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|platforms=PC, GNU/Linux, Macintosh
|platforms=PC, GNU/Linux, Macintosh
|minimum system requirements=800 MHz CPU, 512 MB RAM, 32 MB [[OpenGL]], compatible video card}}
|minimum system requirements=800 MHz CPU, 512 MB RAM, 32 MB [[OpenGL]], compatible video card}}
'''''Blockland''''' is a [[Multiplayer video game|multiplayer]] [[Personal computer game|computer game]] built on the [[Torque Game Engine]], in which players build using lego-like building blocks.<ref>{{cite web|url=http://play-free-online-games.com/games/blockland.html |title=Blockland - Free Multiplayer Online Games |publisher=Play Free Online Games |accessdate=2009-10-15}}</ref>. It was developed by Eric "Badspot" Hartman and was released on February 24, 2007. The game is not endorsed by, or affiliated with the [[LEGO]] brand. Although at one point, [[LEGO]] were in talks with Eric about selling Blockland.<ref name="LALM Podcast">{{Cite podcast|url=http://radio.laml.org/lamlradio-13-blockland/|title=LAMLradio #13 - Blockland|website=LALMradio|publisher=James Wadsworth|date=2008|accessyear=2009}}</ref> It was spotlighted on [[The Screen Savers]]<ref name="G4 - The Screen Savers">{{Cite web|url=http://www.g4tv.com/screensavers/episodes/3887/Pauly_Shore_Blockland_Avion.html|title=Pauly Shore, Blockland, Avion|accessdate=2007-10-11|year=2005}}</ref> February 11, 2005, drastically increasing the user base overnight. Blockland has also been featured on [[Shack News]]<ref name="Shack News">{{Cite web|url=http://www.shacknews.com/featuredarticle.x?id=654&page=2|title=The Games of IGC 07|accessdate=2008-06-05|year=2007}}</ref> November 1, 2007.
'''''Blockland''''' is a [[Multiplayer video game|multiplayer]] [[Personal computer game|computer game]] built on the [[Torque Game Engine]], in which players build using lego-like building blocks.<ref>{{cite web|url=http://play-free-online-games.com/games/blockland.html |title=Blockland - Free Multiplayer Online Games |publisher=Play Free Online Games |accessdate=2009-10-15}}</ref> Blockland has approximately 17,000 players.<ref name="%3BBlockland Stats">{{Cite web|url=http://blockland.kalphiter.com/ID/stats.php|title=Kalphiter's ID list and stats|accessdate=2009-08-03|year=2009}}</ref> It was developed by Eric "Badspot" Hartman and was released on February 24, 2007. The game is not endorsed by, or affiliated with the [[LEGO]] brand. Although at one point, [[LEGO]] were in talks with Eric about selling Blockland.<ref name="LALM Podcast">{{Cite podcast|url=http://radio.laml.org/lamlradio-13-blockland/|title=LAMLradio #13 - Blockland|website=LALMradio|publisher=James Wadsworth|date=2008|accessyear=2009}}</ref> It was spotlighted on [[The Screen Savers]]<ref name="G4 - The Screen Savers">{{Cite web|url=http://www.g4tv.com/screensavers/episodes/3887/Pauly_Shore_Blockland_Avion.html|title=Pauly Shore, Blockland, Avion|accessdate=2007-10-11|year=2005}}</ref> February 11, 2005, drastically increasing the user base overnight. Blockland has also been featured on [[Shack News]]<ref name="Shack News">{{Cite web|url=http://www.shacknews.com/featuredarticle.x?id=654&page=2|title=The Games of IGC 07|accessdate=2008-06-05|year=2007}}</ref> November 1, 2007.
==Gameplay==
==Gameplay==
Structures can be built in a [[Single-player video game|single-player]] or [[Multiplayer video game|multiplayer]] setting. Using tools in the game, a player can add effects to bricks, such as lighting, [[specularity]] and animated particles, although these are not the only effects available. The game also features a variety of vehicles players can control, weapons, saving and loading of constructions, automated construction through [[Macro (computer science)|macros]] and a mini-game system. The [[minigame]] system enables users to create configurable and self-contained game modes using options and then play in the world they create.<ref name="%3BEdge">{{Cite web|url=http://badspot.us/dumb/misc/edge.JPG|title=Edge Issue #148|accessdate=2008-06-05|year=2005}}</ref> These can range from a simple [[Deathmatch (gaming)|deathmatch]] to a zombie survival game to Capture the Flag. This system can allow players on a server to be in a minigame while the others continue to build. Any player who buys the game can create a server. A standard server is able to hold up to 32 players.<ref name="%3BChange Logs">{{Cite web|url=http://www.blockland.us/index.asp?p=changelog|title=Blockland Changelog|year=2008}}</ref>
Structures can be built in a [[Single-player video game|single-player]] or [[Multiplayer video game|multiplayer]] setting. Using tools in the game, a player can add effects to bricks, such as lighting, [[specularity]] and animated particles, although these are not the only effects available. The game also features a variety of vehicles players can control, weapons, saving and loading of constructions, automated construction through [[Macro (computer science)|macros]] and a mini-game system. The [[minigame]] system enables users to create configurable and self-contained game modes using options and then play in the world they create.<ref name="%3BEdge">{{Cite web|url=http://badspot.us/dumb/misc/edge.JPG|title=Edge Issue #148|accessdate=2008-06-05|year=2005}}</ref> These can range from a simple [[Deathmatch (gaming)|deathmatch]] to a zombie survival game to Capture the Flag. This system can allow players on a server to be in a minigame while the others continue to build. Any player who buys the game can create a server. A standard server is able to hold up to 32 players.<ref name="%3BChange Logs">{{Cite web|url=http://www.blockland.us/index.asp?p=changelog|title=Blockland Changelog|year=2008}}</ref>

