. This had to do with a combination of the use of a hand crank rather than a motor, which created variable frame rates because of the inconsistency of the cranking of the film through the camera. After the introduction of [[sound film|synch sound]] recording, 24&nbsp;fps became the industry standard frame rate for capture and projection of motion pictures.<ref>{{cite web|url=http://www.cinemaweb.com/silentfilm/bookshelf/18_kb_2.htm |title=Silent Films: What Was the Right Speed? |publisher=Web.archive.org |accessdate=2013-11-04 |url-status=dead |archiveurl=https://web.archive.org/web/20110708155615/http://www.cinemaweb.com/silentfilm/bookshelf/18_kb_2.htm |archivedate=July 8, 2011 }}</ref> 24&nbsp;fps was chosen because it was the minimum frame rate that would produce adequate sound quality. This was done because film was expensive, and using the lowest possible frame rate would use the least amount of film.<ref>{{Cite web|url=http://vanillavideo.com/blog/2012/history-frame-rates-why-speeds-vary|title=The history of frame rates; why speeds vary {{!}} Vanilla Video|website=vanillavideo.com|language=en-US|access-date=2017-04-19}}</ref>
In early cinema history, there was no standard [[frame rate]] established. [[Thomas Edison]]'s early films were shot at 40&nbsp;fps, while the [[Auguste and Louis Lumière|Lumière Brothers]] used 16&nbsp;fps. This had to do with a combination of the use of a hand crank rather than a motor, which created variable frame rates because of the inconsistency of the cranking of the film through the camera. After the introduction of [[sound film|synch sound]] recording, 24&nbsp;fps became the industry standard frame rate for capture and projection of motion pictures.<ref>{{cite web|url=http://www.cinemaweb.com/silentfilm/bookshelf/18_kb_2.htm |title=Silent Films: What Was the Right Speed? |access-date=2013-11-04 |url-status=dead |archive-url=https://web.archive.org/web/20110708155615/http://www.cinemaweb.com/silentfilm/bookshelf/18_kb_2.htm |archive-date=July 8, 2011 }}</ref> 24&nbsp;fps was chosen because it was the minimum frame rate that would produce adequate sound quality. This was done because film was expensive, and using the lowest possible frame rate would use the least amount of film.<ref>{{Cite web|url=http://vanillavideo.com/blog/2012/history-frame-rates-why-speeds-vary|title=The history of frame rates; why speeds vary {{!}} Vanilla Video|website=vanillavideo.com|language=en-US|access-date=2017-04-19}}</ref>


A few film formats have experimented with frame rates higher than the 24&nbsp;fps standard. The original 3-strip [[Cinerama]] features of the 1950s ran at 26&nbsp;fps.<ref>{{cite web|url=http://www.widescreenmuseum.com/widescreen/wingcr1.htm |title=The Cinerama Wing |publisher=Widescreen Museum |date= |accessdate=2013-11-04}}</ref> The first two [[Todd-AO]] 70mm features, ''[[Oklahoma! (1955 film)|Oklahoma!]]'' (1955) and ''[[Around the World in 80 Days (1956 film)|Around the World in 80 Days]]'' (1956) were shot and projected at 30&nbsp;fps.<ref>{{cite web|url=http://www.widescreenmuseum.com/widescreen/wingto1.htm |title=The Todd-AO / 70mm Wing 1 |publisher=Widescreen Museum |date= |accessdate=2013-11-04}}</ref> [[Douglas Trumbull|Douglas Trumbull's]] 70mm [[Showscan]] film format operated at 60&nbsp;fps.<ref>{{cite web|url=http://www.in70mm.com/news/2011/showscan/index.htm |title=Showscan: The Best 70mm I have ever seen |publisher=In70mm.com |date=2011-06-26 |accessdate=2013-11-04}}</ref>
A few film formats have experimented with frame rates higher than the 24&nbsp;fps standard. The original 3-strip [[Cinerama]] features of the 1950s ran at 26&nbsp;fps.<ref>{{cite web|url=http://www.widescreenmuseum.com/widescreen/wingcr1.htm |title=The Cinerama Wing |publisher=Widescreen Museum |access-date=2013-11-04}}</ref> The first two [[Todd-AO]] [[70 mm film|70 mm]] features, ''[[Oklahoma! (1955 film)|Oklahoma!]]'' (1955) and ''[[Around the World in 80 Days (1956 film)|Around the World in 80 Days]]'' (1956) were shot and projected at 30&nbsp;fps.<ref>{{cite web|url=http://www.widescreenmuseum.com/widescreen/wingto1.htm |title=The Todd-AO / 70mm Wing 1 |publisher=Widescreen Museum |access-date=2013-11-04}}</ref> [[Douglas Trumbull]]'s 70 mm [[Showscan]] film format operated at 60&nbsp;fps.<ref>{{cite web|url=http://www.in70mm.com/news/2011/showscan/index.htm |title=Showscan: The Best 70mm I have ever seen |publisher=In70mm.com |date=2011-06-26 |access-date=2013-11-04}}</ref>


