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Comanche 4

From Wikipedia, the free encyclopedia
Comanche 4
Developer(s)NovaLogic
Publisher(s)NovaLogic
SeriesComanche
Platform(s)Windows
Release
  • NA: November 2001
  • EU: December 2001
Genre(s)Combat flight simulation
Mode(s)Single-player, multiplayer

Comanche 4 is a video game developed and published by NovaLogic for Windows in 2001.

Gameplay

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Comanche 4 is a game in which the player can pilot the Comanche RAH-66.[1]

Reception

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Computer Gaming World's Jeff Lackey summarized the game as: "A standard but well-done shoot-'em-up action/arcade game."[3]

GameSpot's Bruce Geryk said that "Whether or not you like your flight sims to be in any way realistic, Comanche 4 does a good job of disguising the fact that you're playing a flying version of Serious Sam. The excellent graphical effects, nonstop action, and nominal helicopter content make this a great game to fire up for a while just as a change of pace. Comanche 4 is a good time in small doses, and while you'll quickly get tired of the homogenous gameplay, you'll probably end up jumping back in sooner than you think. That is, if you like to see stuff blow up."[5]

GameSpy's Alan Lackey summarized that: "NovaLogic has successfully blended the fast-paced characteristics of the action game with the technical nature of the flight sim in Comanche 4. Throw in some amazing graphics and entertaining mission design and you have a fun, action-packed title that should appeal to trigger-happy pilots everywhere."[6]

IGN's Ivan Sulic approved the change of graphics engine: "One thing which can be of no dispute is that the switch from a voxel-based rendering engine to one of next-generation powered polygonal bliss is welcome beyond measure. When played on the GeForce 3s and Radeon 8500s the game demands and deserves, Comanche shines with a technically brilliant, realistic, yet polished aesthetic sheen that immediately catapults it to the upper echelons of the PC market in terms of graphical splendor. Gone are poorly developed unrecognizable assemblages of voxels, and in are excessive polygon counts, meticulous detail, sharp texturing, and jaw dropping particle effects.".[1]

See also

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References

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  1. ^ a b c Sulic, Ivan (26 November 2001). "Comanche 4". IGN. Ziff Davis. Archived from the original on 21 February 2002. Retrieved 19 January 2023.
  2. ^ "Comanche 4 for PC". GameRankings. CBS Interactive. Archived from the original on 6 December 2019. Retrieved 19 January 2023.
  3. ^ a b Lackey, Jeff (March 2002). "Comanche 4 - Rambo in a chopper". Computer Gaming World. No. 212. Ziff Davis. p. 91.
  4. ^ "SIKORSKY WAS A GENIUS". Game Informer. Archived from the original on 24 September 2004.
  5. ^ a b Geryk, Bruce (4 December 2001). "Comanche 4 Review". GameSpot. Fandom. Archived from the original on 7 December 2001. Retrieved 19 January 2023.
  6. ^ a b Lackey, Alan. "Comanche 4 (PC)". GameSpy. IGN Entertainment. Archived from the original on 5 February 2002. Retrieved 19 January 2023.
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