Portal:Amiga
The Amiga Portal
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 16/32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. These systems include the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS.
The Amiga 1000 was released in July 1985, but production problems kept it from becoming widely available until early 1986, though a "few" were sold before Christmas 1985. The best-selling model, the Amiga 500, was introduced in 1987 along with the more expandable Amiga 2000. The Amiga 3000 was introduced in 1990, followed by the Amiga 500 Plus, and Amiga 600 in March 1992. Finally, the Amiga 1200 and Amiga 4000 were released in late 1992. Estimates of Amiga sales figures vary, with several older sources presenting values between 4.85 (purely Commodore Amiga sales) and 5.29 million (including Escom sales).
While early advertisements cast the computer as an all-purpose business machine, especially when outfitted with the Sidecar IBM PC compatibility add-on, the Amiga was most commercially successful as a home computer, with a wide range of games and creative software. It also found a niche in video production with the Video Toaster hardware and software, and Amiga's audio hardware made it a popular platform for music tracker software. The processor and memory capacity enabled 3D rendering packages, including LightWave 3D, Imagine, and Traces, a predecessor to Blender.
Poor marketing and the failure of later models to repeat the technological advances of the first systems resulted in Commodore quickly losing market share to the rapidly dropping prices of IBM PC compatibles (which gained 256 color graphics in 1987), as well as the fourth generation of video game consoles. Commodore ultimately went bankrupt in April 1994 after a version of the Amiga packaged as a game console, the Amiga CD32, failed in the marketplace. Escom of Germany, who acquired Commodore properties, continued developing the Amiga line for just under two more years until itself went bankrupt. Since the demise of Commodore and Escom, various groups have marketed successors to the original Amiga line, including Eyetech, ACube Systems Srl and A-EON Technology who have produced AmigaOne computers since the 2000s. AmigaOS has influenced replacements, clones, and compatible systems such as MorphOS and AROS. Currently Belgian company Hyperion Entertainment maintains and develops AmigaOS 4, which is an official and direct descendant of AmigaOS 3.1 – the last system made by Commodore for the original Amiga computers. (Full article...)
Selected article
Grapevine was a disk magazine for the Commodore Amiga published by the demo scene group LSD. The first eight issues each came on a single floppy disk, but as the magazine became more popular and more articles were submitted by its readers, it required two to three disks per issue after that point. The editor of Grapevine was known as Parasite, later PaZZa/LSD. The magazine was originally coded by Monty Python, and then re-coded with a mouse driven interface later in the series by Shagratt.
Grapevine existed at a time when Internet use was not widespread in its native UK or abroad, and hence editions of the magazine were hotly traded amongst the demo scene. LSD sent out hundreds of floppy disk copies on each release, and most PD libraries at the time were keen to include the latest issues as soon as they were released. As a result of this, 17Bit PD library cut a deal with PaZZa to ensure distribution at a fair price, they were "paid" a box of 50 floppy disks per issue for this, which were used by LSD for file distribution (the days before modems for many people). (Full article...)
Selected biography
He started work at Commodore in 1983 as an engineer under Bil Herd. His first project was to help complete the TED systems comprising Plus/4, C16 and more. After completing the Commodore 128 Bil Herd left the company and Dave Haynie was promoted to chief engineer in the low-end group. After Commodore acquired Amiga, Dave Haynie ended up primary engineer on the expandable A2000 computer. Later, he joined Bob Welland on the A2620 CPU module, and launched the follow-up A2630 the year thereafter. These were delivered in the A2500/20 (1989) and A2500/30 (1989). In 1989 he started designing the Zorro III expansion bus architecture, and in 1990, with Greg Berlin, Hedley Davis, Jeff Boyer, and Scott Hood, created the Amiga 3000. (Full article...)
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