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Super Mario 3D All-Stars

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Super Mario 3D All-Stars
The icon art shows three games from the Super Mario series: Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy.
Developer(s)Nintendo
Publisher(s)Nintendo
Producer(s)Kenta Motokura[1]
SeriesSuper Mario
Platform(s)Nintendo Switch
ReleaseSeptember 18, 2020
Genre(s)Platform, compilation
Mode(s)Single-player, multiplayer

Super Mario 3D All-Stars[a] is a 2020 compilation of platform games for the Nintendo Switch. It commemorates the 35th anniversary of Nintendo's Super Mario franchise, with high-definition ports of Super Mario 64 (1996), Super Mario Sunshine (2002), and Super Mario Galaxy (2007).

The compilation was released on September 18, 2020. It received generally favorable reviews, with praise directed towards its technical improvements, controls, and the games themselves, but criticism for its presentation, lack of additional content, and limited time release.

Content

The compilation includes high-definition ports of the first three 3D platformers in the Super Mario series: Super Mario 64 (1996) (the Shindō version), Super Mario Sunshine (2002), and Super Mario Galaxy (2007).[2][3] The ports were accomplished through emulation of the old consoles.[3] The three games support Joy-Con controls with rumble function, and are displayed at higher resolutions, such as Sunshine running in a 16:9 aspect ratio.[4] Both Sunshine and Galaxy are displayed in 1080p in TV Mode and 720p in Handheld Mode, while 64 is displayed in 720p in both modes in a 4:3 aspect ratio.[5]

Sunshine does not natively support the GameCube controller on the Nintendo Switch. When originally released on the GameCube, Sunshine used the GameCube controller's analog triggers (which Switch controllers do not have) to regulate F.L.U.D.D.'s water pressure.[6] For the collection, F.L.U.D.D. is controlled with the right bumper for precision aiming while standing still, while using the right trigger "is akin to pulling the GameCube's analog trigger to about the three-quarters mark".[2] Galaxy features optional Joy-Con controls that imitate the motion controlled-pointing of the Wii Remote,[7] with Mario's spin ability remapped to the Y button.[8] In Handheld Mode, players can use the touch screen in lieu of the pointer.[9] To play Galaxy's cooperative gameplay mode in handheld mode, a secondary Joy-Con is needed.[10]

The compilation also features a music player mode, which compiles the entire original soundtracks of all three games—a total of 175 tracks.[3] The music can be played when the screen is turned off.[7][11]

Development

Super Mario 3D All-Stars was developed and published by Nintendo to commemorate the 35th anniversary of the original Super Mario Bros. (1985).[12] According to Eurogamer, Nintendo referred to the compilation as Super Mario All-Stars 2 internally.[13] Nintendo's goal was to retain the included games' "original design and spirit" with updates to the resolutions and controls. According to Kenta Motokura, the project's producer, the developers interviewed the games' original staff to learn of each's importance.[12]

The collection was first reported by Video Games Chronicle in March 2020,[14] and corroborated by other outlets.[15][16][17] According to these reports, Nintendo planned to announce it during a Mario-themed presentation at E3 2020, but this was canceled due to the COVID-19 pandemic.[15][14][18] Nintendo announced the collection in a special Nintendo Direct for the 35th anniversary on September 3, 2020. The collection was released on September 18, 2020. It will only be available for a limited time, both physically and digitally, through March 31, 2021.[19]

Reception

Critical response

According to the review aggregating website Metacritic, Super Mario 3D All-Stars received "generally favorable reviews".[20] Critics generally agreed that the games themselves remained enjoyable, but were divided over the presentation, which received criticism for its simplistic nature and lack of additional features, most notably the absence of Super Mario Galaxy 2 (2010).[29][30][31]

Ian Walker from Kotaku said the port of 64 "hasn't introduced any obviously unfortunate consequences" and even fixed some "occasional performance dips" from the original, and that the controls for the game worked well on the Switch. For Sunshine, he felt the adjusted controls would affect anyone playing who had muscle memory from the original and that the visuals stuttered somewhat late in the game. For Galaxy, Walker was thankful some of the motion-based controls were remapped to controller buttons, but added some of the areas that still required the motion controls were still problematic as they were on the Wii.[2] IGN's Zachary Ryan was "a little bit disappointed in the lack of effort Nintendo has put into" the collection, when compared to the "major overhauls" done for the games in Super Mario All-Stars, and noted the use of emulation to present the three games helped explain "a lot about the lack of upgrades" in each. For 64, Ryan felt the upscaling made the game look the nicest it ever had, and called the controls "still super tight" and "right at home on a Pro Controller or Joy-Con", despite the x-axis camera controls being inverted. He did wish Nintendo had added "some quality-of-life upgrades", feeling players experiencing the game for the first time "might find it somewhat inaccessible". Sunshine was still a fantastic looking game and commended the controls still remaining fluid, though Ryan experienced some slowdown in certain moments. Finally, Ryan felt upscaling Galaxy made it "a fully realized version" of the game and praised the updated control options, adding the handheld mode configuration, while "not the most ideal way to play", still worked.[3]

