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Caffeine (video game): Difference between revisions

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'''''Caffeine''''' is an [[Episodic video game|episodic]] [[First-person (video games)|first-person]] [[adventure game|adventure]] [[Puzzle video game|puzzle]] [[video game]] created by Dylan Browne and developed by [[Incandescent Imaging]].<ref>{{cite web | url = http://www.eurogamer.net/articles/2014-04-01-indie-horror-caffeine-recreates-alien-isolation-aesthetic-on-a-shoestring | title = Indie horror Caffeine recreates Alien Isolation aesthetic on a shoestring | last = Phillips | first = Tom | date = 6 May 2014 | website = [[Eurogamer]] | publisher = [[Gamer Network]] | accessdate = 10 August 2016}}</ref><ref>{{cite web|url=https://wegotthiscovered.com/gaming/caffeine-episode-one-review/|title=Caffeine: Episode One Review|accessdate=February 5, 2023|date=October 11, 2015|work=We Go This Covered}}</ref> The creator posted the game on [[Indiegogo]] to help [[crowdfund]] the development.<ref>{{cite web | url = http://www.pcgamer.com/unreal-engine-4-sci-fi-horror-game-caffeine-takes-to-indiegogo/ | title = Unreal Engine 4 sci-fi horror game Caffeine takes to Indiegogo | last = Maiberg | first = Emanuel | date = 1 April 2014 | website = [[PC Gamer]] | publisher = [[Future US]] | accessdate = 10 August 2016}}</ref> The game takes place on a derelict spaceship used to mine [[caffeine]] and it is inspired by ''[[Condemned: Criminal Origins]]'', ''[[F.E.A.R. (video game)|F.E.A.R.]]'', and ''[[Doom 3]]''.<ref>{{cite web | url = https://www.engadget.com/2014/03/24/sci-fi-horror-aboard-an-abandoned-caffeine-mining-spaceship/ | title = Sci-fi horror aboard an abandoned caffeine-mining spaceship | last = Conditt | first = Jessica | date = 24 March 2014 | website = [[Engadget]] | publisher = [[AOL Tech]] | accessdate = 10 August 2016}}</ref> ''Caffeine'' was intended to be released in five episodes for [[Microsoft Windows]], [[OS X]], and [[Linux]] on 5 October 2015, though it has yet to release any episodes after the first.
'''''Caffeine''''' is an [[Episodic video game|episodic]] [[First-person (video games)|first-person]] [[adventure game|adventure]] [[Puzzle video game|puzzle]] [[video game]] created by Dylan Browne and developed by [[Incandescent Imaging]].<ref>{{cite web | url = http://www.eurogamer.net/articles/2014-04-01-indie-horror-caffeine-recreates-alien-isolation-aesthetic-on-a-shoestring | title = Indie horror Caffeine recreates Alien Isolation aesthetic on a shoestring | last = Phillips | first = Tom | date = 6 May 2014 | website = [[Eurogamer]] | publisher = [[Gamer Network]] | accessdate = 10 August 2016}}</ref><ref>{{cite web|url=https://wegotthiscovered.com/gaming/caffeine-episode-one-review/|title=Caffeine: Episode One Review|accessdate=February 5, 2023|date=October 11, 2015|work=We Go This Covered}}</ref> The creator posted the game on [[Indiegogo]] to help [[crowdfund]] the development.<ref>{{cite web | url = http://www.pcgamer.com/unreal-engine-4-sci-fi-horror-game-caffeine-takes-to-indiegogo/ | title = Unreal Engine 4 sci-fi horror game Caffeine takes to Indiegogo | last = Maiberg | first = Emanuel | date = 1 April 2014 | website = [[PC Gamer]] | publisher = [[Future US]] | accessdate = 10 August 2016}}</ref> The game takes place on a derelict spaceship used to mine [[caffeine]], and it is inspired by ''[[Condemned: Criminal Origins]]'', ''[[F.E.A.R. (video game)|F.E.A.R.]]'', and ''[[Doom 3]]''.<ref>{{cite web | url = https://www.engadget.com/2014/03/24/sci-fi-horror-aboard-an-abandoned-caffeine-mining-spaceship/ | title = Sci-fi horror aboard an abandoned caffeine-mining spaceship | last = Conditt | first = Jessica | date = 24 March 2014 | website = [[Engadget]] | publisher = [[AOL Tech]] | accessdate = 10 August 2016}}</ref> Five episodes of Caffeine were intended for release on [[Microsoft Windows]], [[OS X]], and [[Linux]] on 5 October 2015, though it has yet to release any episodes after the first.


