Stars
Nim bindings for Erin Catto's Box2D physics engine.
planetis-m / mimalloc_nim
Forked from Tail-Wag-Games/mimalloc_nimA drop-in solution to use mimalloc in Nim with ARC/ORC
Tiny Polygon Partitioning and Triangulation Library
stb single-file public domain libraries for C/C++
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
Simulates a monitor (vsyncs and timing) so you can test various game loop timings to see how many missed or double frames your timing control method has
daslang - high-performance statically strong typed scripting language
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
A fast, ergonomic and portable tensor library in Nim with a deep learning focus for CPU, GPU and embedded devices via OpenMP, Cuda and OpenCL backends
Lightweight, cross-platform & full-featured shader IDE
A single-header ANSI C immediate mode cross-platform GUI library
Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that can seamlessly function on both web and mobile platforms. Th…
💬 Portable GUI dialogs library, C++11, single-header
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Flexible, extensible, and scalable video game matchmaking.
Lightweight, multi-platform, data-oriented game engine.