Sales

By September 7, pre-orders for Super Mario 3D All-Stars made it the second-bestselling game of 2020 on Amazon US, behind Animal Crossing: New Horizons.[32][33] Scalpers resold pre-orders on websites such as eBay, going as high as US$265.[34] UK online retailer Base.com was forced to cancel all of their customer's pre-orders because their allocation of physical games was less than expected, compared to the number of pre-orders received. They added that Nintendo and their UK distributors were "unable to give... any reassurance" that more copies would be made available to them through the on-sale period.[35]

Notes

  1. ^ Known in Japan as Super Mario 3D Collection (スーパーマリオ3Dコレクション, Sūpā Mario 3D Korekushon)
  2. ^ Based on 59 reviews.[20]

References

  1. ^ Liao, Shannon (September 14, 2020). "The surprising reason Nintendo made Super Mario a plumber 35 years ago". CNN Business. Retrieved September 17, 2020.
  2. ^ a b c Walker, Ian (September 16, 2020). "Super Mario 3D All-Stars: The Kotaku Review". Kotaku. Retrieved September 16, 2020.
  3. ^ a b c d Ryan, Zachary (September 16, 2020). "Super Mario 3D All-Stars Port Analysis". IGN. Retrieved September 17, 2020.
  4. ^ Jordan Rudek (September 3, 2020). "Super Mario 3D All Stars Brings Platforming Goodness to Switch". Nintendo World Report. Archived from the original on September 15, 2020. Retrieved September 4, 2020.
  5. ^ Liam Doolan (September 4, 2020). "Here's The Resolution Of Each Game In Super Mario 3D All-Stars". Nintendo Life. Archived from the original on September 15, 2020. Retrieved September 4, 2020.
  6. ^ Wales, Matt (September 5, 2020). "Here's which Mario Galaxy motion control features are available in Switch's various forms". Eurogamer. Archived from the original on September 15, 2020. Retrieved September 7, 2020.
  7. ^ a b Bankhurst, Adam (September 3, 2020). "Super Mario 3D All-Stars Announced for Switch, Includes Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy". IGN. Archived from the original on September 15, 2020. Retrieved September 3, 2020.
  8. ^ Walker, Ian (September 9, 2020). "Super Mario Galaxy's Spin Won't Be As Annoying In Super Mario 3D All-Stars". Kotaku. Archived from the original on September 15, 2020. Retrieved September 9, 2020.
  9. ^ Matt Wales (September 5, 2020). "Here's which Mario Galaxy motion control features are available in Switch's various forms". Eurogamer. Archived from the original on September 15, 2020. Retrieved September 5, 2020.
  10. ^ Tom Phillips (September 3, 2020). "Nintendo confirms Mario 64, Sunshine, Galaxy remasters for Nintendo Switch". Eurogamer. Archived from the original on September 15, 2020. Retrieved September 3, 2020.
  11. ^ Andy Robinson (September 3, 2020). "Super Mario 3D All-Stars has finally been revealed for Nintendo Switch". Video Game Chronicles. Archived from the original on September 15, 2020. Retrieved September 3, 2020.
  12. ^ a b Park, Gene (September 14, 2020). "Mario makers reflect on 35 years and the evolution of gaming's most iconic jump". The Washington Post. Retrieved September 17, 2020.
  13. ^ Phillips, Tom (March 31, 2020). "More details emerge on Nintendo's Mario remasters". Eurogamer. Archived from the original on September 15, 2020. Retrieved March 31, 2020.
  14. ^ a b Robinson, Andy (March 30, 2020). "Nintendo has big plans for Super Mario Bros.' 35th anniversary". Video Games Chronicle. Archived from the original on September 15, 2020. Retrieved March 31, 2020.
  15. ^ a b Brugg, Jeff (March 30, 2020). "Nintendo is making 3D Mario remasters for his 35th anniversary". VentureBeat. Archived from the original on September 15, 2020. Retrieved March 31, 2020.
