New Game Plus: Difference between revisions

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m Minor changes to the first paragraph which elaborate on and clarify what New Game Plus actually is. Changes to the "Origin" paragraph that explain which early games are precursors to the specific "New Game Plus" mode that Chrono Trigger popularized as we know it today, and which prior games didn't have the hallmark feature of "New Game Plus" which is the ability to have character progression carry over..
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{{More citations needed|date=April 2018}}
{{More citations needed|date=April 2018}}


'''New Game Plus''', also '''New Game+''' ('''NG+'''), is an [[unlockable (gaming)|unlockable]] [[video game]] [[Game mode|mode]] available in some video games that allows the player to start a new game, after they finish it once, and where the hallmark feature of this mode is that ''character progression'' from your first playthrough carries over to the new game.
A '''New Game Plus''', also '''New Game+''' ('''NG+'''), is an [[unlockable (gaming)|unlockable]] [[video game]] [[Game mode|mode]] available in some video games that allows the player to start a new game after they finish it at least once, where certain features in NG+ not normally available in a first [[playthrough]] are added, or where certain aspects of the finished game affect the newly started game, such as keeping in the new game [[Item (gaming)|items]] or [[Experience (gaming)|experience]] gained in the first playthrough. New Game Plus is also known as "replay mode", "[[remort]]ing", "challenge mode", or "New Game Ex". The genre where they are most prevalent is [[role-playing video game]]s.
Sometimes certain features in NG+ that are not available in a first [[playthrough]] are added, or certain aspects of the finished game affect the newly started game, such as keeping in the new game [[Item (gaming)|items]] or [[Experience (gaming)|experience]] gained in the first playthrough. New Game Plus has also been referred to as "replay mode", "[[remort]]ing", "challenge mode", or "New Game Ex". The genre where they are most prevalent is [[role-playing video game]]s.


==Origin==
==Origin==
The term was coined in the 1995 [[role-playing video game]] ''[[Chrono Trigger]]'',<ref>{{cite web|title=A Japanese RPG Primer: The Essential 20|publisher=[[Gamasutra]]|author=Kurt Kalata|date=March 19, 2008|page=5|url=http://www.gamasutra.com/view/feature/3581/a_japanese_rpg_primer_the_.php?page=5|access-date=2011-05-16}}</ref> but precursors to the "New Game Plus" that ''Chrono Trigger'' popularized as a featured game mode, which allows your character's end-of-game progression, such as stats, most abilities, items, and gear, to carry over into a new game, are 1986's ''Metroid'' (all power-ups are retained except for energy tanks and missiles) and ''Kid Icarus'' (all equipment and stats are retained), and 1987's ''Zelda II: The Adventure of Link'' (all levels and abilities are retained but all equipment is lost).
The term was coined in the 1995 [[role-playing video game]] ''[[Chrono Trigger]]'',<ref>{{cite web|title=A Japanese RPG Primer: The Essential 20|publisher=[[Gamasutra]]|author=Kurt Kalata|date=March 19, 2008|page=5|url=http://www.gamasutra.com/view/feature/3581/a_japanese_rpg_primer_the_.php?page=5|access-date=2011-05-16}}</ref> but examples can be found in earlier games, such as ''[[Digital Devil Story: Megami Tensei]]'', ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', ''[[Ghosts 'n Goblins]]'', and ''[[Super Mario Bros.]]''. This play mode is most often found in role-playing video games, where starting a New Game Plus will usually have the [[player character]]s start the new game with the statistics and/or equipment with which they ended the last game. Key items that are related to the story are normally removed so they cannot ruin the game's progression, and are given back to the player at the time they are needed; likewise, characters that the player acquires throughout the story will also not appear until their scheduled place and time, but will get the enhanced stats from the previous playthrough.

Other games that are sometimes cited as having New Game Plus prior to ''Chrono Trigger'', such as ''[[Digital Devil Story: Megami Tensei]]'', ''[[Ghosts 'n Goblins]]'', and ''[[Super Mario Bros.]]'', although they can be seen as foreshadowing what would become New Game Plus, are not quite the same thing. In those games, completing a first playthrough will unlock a harder difficulty mode and, in some cases, will change up certain areas in the game world, or unlock certain areas from the start that could not be accessed immediately on the first playthrough, but they do not allow the player to carry over ''character progression'', i.e., stats, abilities, and equipment. In fact, ''Super Mario Bros.'' has no stats or equipment to carry over.