The [[IMAX HD]] (high definition in this case meaning high definition [[film stock]], as [[70mm]] IMAX is the highest resolution motion picture image in the world) film ''[[Momentum (IMAX film)|Momentum]]'', presented at [[Seville Expo '92]], was shot and projected at 48&nbsp;fps.<ref name="NFB Seville">{{cite web | url=http://blog.nfb.ca/2010/07/23/the-nfb-and-world-fairs-pt-4-seville-and-expo-92/ | title=The NFB and World Fairs, pt. 4: Seville and Expo 92 | publisher=[[National Film Board of Canada]] | work=NFB.ca Blog | date=July 23, 2010 | accessdate=June 12, 2012 | author=St-Pierre, Marc}}</ref> IMAX HD has also been used in film-based theme park attractions, including Disney's [[Soarin' Over California]].<ref>{{cite web|url=http://www.fundinguniverse.com/company-histories/Imax-Corporation-Company-History.html |title=IMAX Corporation – Company History |publisher=Fundinguniverse.com |date= |accessdate=2010-07-03}}</ref>
The [[IMAX HD]] film ''[[Momentum (IMAX film)|Momentum]]'', presented at [[Seville Expo '92]], was shot and projected at 48&nbsp;fps.<ref name="NFB Seville">{{cite web | url=http://blog.nfb.ca/2010/07/23/the-nfb-and-world-fairs-pt-4-seville-and-expo-92/ | title=The NFB and World Fairs, pt. 4: Seville and Expo 92 | publisher=[[National Film Board of Canada]] | work=NFB.ca Blog | date=July 23, 2010 | access-date=June 12, 2012 | author=St-Pierre, Marc}}</ref> IMAX HD has also been used in film-based theme park attractions, including Disney's [[Soarin' Over California]].<ref>{{cite web|url=http://www.fundinguniverse.com/company-histories/Imax-Corporation-Company-History.html |title=IMAX Corporation – Company History |publisher=Fundinguniverse.com |access-date=2010-07-03}}</ref>


The proposed [[Maxivision 48]] format ran 35mm film at 48&nbsp;fps, but was never commercially deployed.<ref>{{cite web |last=Ebert |first=Roger |url=http://blogs.suntimes.com/ebert/2011/01/more_than_ever_the_future_of_f.html |title=After 3D, here is the future of film &#124; Roger Ebert's Journal &#124; Roger Ebert |publisher=Blogs.suntimes.com |date=2013-10-30 |accessdate=2013-11-04 |url-status=dead |archiveurl=https://web.archive.org/web/20130406042108/http://blogs.suntimes.com/ebert/2011/01/more_than_ever_the_future_of_f.html |archivedate=2013-04-06 }}</ref>
The proposed [[Maxivision]] 48 format ran [[35 mm movie film|35 mm film]] at 48&nbsp;fps, but was never commercially deployed.<ref>{{cite web |last=Ebert |first=Roger |url=http://blogs.suntimes.com/ebert/2011/01/more_than_ever_the_future_of_f.html |title=After 3D, here is the future of film &#124; Roger Ebert's Journal &#124; Roger Ebert |publisher=Blogs.suntimes.com |date=2013-10-30 |access-date=2013-11-04 |url-status=dead |archive-url=https://web.archive.org/web/20130406042108/http://blogs.suntimes.com/ebert/2011/01/more_than_ever_the_future_of_f.html |archive-date=2013-04-06 }}</ref>