  16. ^ Romano, Sal (March 30, 2020). "Rumor: Super Mario back catalog and several other Mario titles coming to Switch in 2020 [Update 2]". Gematsu. Archived from the original on September 15, 2020. Retrieved March 31, 2020.
  17. ^ Phillips, Tom (March 30, 2020). "Sources: Nintendo Switch 2020 line-up dominated by Mario games old and new". Eurogamer. Archived from the original on September 15, 2020. Retrieved March 31, 2020.
  18. ^ Robinson, Andy (March 31, 2020). "More details emerge on Mario Switch remasters". Video Games Chronicle. Archived from the original on September 15, 2020. Retrieved March 31, 2020.
  19. ^ McWhertor, Michael (September 3, 2020). "Nintendo bringing Super Mario 64, Sunshine, and Galaxy to Switch". Polygon. Archived from the original on September 15, 2020. Retrieved September 3, 2020.
  20. ^ a b c "SUPER MARIO 3D ALL-STARS Switch". Metacritic. Retrieved September 16, 2020.
  21. ^ Chris Carter (September 16, 2020). "Review: Super Mario 3D All-Stars". Destructoid. Retrieved September 16, 2020.
  22. ^ Kevin Knezevic (September 16, 2020). "Super Mario 3D All-Stars Review – Hey Now, You're An All-Star". GameSpot. Retrieved September 16, 2020.
  23. ^ Sam Loveridge (September 16, 2020). "SUPER MARIO 3D ALL-STARS REVIEW: "A CELEBRATION OF SOME OF MARIO'S GREATEST ACHIEVEMENTS"". GamesRadar+. Retrieved September 16, 2020.
  24. ^ Indee (September 16, 2020). "Test : Super Mario 3D All-Stars : Trois jeux cultes pour un remaster très scolaire". Jeuxvideo.com. Retrieved September 16, 2020.
  25. ^ Chris Scullion (September 16, 2020). "Super Mario 3D All-Stars Review (Switch)". Nintendo Life. Retrieved September 16, 2020.
  26. ^ Rairdin, John; Ronaghan, Neal; Rudek, Jordan (September 16, 2020). "Super Mario 3D All-Stars (Switch) Review". Nintendo World Report. Retrieved September 16, 2020.
  27. ^ Nadia Oxford (September 16, 2020). "Super Mario 3D All-Stars Review: Familiar Roads Still Lead to the Stars". USGamer. Retrieved September 16, 2020.
  28. ^ Super Mario 3D All-Stars review: a bare bones wrapper around three stone-cold classics (September 16, 2020). "Super Mario 3D All-Stars review: a bare bones wrapper around three stone-cold classics". VG247. Retrieved September 16, 2020.{{cite web}}: CS1 maint: numeric names: authors list (link)
  29. ^ Chris Scullion (September 16, 2020). "Super Mario 3D All-Stars Review (Switch)". Nintendo Life. Retrieved September 16, 2020.
  30. ^ Chris Carter (September 16, 2020). "Review: Super Mario 3D All-Stars". Destructoid. Retrieved September 16, 2020.
  31. ^ "Super Mario 3D All-Stars review: a bare bones wrapper around three stone-cold classics". VG247. September 16, 2020. Retrieved September 16, 2020.
  32. ^ Ryan Craddock (September 7, 2020). "It's Not Out Yet, But Super Mario 3D All-Stars Is Already 2020's Second Best-Selling Game On Amazon". Nintendo Life. Archived from the original on September 15, 2020. Retrieved September 8, 2020.
  33. ^ Aernout van de Velde (September 7, 2020). "Super Mario 3D All-Stars Already Outsold All 2020 Game Sales on Amazon Except Animal Crossing: New Horizons". Wccftech. Archived from the original on September 15, 2020. Retrieved September 8, 2020.
  34. ^ Vikki Blake (September 6, 2020). "Scalpers are selling preorders of Super Mario 3D All-Stars for up to £200". Eurogamer. Archived from the original on September 15, 2020. Retrieved September 8, 2020.
  35. ^ Wesley Yin-Poole (September 12, 2020). "UK retailer cancels all Super Mario 3D All-Stars pre-orders, blames Nintendo's "woefully short" allocation". Eurogamer. Archived from the original on September 15, 2020. Retrieved September 14, 2020.