New Game Plus is most often found in role-playing video games like ''Chrono Trigger'', where starting a New Game Plus will usually have the [[player character]]s start the new game with the statistics and/or equipment with which they ended the last game. Key items that are related to the story are normally removed so they cannot ruin the game's progression and are given back to the player at the time they are needed; likewise, characters that the player acquires throughout the story will also not appear until their scheduled place and time, but will get the enhanced stats from the previous playthrough.


==Examples==
==Examples==

Revision as of 21:08, 14 June 2023

A New Game Plus, also New Game+ (NG+), is an unlockable video game mode available in some video games that allows the player to start a new game after they finish it at least once, where certain features in NG+ not normally available in a first playthrough are added, or where certain aspects of the finished game affect the newly started game, such as keeping in the new game items or experience gained in the first playthrough. New Game Plus is also known as "replay mode", "remorting", "challenge mode", or "New Game Ex". The genre where they are most prevalent is role-playing video games.

Origin

The term was coined in the 1995 role-playing video game Chrono Trigger,[1] but examples can be found in earlier games, such as Digital Devil Story: Megami Tensei, The Legend of Zelda, Ghosts 'n Goblins, and Super Mario Bros.. This play mode is most often found in role-playing video games, where starting a New Game Plus will usually have the player characters start the new game with the statistics and/or equipment with which they ended the last game. Key items that are related to the story are normally removed so they cannot ruin the game's progression, and are given back to the player at the time they are needed; likewise, characters that the player acquires throughout the story will also not appear until their scheduled place and time, but will get the enhanced stats from the previous playthrough.

Examples

Games with multiple endings, such as Chrono Trigger, may feature a New Game Plus mode which allows the player to explore alternate endings.[2] Many games increase the difficulty in a New Game Plus mode, such as those in the Mega Man Battle Network series and Borderlands series. Others use the feature to advance the plot. In Astro Boy: Omega Factor, the player uses the game's Stage Select mechanism, explained in-story as a form of time travel, to avert disaster, while in Eternal Darkness: Sanity's Requiem, the player defeats three different final bosses, one in each playthrough, to access the true ending.

Some New Game Plus variations alter established gameplay. This includes unlocking new characters, such as in Castlevania: Symphony of the Night; new areas, such as in Parasite Eve; new items, such as in the Metal Gear series; new challenges, such as in the .hack series, or new weapon and armor upgrades, like in God of War II's Bonus Mode and God of War (2018)'s New Game+ mode.

Games that connect to online marketplaces may require the player to complete a New Game Plus game to obtain certain achievements, such as the "Calamity Kid" achievement in the game Bastion.[3] Others may require or be required by additional purchases in the form of downloadable content, such as in Yakuza: Like a Dragon.[4]

A slight variation of the New Game Plus is the clear game, also known as a "post-game scenario". The player may continue after the main story is completed, allowing them to see the effects of their choices upon the game world and narrative, and to complete any remaining side quests. EarthBound is an early case of the clear game, later used in major franchises such as The Legend of Zelda, Fallout, Grand Theft Auto, Pokémon, and Star Ocean.

Final Fantasy XIV is a MMORPG with an extensive story line called the "main scenario quest" or colloquially the "MSQ". A New Game Plus option was introduced during the Shadowbringers expansion patch cycle, which allows players to replay the main scenario and selected other scenarios, either in their entirety or specific expansion's stories.[5]

See also

References

  1. ^ Kurt Kalata (March 19, 2008). "A Japanese RPG Primer: The Essential 20". Gamasutra. p. 5. Retrieved 2011-05-16.
  2. ^ Lebowitz, Josiah; Klug, Chris (2012-09-10). "Case Stude: Chrono Trigger". Interactive Storytelling for Video Games. Taylor & Francis. ISBN 978-1136127335. Retrieved 2014-12-15.
  3. ^ "Bastion Trophies". PlayStation 3 Trophies. Retrieved 2012-01-30.[permanent dead link]
  4. ^ "Sega to Charge for Yakuza Like a Dragon New Game Plus Mode". 25 March 2020.
  5. ^ "Patch 5.1 Notes". FINAL FANTASY XIV, The Lodestone. Square Enix. Retrieved 16 June 2021.