This is the first open game project using Unity DOTS. It was used to validate new features and improvements in Latios Framework up to version 0.4 and still serves as an example project and compatibility validation. A version of the framework is included as an embedded package.
The Unity version is currently 6000.0.23f1
Feel free to clone, play with, and customize this game however you like! There are many features exposed in the project but not used in the release version of the game. Feel free to send me your custom versions. I would love to try them out!
You can download a binary version of the game here: https://dreaming381.itch.io/lsss
The entry scene is called Title and Menu in the Scenes folder. From there you will be able to enter playmode. The game will use a gamepad as input if a gamepad is detected. Otherwise it will fall back to mouse and keyboard controls.
All assets in the game can be modified either directly in Unity (free UPM package tools count) or via text editors. No other tools should be required. Currently, meshes are procedurally generated from built-in primitives. All texturing is done procedurally using ShaderGraph. Sound Effects are generated from USFXR.
In stark contrast to my usual style, I have no intention to establish any significant lore or storyline. However, feel free to contribute your own! The contributions in the 0.3 version were amazing and I hope to see more!
Contributions are welcome, and I will monitor for them and ensure they are integrated smoothly. No programming skills are required to help.
Please note that I primarily developed this game to help facilitate development of new Latios Framework features. As the Latios Framework feature set has matured beyond what this game required, I have very little motivation to develop new gameplay features. But if you want to add new features, by all means go for it! I still keep the project up to date, and it serves as an excellent tool for detecting regressions.
If you have questions or would like to be involved in this or other open projects, join the Discord.
The easiest way to contribute is to design prefabs, shader graphs, and scenes. Have a look at the existing Mission scenes to understand how the scenes and prefabs can be put together. A fun starting place is to try and create a custom faction with its own kind of ships.
There are a few originally planned aspects not present in these scenes:
- A secondary spawning world where spawned ships fly through the wormhole effect to enter the space battle
- Asteroid fields
- Space stations (provide spatial reference and interconnected hangars for interior combat)
- Lighting
Although I would much prefer people help out with design, there are a few code aspects people can dare try to contribute to:
- Editor Tools (I suck at writing these. If you don't suck at them, I envy your skills!)
- Advanced AI (I have a basic AI in place which I will continue to develop. However, a faction could use a different AI instead. The only requirement to an AI is it needs to write to `ShipDesiredActions`. Feel free to add any components, systems, and authoring tools to get the job done.)
I prefer a linear history in master using rebase. Make sure your pull requests don't contain merge commits. If you aren’t a git guru, just let me know and I can clean up your branch for you.
This project is licensed under the MIT license.
This project includes an embedded version of the Latios Framework which is licensed under the Unity Companion License as a derivative work: https://github.com/Dreaming381/Latios-Framework/blob/master/LICENSE.md
This project includes USFXR via UPM which is licensed under Apache License 2.0.