Revision as of 18:27, 19 December 2009

Blockland
Blockland Title
Developer(s)Eric "Badspot" Hartman, Ben Garney
Publisher(s)Step 1 Games LLC
Designer(s)Eric "Badspot" Hartman
EngineTorque Game Engine
Platform(s)PC, GNU/Linux, Macintosh
ReleaseFebruary 24, 2007
Genre(s)Sandbox, MOG
Mode(s)Single-player, online and LAN multiplayer

Blockland is a multiplayer computer game built on the Torque Game Engine, in which players build using lego-like building blocks.[1] Blockland has approximately 17,000 players.[2] It was developed by Eric "Badspot" Hartman and was released on February 24, 2007. The game is not endorsed by, or affiliated with the LEGO brand. Although at one point, LEGO were in talks with Eric about selling Blockland.[3] It was spotlighted on The Screen Savers[4] February 11, 2005, drastically increasing the user base overnight. Blockland has also been featured on Shack News[5] November 1, 2007.

Gameplay

Structures can be built in a single-player or multiplayer setting. Using tools in the game, a player can add effects to bricks, such as lighting, specularity and animated particles, although these are not the only effects available. The game also features a variety of vehicles players can control, weapons, saving and loading of constructions, automated construction through macros and a mini-game system. The minigame system enables users to create configurable and self-contained game modes using options and then play in the world they create.[6] These can range from a simple deathmatch to a zombie survival game to Capture the Flag. This system can allow players on a server to be in a minigame while the others continue to build. Any player who buys the game can create a server. A standard server is able to hold up to 32 players.[7]


Blockland uses a trigger and event-based system to create basic interactive objects such as light switches, missile launchers, collapsing brick structures, or arcade-like games such as Pong. Players can also script triggers and events.[8] Blockland features an add-on system to aid users in managing custom content, such as weapons, vehicles, types of brick effects, player commands and game modes. With the update to v11, a new physics feature was included to create a more realistic feeling with the game. This feature comes into play when a brick is blown up or "fake killed."

There is also a forum for the game, which allows members to post topics and add-ons that enhance the gaming experience. There are also help topics to assist users to create their own content and to fix their problems with the game.

Demo

The demo version of Blockland is limited to exactly 150 bricks and offline gameplay. Players may also play on a Local Area Network (LAN) server with another person who has the full version, where the demo player is free of their brick limit. Demo builds that come with the game are under the demo brick limit and allow new players to explore some of Blockland's features. The demo version becomes the full version when a unique activation key is purchased from the Blockland website and entered into the game.

Retail

The very first version of Blockland was v0002. When it was released, it was free but had many flaws. After a while, retail was released, and the LEGO players were removed from the game after LEGO contacted Eric Hartman. LEGO offered to buy Blockland from Hartman and give him a job working on the game for at least a year. After losing contact with them for some time it never occurred. Retail has many improved features from v0002, such as brick optimization which allowed up to 128,000 bricks to be created without lag; v0002 would lag with as few as 1000 bricks.[9]

See also

References

  1. ^ "Blockland - Free Multiplayer Online Games". Play Free Online Games. Retrieved 2009-10-15.
  2. ^ "Kalphiter's ID list and stats". 2009. Retrieved 2009-08-03.
  3. ^ "LAMLradio #13 - Blockland". LALMradio (Podcast). James Wadsworth. 2008. {{cite podcast}}: Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  4. ^ "Pauly Shore, Blockland, Avion". 2005. Retrieved 2007-10-11.
  5. ^ "The Games of IGC 07". 2007. Retrieved 2008-06-05.
  6. ^ "Edge Issue #148". 2005. Retrieved 2008-06-05.
  7. ^ "Blockland Changelog". 2008.
  8. ^ "Blockland Events Demo". 2008.
  9. ^ "Info on Hartman's contact with LEGO". 2006.

External links