[[Digital Cinema Initiatives]] has published a document outlining recommended practice for high frame rate digital cinema.<ref>{{cite web|url=http://www.dcimovies.com/Recommended_Practice/ |title=High Frame Rates Digital Cinema Recommended Practice |publisher=Dcimovies.com |date= |accessdate=2013-11-04}}</ref> This document outlines the frame rates and resolutions that can be used in high frame rate digital theatrical presentations with currently available equipment.
[[Digital Cinema Initiatives]] has published a document outlining recommended practice for high frame rate digital cinema.<ref>{{cite web|url=http://www.dcimovies.com/Recommended_Practice/ |title=High Frame Rates Digital Cinema Recommended Practice |publisher=Dcimovies.com |access-date=2013-11-04}}</ref> This document outlines the frame rates and resolutions that can be used in high frame rate digital theatrical presentations with currently available equipment.

In the case of cinema shot on film, as opposed to (whether analog or digital) video, HFR offers an additional benefit beyond temporal smoothness and motion blur. Especially for stationary subject matter, when shot with sufficiently [[film speed|fast stock]], the physically random repositioning of [[film grain]]s in each frame at higher rates effectively [[oversampling|oversamples]] the image's spatial resolution beyond the minimum fineness of individual grains when viewed.


==Usage in the film industry==
==Usage in the film industry==
{{See also|List of films with high frame rates}}
{{See also|List of films with high frame rates}}
[[Peter Jackson]]'s [[The Hobbit (film series)|''The Hobbit'' film series]], beginning with ''[[The Hobbit: An Unexpected Journey]]'' in December 2012, used a shooting and projection frame rate of 48 frames per second, becoming the first feature film with a [[wide release]] to do so.<ref>{{cite news|author=Carolyn Giardina | url=https://www.hollywoodreporter.com/news/showeast-2012-major-exhibitors-sign-387289|title=Showeast 2012: Major Exhibitors Sign for High Frame-Rate 'Hobbit' Despite Format Challenges| work=[[The Hollywood Reporter]] |date=November 7, 2012|accessdate=November 8, 2012}}</ref> Its 2013 sequel, ''[[The Hobbit: The Desolation of Smaug]]'' and 2014 sequel, ''[[The Hobbit: The Battle of the Five Armies]]'', followed suit. All films also have versions which are converted and projected at 24&nbsp;fps.
[[Peter Jackson]]'s [[The Hobbit (film series)|''The Hobbit'' film series]], beginning with ''[[The Hobbit: An Unexpected Journey]]'' in December 2012, used a shooting and projection frame rate of 48 frames per second, becoming the first feature film with a [[wide release]] to do so.<ref>{{cite news|author=Carolyn Giardina | url=https://www.hollywoodreporter.com/news/showeast-2012-major-exhibitors-sign-387289|title=Showeast 2012: Major Exhibitors Sign for High Frame-Rate 'Hobbit' Despite Format Challenges| work=[[The Hollywood Reporter]] |date=November 7, 2012|access-date=November 8, 2012}}</ref> Its 2013 sequel, ''[[The Hobbit: The Desolation of Smaug]]'' and 2014 sequel, ''[[The Hobbit: The Battle of the Five Armies]]'', followed suit. All films also have versions which are converted and projected at 24&nbsp;fps.