== Story and gameplay ==
== Story and gameplay ==
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''Caffeine'' is set in a universe where [[Earth]] has depleted its caffeine resources, prompting major [[Corporation|corporations]] to invest in space mining expeditions for this coveted substance.<ref name=":0">{{Cite web|url=http://incandescentimaging.net/about-caffeine/|title=CAFFEINE – A SCI-FI HORROR GAME|last=Browne|first=Dylan|website=Incandescent Imaging|access-date=15 May 2019}}</ref> Players assume the role of a young boy with a severe [[caffeine addiction]] aboard one of these mining ships.<ref name=":0" /> Waking up with no recollection of his presence on the vessel, the protagonist begins exploring.<ref name=":0" /> The boy runs into multiple characters throughout his journey on the mostly abandoned [[ship]].<ref name=":0" /> The solitude and sound design contribute to a horror experience.<ref name=":0" />
''Caffeine'' is set in a universe where [[Earth]] has depleted its caffeine resources, prompting major [[Corporation|corporations]] to invest in space mining expeditions for this coveted substance.<ref name=":0">{{Cite web|url=http://incandescentimaging.net/about-caffeine/|title=CAFFEINE – A SCI-FI HORROR GAME|last=Browne|first=Dylan|website=Incandescent Imaging|access-date=15 May 2019}}</ref> Players assume the role of a young boy with a severe [[caffeine addiction]] aboard one of these mining ships.<ref name=":0" /> Waking up with no recollection of his presence on the vessel, the protagonist begins exploring.<ref name=":0" /> The boy runs into multiple characters throughout his journey on the mostly abandoned [[ship]].<ref name=":0" /> The solitude and sound design contribute to a horror experience.<ref name=":0" />


''Caffeine'' forgoes combat mechanics, focusing instead on an atmospheric experience. The gameplay primarily involves navigating through empty corridors and solving puzzles to progress;<ref name=":0" /> These puzzles are predominantly environmental and memory-based, requiring players to explore and remember information to overcome obstacles.<ref name=":0" />
''Caffeine'' forgoes combat mechanics, focusing instead on an atmospheric experience. The gameplay primarily involves navigating through empty corridors and solving puzzles to progress.<ref name=":0" /> These puzzles are predominantly environmental and memory-based, requiring players to explore and remember information to overcome obstacles.<ref name=":0" />


''Caffeine'' includes lore scattered throughout the game, presented as sticky notes, audio logs, whiteboards, and more.<ref name=":0" />
''Caffeine'' includes lore scattered throughout the game, presented as sticky notes, audio logs, whiteboards, and more.<ref name=":0" />


== Development and marketing ==
== Development and marketing ==
''Caffeine'' was developed by Incandescent Imaging, an indie video game developer company. As of [[2019]], their only two releases are the first episode of ''Caffeine'' and a [[mobile game]] called ''Boxed In''.<ref>{{Cite web|url=http://incandescentimaging.net/games/|title=Games|date=2014-08-04|website=Incandescent Imaging|language=en-US|access-date=2019-05-16}}</ref> The game was developed mostly by the head of the company, Dylan Browne.<ref name=":0" /> He is the creative mind behind most of the game. The composer Adam Klingman and sound designer Jonathan Wachoru were responsible for the game's sound and music.<ref name=":0" /> Over the years preceding its release, ''Caffeine'' made appearances in [[Popular culture|popular]] video game news sites, such as ''[[IGN]]'' and ''[[Kotaku]]''. All of this led to there being some excitement surrounding the game, but it died out with a Lackluster launch of episode one and no follow-up for further episodes.<ref name=":1">{{Cite web |title=Caffeine on Steam |url=https://store.steampowered.com/app/323680/Caffeine/ |access-date=2024-02-15 |website=store.steampowered.com |language=en}}</ref>
''Caffeine'' was developed by Incandescent Imaging, an indie video game developer company. As of [[2019]], their only two releases are the first episode of ''Caffeine'' and a [[mobile game]] called ''Boxed In''.<ref>{{Cite web|url=http://incandescentimaging.net/games/|title=Games|date=2014-08-04|website=Incandescent Imaging|language=en-US|access-date=2019-05-16}}</ref> The game was developed mostly by the head of the company, Dylan Browne.<ref name=":0" /> He is the creative mind behind most of the game. The composer, Adam Klingman, and sound designer, Jonathan Wachoru, were responsible for the game's sound and music.<ref name=":0" /> Over the years preceding its release, ''Caffeine'' have made appearances in [[Popular culture|popular]] video game news sites, such as ''[[IGN]]'' and ''[[Kotaku]]''. All of this led to there being some excitement surrounding the game, but it died out with a Lackluster launch of episode one and no follow-up for further episodes.<ref name=":1">{{Cite web |title=Caffeine on Steam |url=https://store.steampowered.com/app/323680/Caffeine/ |access-date=2024-02-15 |website=store.steampowered.com |language=en}}</ref>


