Ganbare Goemon: Mononoke Dōchū Tobidase Nabe-Bugyō!
Ganbare Goemon: Mononoke Dōchū Tobidase Nabe-Bugyō! (がんばれゴエモン〜もののけ
Ganbare Goemon: Mononoke Dōchū Tobidase Nabe-Bugyō! | |
---|---|
![]() | |
Developer(s) | KCEK |
Publisher(s) | Konami |
Director(s) | Kōji Horie |
Producer(s) | Shigeharu Umezaki Etsunobu Ebisu |
Designer(s) | Kazuhiro Namba Kiyoko Kanaji |
Composer(s) | Sōtarō Tojima Takeshi Iwakiri |
Series | Ganbare Goemon |
Platform(s) | Game Boy Color |
Release |
|
Genre(s) | Role-playing game |
Mode(s) | Single-player |
Gameplay
[edit]The gameplay is similar to the other RPGs in the series, in which the player controls their party from an overhead map and explores each area getting quests and items in order to advance the main plot. While they control a party, combat is strictly one-on-one, as the game attempts to join the Pokémon craze with "dueling" combat between individual monsters. Additionally, the player can capture and train the monsters they defeat, and even upgrade them or merge them with other creatures to obtain additional powers. The game can also connect with the similarly-themed Mononoke Sugoroku for the N64, in order to transfer and exchange monsters between both titles.
References
[edit]- ^ がんばれゴエモン 〜もののけ
道中 飛 び出 せ鍋 奉行 !〜. Famitsu (in Japanese). Retrieved 3 May 2013.発売 日 : 1999年 12月16日