In 2016, [[Ang Lee]] released ''[[Billy Lynn's Long Halftime Walk (film)|Billy Lynn's Long Halftime Walk]]''. Unlike ''The Hobbit'' trilogy, which used 48 frames per second, the picture shot and projected selected scenes in 120 frames per second, which is five times faster than the 24 frames per second standard used in Hollywood.<ref>{{cite news|author=Adam Chitwood | url=https://collider.com/ang-lee-billy-lynns-long-halftime-walk-movie-120-fps-4k/|title=Ang Lee to Unveil 'Billy Lynn's Long Halftime Walk' in 120 Frames-Per-Second 4K 3D| website=[[Collider (website)|Collider]] |date=March 7, 2016|access-date=January 19, 2019}}</ref> Lee's 2019 ''[[Gemini Man (film)|Gemini Man]]'' was also shot and distributed in 120 frames per second.<ref>{{cite news|author=Boxoffice Staff | url=https://www.boxofficepro.com/gemini-man-to-premiere-in-120-fps-high-frame-rate-at-tcl-chinese-theatre/|title=Gemini Man to Premiere in 120 fps High Frame Rate at TCL Chinese Theatre| website=boxofficepro |date=October 3, 2019|access-date=October 12, 2019}}</ref>


Other filmmakers who intend to use the high frame rate format include [[James Cameron]] in his [[Avatar (2009 film)#Sequels|''Avatar'' sequels]]<ref>{{cite news|author=Carolyn Giardina | url=https://www.hollywoodreporter.com/news/james-cameron-fully-intends-make-172916|title=James Cameron 'Fully Intends' to Make 'Avatar 2 and 3' at Higher Frame Rates| work=[[The Hollywood Reporter]] |date=March 30, 2011|access-date=November 8, 2012}}</ref><ref>{{cite news |last=Taylor |first=Drew |title='Avatar: The Way of Water' Footage Debuts in 3D High Frame Rate at D23 to Mixed Results |url=https://www.thewrap.com/avatar-2-way-of-water-footage-3d-hfr-reaction/ |access-date=7 October 2022 |work=thewrap.com |date=10 September 2022 |language=en-US}}</ref> and [[Andy Serkis]] in his adaptation of [[George Orwell]]'s ''[[Animal Farm (upcoming film)|Animal Farm]]''.<ref>{{cite news|author=Carolyn Giardina | url=https://www.hollywoodreporter.com/news/andy-serkis-animal-farm-381314|title=Andy Serkis to Direct Adaptation of 'Animal Farm'| work=[[The Hollywood Reporter]] |date=October 19, 2012|access-date=November 8, 2012}}</ref>
In 2016, [[Ang Lee]] released ''[[Billy Lynn's Long Halftime Walk (film)|Billy Lynn's Long Halftime Walk]]''. Unlike ''The Hobbit'' trilogy, which used 48 frames per second, the picture shot and projected selected scenes in 120 frames per second, which is five times faster than the 24 frames per second standard used in Hollywood.<ref>{{cite news|author=Adam Chitwood | url=https://collider.com/ang-lee-billy-lynns-long-halftime-walk-movie-120-fps-4k/|title=Ang Lee to Unveil ‘Billy Lynn’s Long Halftime Walk’ in 120 Frames-Per-Second 4K 3D| website=[[Collider (website)|Collider]] |date=March 7, 2016|accessdate=January 19, 2019}}</ref> Lee's 2019 ''[[Gemini Man (film)|Gemini Man]]'' was also shot and distributed in 120 frames per second.<ref>{{cite new|author=Boxoffice Staff | url=https://www.boxofficepro.com/gemini-man-to-premiere-in-120-fps-high-frame-rate-at-tcl-chinese-theatre/|title=Gemini Man to Premiere in 120 fps High Frame Rate at TCL Chinese Theatre| website=boxofficepro |date=October 3, 2019|accessdate=October 12, 2019}}</ref>


