in-game: difference between revisions

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{{en-adj|-|head=[[in]]-[[game]]}}
{{en-adj|-|head=[[in]]-[[game]]}}


# {{lb|en|gaming}} Within an essential and virtual part of a [[video game]].
# {{lb|en|gaming}} Within an essential part of [[video game]], not indcluding the character selection.
#* {{quote-text|en|year=2016|author=Patrick Aievoli|title=Veal: The Rise of Generation Interactive|page=41
#* {{quote-text|en|year=2016|author=Patrick Aievoli|title=Veal: The Rise of Generation Interactive|page=41
|passage=Shameless '''in-game''' purchases aimed at kids have been in the news recently.}}
|passage=Shameless '''in-game''' purchases aimed at kids have been in the news recently.}}

Revision as of 21:34, 8 November 2023

English

Pronunciation

  • Lua error in Module:parameters at line 360: Parameter 1 should be a valid language or etymology language code; the value "UK" is not valid. See WT:LOL and WT:LOL/E. IPA(key): /ɪŋɡeɪm/, /ɪnɡeɪm/

Adjective

in-game (not comparable)

  1. (gaming) Within an essential part of video game, not indcluding the character selection.
    • 2016, Patrick Aievoli, Veal: The Rise of Generation Interactive, page 41:
      Shameless in-game purchases aimed at kids have been in the news recently.
    • 2017, Alyssa Aska, Introduction to the Study of Video Game Music, page 79:
      Interactive in-game music is also present in another sandbox game, Minecraft, as the player can change what music they play on a jukebox. These in-game musical activities can also present as very small mini-games or components on larger quests []

Anagrams