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I'm an AI Engineer at SRG SSR, responsible for designing, implementing, and optimizing cutting-edge AI solutions to address complex challenges across various domains (R&D).
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I graduated with a MSc Data Science at EPFL (Ecole polytechnique fédérale de Lausanne ). I got my Bachelor's degree in Engineering of Computing Systems🎓 at Politecnico di Milano , but I was born and raised in the oldest republic of the world, San Marino !
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I use my GitHub profile as a projects portfolio, hence all the repositories I have are projects that I personally worked on and coded, either alone or in wonderful teams👥.
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I work on and love AI (Data Science, Machine Learning, Deep Learning, Generative AI), especially applied to my main areas of interest and passions: Computer Vision🤖, Computer Graphics💻, Virtual Reality🥽, Game Development🕹️, Music🎸 and Art🎨.
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SRG SSR
- Geneva
- https://eliafantini.github.io/Portfolio/
- in/-elia-fantini
Highlights
- Pro
Pinned Loading
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PICTO-Automating-Video-Thumbnails-Selection
PICTO-Automating-Video-Thumbnails-Selection PublicMSc Data Science Thesis: Automating Video Thumbnails Selection and Generation with Multimodal and Multistage Analysis. A comprehensive AI approach for selecting varied engaging thumbnails for VOD S…
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RocketMan-a-VR-videogame-created-with-Unity
RocketMan-a-VR-videogame-created-with-Unity PublicA Virtual-Reality "escape-room-like" videogame for Oculus Quest, developed with Unity Engine using only the basic Oculus Framework. Game awarded as best game of the course ( year 2021/2022)
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Master-of-Renaissance-A-java-online-multiplayer-board-game
Master-of-Renaissance-A-java-online-multiplayer-board-game PublicForked from elisabettafedele/ing-sw-2021-Berzoini-Fantini-Fedele
An online multiplayer board game coded in java, playable both on a javaFX GUI or on CLI, with many server features to make it robust to connection problems.
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Q-NIM-ai-learns-to-play-Nim-using-standard-and-deep-Q-Learning
Q-NIM-ai-learns-to-play-Nim-using-standard-and-deep-Q-Learning PublicReinforcement Learning: Q-Learning and Deep Q-Learning to train artificial agents that can play the famous game of Nim.
Jupyter Notebook 2
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2D-Priors-for-3D-human-reconstruction
2D-Priors-for-3D-human-reconstruction PublicPotential of 2D Priors for Improving Robustness of Ill-Posed 3D Reconstruction
If the problem persists, check the GitHub status page or contact support.