In early 2022, Cameron announced that HFR conversions for his previous films, ''[[Avatar (2009 film)|Avatar]]'' and ''[[Titanic (1997 film)|Titanic]]'', were in the works.<ref>{{Cite web|url=https://www.prnewswire.com/news-releases/avatar-and-titanic-to-be-remastered-with-truecut-motion-301588450.html|title=AVATAR AND TITANIC TO BE REMASTERED WITH TRUECUT MOTION|date=19 July 2022|publisher=PR Newswire|language=en|access-date=21 August 2022}}</ref>
RocketJump's ''[[Video Game High School]]'' was the first web series to use HFR, and the first content shot and edited in a mixed frame rate.<ref>{{cite news|author=David Liberman | url=https://www.deadline.com/2013/05/video-game-high-school-2-first-online-production-high-frame-rate/|title=‘Video Game High School 2′ Will Be First Online Production Using High Frame Rate| website=[[Deadline Hollywood]] |date=May 30, 2013|accessdate=February 1, 2014}}</ref> The series, which follows the lives of high school students in a world where gamers are revered as pro-athletes, adopted HFR in its second season, using the standard 24 frames per second for real world interactions, and 48 frames per second for "in-game" action sequences. Although the content is available on [[YouTube]] and [[Netflix]], it can only be viewed in mixed frame rate using a special player on RocketJump's website.


''[[Avatar: The Way of Water]]'' released on December 16, 2022 with a dynamic frame rate. Some scenes are displayed up to 48 fps, while others are displayed in a more traditional, slower rate.<ref>{{Cite web |title=James Cameron thinks his Avatar sequel cracks high frame rate technology |url=https://uk.movies.yahoo.com/james-cameron-avatar-way-of-water-3d-high-frame-rate-104938634.html |access-date=2022-12-16 |website=uk.movies.yahoo.com |language=en-US}}</ref>
Other filmmakers who intend to use the high frame rate format include [[James Cameron]] in his [[Avatar (2009 film)#Sequels|''Avatar'' sequels]]<ref>{{cite news|author=Carolyn Giardina | url=https://www.hollywoodreporter.com/news/james-cameron-fully-intends-make-172916|title=James Cameron 'Fully Intends' to Make 'Avatar 2 and 3' at Higher Frame Rates| work=[[The Hollywood Reporter]] |date=March 30, 2011|accessdate=November 8, 2012}}</ref> and [[Andy Serkis]] in his adaptation of [[George Orwell]]'s ''[[Animal Farm]]''.<ref>{{cite news|author=Carolyn Giardina | url=https://www.hollywoodreporter.com/news/andy-serkis-animal-farm-381314|title=Andy Serkis to Direct Adaptation of 'Animal Farm'| work=[[The Hollywood Reporter]] |date=October 19, 2012|accessdate=November 8, 2012}}</ref>


==Out of the cinema==
==Out of the cinema==
Frame rates higher than 24 FPS and 30 FPS are quite common in [[Drama (film and television)|TV drama]] and [[cutscene|in-game cinematics]].
Even when shot on film, frame rates higher than 24 fps and 30 fps are quite common in [[Drama (film and television)|TV drama]] and [[cutscene|in-game cinematics]]. ~50 or ~60 frames per second have been universal in television and video equipment, broadcast, and storage standards since their inception. Support for native 120 fps content is a primary feature of new [[Ultra-high-definition television]] standards such as [[ATSC 3.0]].


Some media players are capable of showing HFR content and almost all computers and smart devices can handle this format as well. In recent years some televisions have the ability to take normal 24&nbsp;fps videos and "convert" them to HFR content by [[Motion interpolation|interpolating the motion]] of the picture, effectively creating new computer generated frames between each two key frames and running them at higher refresh rate. Some computer programs allow for that as well but with higher precision and better quality as the computing power of the PC has grown.
Some media players are capable of showing arbitrarily high framerates and almost all computers and smart devices can handle such formats as well. In recent years some televisions have the ability to take normal 24&nbsp;fps videos and "upconvert" them to HFR content by [[Motion interpolation|interpolating the motion]] of the picture, creating new computer generated frames between each two key frames and running them at higher refresh rate. Similar computer programs allow for that as well but with higher precision and better quality as the computing power of the PC has grown, either realtime or [[pre-rendering|offline]].


