in-game: difference between revisions
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{{en-adj|-|head=[[in]]-[[game]]}} |
{{en-adj|-|head=[[in]]-[[game]]}} |
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# {{lb|en|gaming}} Within an essential |
# {{lb|en|gaming}} Within an essential part of [[video game]], not indcluding the character selection. |
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#* {{quote-text|en|year=2016|author=Patrick Aievoli|title=Veal: The Rise of Generation Interactive|page=41 |
#* {{quote-text|en|year=2016|author=Patrick Aievoli|title=Veal: The Rise of Generation Interactive|page=41 |
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|passage=Shameless '''in-game''' purchases aimed at kids have been in the news recently.}} |
|passage=Shameless '''in-game''' purchases aimed at kids have been in the news recently.}} |
Revision as of 21:34, 8 November 2023
English
Pronunciation
- Lua error in Module:parameters at line 360: Parameter 1 should be a valid language or etymology language code; the value "UK" is not valid. See WT:LOL and WT:LOL/E. IPA(key): /ɪŋɡeɪm/, /ɪnɡeɪm/
Adjective
in-game (not comparable)
- (gaming) Within an essential part of video game, not indcluding the character selection.
- 2016, Patrick Aievoli, Veal: The Rise of Generation Interactive, page 41:
- Shameless in-game purchases aimed at kids have been in the news recently.
- 2017, Alyssa Aska, Introduction to the Study of Video Game Music, page 79:
- Interactive in-game music is also present in another sandbox game, Minecraft, as the player can change what music they play on a jukebox. These in-game musical activities can also present as very small mini-games or components on larger quests […]