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{{incomplete|1=Lacks gameplay details|date=August 2023}}


'''''The Regiment''''' is a computer game developed by [[Kuju Entertainment|Kuju London]] and released by [[Konami]] on February 17, 2006.<ref>Silviu Stahie [http://news.softpedia.com/news/The-Regiment-breaks-cover-16581.shtml The Regiment Breaks Cover] ''Softpedia'' 19 January 2006</ref> It is based on the [[Special Air Service]], and includes some real-life missions such as the [[Iranian Embassy siege]].<ref name="EG">https://www.eurogamer.net/p-theregiment-pcps2</ref>
'''''The Regiment''''' is a computer game developed by [[Kuju Entertainment|Kuju London]] and released by [[Konami]] on February 17, 2006.<ref name="SPDCM">https://news.softpedia.com/news/The-Regiment-breaks-cover-16581.shtml</ref> It is based on the [[Special Air Service]], and includes some real-life missions such as the [[Iranian Embassy siege]].<ref name="EG">https://www.eurogamer.net/p-theregiment-pcps2</ref>


It was released in North America as '''''Terror Strike: Close Quarters Combat'''''.
It was released in North America as '''''Terror Strike: Close Quarters Combat'''''.

==Gameplay==
The Regiment allowed up to four players for online multiplayer mode.<ref name="GIZTR"/><ref>https://www.videogamer.com/news/the-regiment-imminent-for-release/</ref>



==Development==
==Development==
The Regiment was announced to be in development on August 20, 2004.<ref>https://www.gamekult.com/actualite/konami-annonce-the-regiment-35917.html</ref> The game was developed at the time with Unreal Technology.<ref name="GIZTR">https://www.gamesindustry.biz/konami-unveils-kujus-new-sas-title</ref> It included online multiplayer mode.<ref name="GIZTR"/>
The Regiment was announced to be in development on August 20, 2004.<ref>https://www.gamekult.com/actualite/konami-annonce-the-regiment-35917.html</ref> The game was developed at the time with Unreal Technology.<ref name="GIZTR">https://www.gamesindustry.biz/konami-unveils-kujus-new-sas-title</ref>


Plans to release the game on the Playstation 2 did not push through and was subsequently announced as cancelled.<ref>https://as.com/meristation/2006/02/01/noticias/1138752660_060267.html</ref> It would also players to interact online through headset.<ref>https://worthplaying.com/article/2006/1/30/news/30635-the-regiment-cancelled-on-ps2/</ref>
Plans to release the game on the Playstation 2 did not push through and was subsequently announced as cancelled.<ref>https://as.com/meristation/2006/02/01/noticias/1138752660_060267.html</ref> It would also allows players to interact online through headset.<ref>https://worthplaying.com/article/2006/1/30/news/30635-the-regiment-cancelled-on-ps2/</ref>


Kuju collaborated with actual SAS veterans, including Rhett Butler and John MacAleese, in creating the game.<ref name="GIZTR"/>
Kuju collaborated with actual SAS veterans, including Rhett Butler and [[John MacAleese]], in creating the game.<ref name="GIZTR"/> The latter acts as the technical advisor to ensure any portrayals of the SAS are done accurately<ref name="SPDCM"/> and as the in-game person who debriefs players prior to a mission.<ref>https://spong.com/article/9541/Konami-Announces-Release-of-SAS-Simulator</ref>


==Reception==
==Reception==

Revision as of 03:30, 3 August 2023

The Regiment
File:The Regiment cover.jpg
Developer(s)Kuju London
Publisher(s)Konami
Platform(s)Microsoft Windows
ReleaseFebruary 17, 2006

The Regiment is a computer game developed by Kuju London and released by Konami on February 17, 2006.[1] It is based on the Special Air Service, and includes some real-life missions such as the Iranian Embassy siege.[2]

It was released in North America as Terror Strike: Close Quarters Combat.

Gameplay

The Regiment allowed up to four players for online multiplayer mode.[3][4]


Development

The Regiment was announced to be in development on August 20, 2004.[5] The game was developed at the time with Unreal Technology.[3]

Plans to release the game on the Playstation 2 did not push through and was subsequently announced as cancelled.[6] It would also allows players to interact online through headset.[7]

Kuju collaborated with actual SAS veterans, including Rhett Butler and John MacAleese, in creating the game.[3] The latter acts as the technical advisor to ensure any portrayals of the SAS are done accurately[1] and as the in-game person who debriefs players prior to a mission.[8]

Reception

Gamespot gave the game 5 out of 10, citing the difficulties and AI implemented to control your teammates.[9] Eurogamer also gave it a 5 out of 10 and mentioned "AI issues, laggy multiplayer and frustrating mission design".[10]

References