Filmmakers may originate their projects at 120, 240 or 300 fps so that it may be evenly pulled down to various multiple differing frame rates for distribution, such as 25, 30, 50, and 60 fps for video and 24, 48 or 60 fps for cinematic theater. The same is also done when creating [[slow motion]] sequences and is sometimes referred to as "overcranking."<ref>{{Cite web |date=October 11, 2019 |title=Intro to Slow Motion Video |url=https://support.red.com/hc/en-us/articles/360037280473-Intro-to-Slow-Motion-Video |website=RED Support}}</ref>
Motion interpolation may cause some artifacts, as a result of the computer "guessing" the frames wrong.{{citation needed|date=March 2016}}


{{anchor|Video encoding methods}}
{{anchor|Video encoding methods}}


== Video file recording methods ==
== Video file recording methods ==
{{main|Slow motion#Video file recording methods}}
Usually, cameras (including those in mobile phones) historically had two ways of encoding high framerate (or slow motion) video into the video file: The '''''real-time method''''' and the '''''menial method'''''.
Usually, cameras (including those in mobile phones) historically had two ways of encoding high framerate (or slow motion) video into the video file: the '''''real-time method''''' and the '''''menial method'''''.
{{main|Slow motion#Video file recording methods}}.


==See also==
==See also==
* [[High-motion]]
* [[High-motion]]
* [[Motion interpolation]]
* [[Motion interpolation]]
* [[Variable refresh rate]]


==References==
==References==

Latest revision as of 22:55, 4 September 2023

In motion picture technology—either film or videohigh frame rate (HFR) refers to higher frame rates than typical prior practice.

The frame rate for motion picture film cameras was typically 24 frames per second (fps) with multiple flashes on each frame during projection to prevent flicker. Analog television and video employed interlacing where only half of the image (known as a video field) was recorded and played back/refreshed at once but at twice the rate of what would be allowed for progressive video of the same bandwidth, resulting in smoother playback, as opposed to progressive video which is more similar to how celluloid works. The field rate of analog television and video systems was typically 50 or 60 fields per second. Usage of frame rates higher than 24 fps for feature motion pictures and higher than 30 fps for other applications are emerging trends. Filmmakers may capture their projects in a high frame rate so that it can be evenly converted to multiple lower rates for distribution.

History of frame rates in cinema[edit]

In early cinema history, there was no standard frame rate established. Thomas Edison's early films were shot at 40 fps, while the Lumière Brothers used 16 fps. This had to do with a combination of the use of a hand crank rather than a motor, which created variable frame rates because of the inconsistency of the cranking of the film through the camera. After the introduction of synch sound recording, 24 fps became the industry standard frame rate for capture and projection of motion pictures.[1] 24 fps was chosen because it was the minimum frame rate that would produce adequate sound quality. This was done because film was expensive, and using the lowest possible frame rate would use the least amount of film.[2]

A few film formats have experimented with frame rates higher than the 24 fps standard. The original 3-strip Cinerama features of the 1950s ran at 26 fps.[3] The first two Todd-AO 70 mm features, Oklahoma! (1955) and Around the World in 80 Days (1956) were shot and projected at 30 fps.[4] Douglas Trumbull's 70 mm Showscan film format operated at 60 fps.[5]

The IMAX HD film Momentum, presented at Seville Expo '92, was shot and projected at 48 fps.[6] IMAX HD has also been used in film-based theme park attractions, including Disney's Soarin' Over California.[7]

The proposed Maxivision 48 format ran 35 mm film at 48 fps, but was never commercially deployed.[8]

Digital Cinema Initiatives has published a document outlining recommended practice for high frame rate digital cinema.[9] This document outlines the frame rates and resolutions that can be used in high frame rate digital theatrical presentations with currently available equipment.

In the case of cinema shot on film, as opposed to (whether analog or digital) video, HFR offers an additional benefit beyond temporal smoothness and motion blur. Especially for stationary subject matter, when shot with sufficiently fast stock, the physically random repositioning of film grains in each frame at higher rates effectively oversamples the image's spatial resolution beyond the minimum fineness of individual grains when viewed.

