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OlafHaag (Olaf Haag) · GitHub
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OlafHaag/README.md

Hi there 👋

  • 💼 I’m currently working on Ready Player Me as a technical artist.
  • 🧐 My experience is with developing tools, automation/pipeline, proceduralism, motion capture
  • 📫 How to reach me: LinkedIn, twitter, e-mail
  • 🎨 My art stuff: artstation, deviantArt
  • ⚡ My further insterests are: Psychology (since I'm also a Dipl. Psychologist), Statistics, Machine Learning, Open Science

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  1. VectorFields VectorFields Public

    Scripts to create vector fields and flow maps that can be used in Unreal Engine 4 or Unity 3D for particle VFX.

    Python 143 20

  2. AvatarComponentCombinations AvatarComponentCombinations Public

    Blender add-on for re-combining rigged body-parts/clothing (avatar components) to full-body sets.

    Python 6 1

  3. MoBu-AnimationLayersManager MoBu-AnimationLayersManager Public

    Copy/Paste Animation Layers between takes, rename, delete, set weights, etc.

    Python 8 1

  4. bvh-toolbox bvh-toolbox Public

    Scripts for manipulating and converting BVH files.

    Python 91 16

  5. substance-mipmaps-exporter substance-mipmaps-exporter Public

    Substance Designer Plugin to export custom mipmaps.

    Python 13 2

  6. NeuroPsyResearchApp NeuroPsyResearchApp Public

    A mobile app for research into uncontrolled manifold analysis.

    Python 2