== Release and reception ==
== Release and reception ==

Revision as of 14:33, 16 February 2024

Caffeine
Developer(s)Incandescent Imaging
Publisher(s)Incandescent Imaging
Designer(s)Dylan Browne
EngineUnreal Engine 4
Platform(s)Microsoft Windows, OS X, Linux
Release
  • WW: 5 October 2015
Genre(s)Adventure game,Action
Mode(s)Single-player

Caffeine is an episodic first-person adventure puzzle video game created by Dylan Browne and developed by Incandescent Imaging.[1][2] The creator posted the game on Indiegogo to help crowdfund the development.[3] The game takes place on a derelict spaceship used to mine caffeine, and it is inspired by Condemned: Criminal Origins, F.E.A.R., and Doom 3.[4] Five episodes of Caffeine were intended for release on Microsoft Windows, OS X, and Linux on 5 October 2015, though it has yet to release any episodes after the first.

Story and gameplay

Caffeine is set in a universe where Earth has depleted its caffeine resources, prompting major corporations to invest in space mining expeditions for this coveted substance.[5] Players assume the role of a young boy with a severe caffeine addiction aboard one of these mining ships.[5] Waking up with no recollection of his presence on the vessel, the protagonist begins exploring.[5] The boy runs into multiple characters throughout his journey on the mostly abandoned ship.[5] The solitude and sound design contribute to a horror experience.[5]

Caffeine forgoes combat mechanics, focusing instead on an atmospheric experience. The gameplay primarily involves navigating through empty corridors and solving puzzles to progress.[5] These puzzles are predominantly environmental and memory-based, requiring players to explore and remember information to overcome obstacles.[5]

Caffeine includes lore scattered throughout the game, presented as sticky notes, audio logs, whiteboards, and more.[5]

Development and marketing

Caffeine was developed by Incandescent Imaging, an indie video game developer company. As of 2019, their only two releases are the first episode of Caffeine and a mobile game called Boxed In.[6] The game was developed mostly by the head of the company, Dylan Browne.[5] He is the creative mind behind most of the game. The composer, Adam Klingman, and sound designer, Jonathan Wachoru, were responsible for the game's sound and music.[5] Over the years preceding its release, Caffeine have made appearances in popular video game news sites, such as IGN and Kotaku. All of this led to there being some excitement surrounding the game, but it died out with a Lackluster launch of episode one and no follow-up for further episodes.[7]

Release and reception

Caffeine was released on October 5, 2015, on Steam for PC players, as well as being playable on many virtual reality systems. The game was never released to any other system. It can be bought on a per-episode basis, or buy the season pass and receive all the episodes whenever they come out. As of 2024, there is no information on when the next episode of the game will be released.[7]

References

  1. ^ Phillips, Tom (6 May 2014). "Indie horror Caffeine recreates Alien Isolation aesthetic on a shoestring". Eurogamer. Gamer Network. Retrieved 10 August 2016.
  2. ^ "Caffeine: Episode One Review". We Go This Covered. 11 October 2015. Retrieved 5 February 2023.
  3. ^ Maiberg, Emanuel (1 April 2014). "Unreal Engine 4 sci-fi horror game Caffeine takes to Indiegogo". PC Gamer. Future US. Retrieved 10 August 2016.
  4. ^ Conditt, Jessica (24 March 2014). "Sci-fi horror aboard an abandoned caffeine-mining spaceship". Engadget. AOL Tech. Retrieved 10 August 2016.
  5. ^ a b c d e f g h i j Browne, Dylan. "CAFFEINE – A SCI-FI HORROR GAME". Incandescent Imaging. Retrieved 15 May 2019.
  6. ^ "Games". Incandescent Imaging. 4 August 2014. Retrieved 16 May 2019.
  7. ^ a b "Caffeine on Steam". store.steampowered.com. Retrieved 15 February 2024.

External links