Usage in the film industry[edit]

Peter Jackson's The Hobbit film series, beginning with The Hobbit: An Unexpected Journey in December 2012, used a shooting and projection frame rate of 48 frames per second, becoming the first feature film with a wide release to do so.[10] Its 2013 sequel, The Hobbit: The Desolation of Smaug and 2014 sequel, The Hobbit: The Battle of the Five Armies, followed suit. All films also have versions which are converted and projected at 24 fps.

In 2016, Ang Lee released Billy Lynn's Long Halftime Walk. Unlike The Hobbit trilogy, which used 48 frames per second, the picture shot and projected selected scenes in 120 frames per second, which is five times faster than the 24 frames per second standard used in Hollywood.[11] Lee's 2019 Gemini Man was also shot and distributed in 120 frames per second.[12]

Other filmmakers who intend to use the high frame rate format include James Cameron in his Avatar sequels[13][14] and Andy Serkis in his adaptation of George Orwell's Animal Farm.[15]

In early 2022, Cameron announced that HFR conversions for his previous films, Avatar and Titanic, were in the works.[16]

Avatar: The Way of Water released on December 16, 2022 with a dynamic frame rate. Some scenes are displayed up to 48 fps, while others are displayed in a more traditional, slower rate.[17]

Out of the cinema[edit]

Even when shot on film, frame rates higher than 24 fps and 30 fps are quite common in TV drama and in-game cinematics. ~50 or ~60 frames per second have been universal in television and video equipment, broadcast, and storage standards since their inception. Support for native 120 fps content is a primary feature of new Ultra-high-definition television standards such as ATSC 3.0.

Some media players are capable of showing arbitrarily high framerates and almost all computers and smart devices can handle such formats as well. In recent years some televisions have the ability to take normal 24 fps videos and "upconvert" them to HFR content by interpolating the motion of the picture, creating new computer generated frames between each two key frames and running them at higher refresh rate. Similar computer programs allow for that as well but with higher precision and better quality as the computing power of the PC has grown, either realtime or offline.

Filmmakers may originate their projects at 120, 240 or 300 fps so that it may be evenly pulled down to various multiple differing frame rates for distribution, such as 25, 30, 50, and 60 fps for video and 24, 48 or 60 fps for cinematic theater. The same is also done when creating slow motion sequences and is sometimes referred to as "overcranking."[18]

Video file recording methods[edit]

Usually, cameras (including those in mobile phones) historically had two ways of encoding high framerate (or slow motion) video into the video file: the real-time method and the menial method.

See also[edit]

References[edit]

  1. ^ "Silent Films: What Was the Right Speed?". Archived from the original on July 8, 2011. Retrieved 2013-11-04.
  2. ^ "The history of frame rates; why speeds vary | Vanilla Video". vanillavideo.com. Retrieved 2017-04-19.
  3. ^ "The Cinerama Wing". Widescreen Museum. Retrieved 2013-11-04.
  4. ^ "The Todd-AO / 70mm Wing 1". Widescreen Museum. Retrieved 2013-11-04.
  5. ^ "Showscan: The Best 70mm I have ever seen". In70mm.com. 2011-06-26. Retrieved 2013-11-04.
  6. ^ St-Pierre, Marc (July 23, 2010). "The NFB and World Fairs, pt. 4: Seville and Expo 92". NFB.ca Blog. National Film Board of Canada. Retrieved June 12, 2012.
  7. ^ "IMAX Corporation – Company History". Fundinguniverse.com. Retrieved 2010-07-03.
  8. ^ Ebert, Roger (2013-10-30). "After 3D, here is the future of film | Roger Ebert's Journal | Roger Ebert". Blogs.suntimes.com. Archived from the original on 2013-04-06. Retrieved 2013-11-04.
  9. ^ "High Frame Rates Digital Cinema Recommended Practice". Dcimovies.com. Retrieved 2013-11-04.
  10. ^ Carolyn Giardina (November 7, 2012). "Showeast 2012: Major Exhibitors Sign for High Frame-Rate 'Hobbit' Despite Format Challenges". The Hollywood Reporter. Retrieved November 8, 2012.
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