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GitHub - QmelZ/hackustry: Hackustry mod for Mindustry.
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Hackustry

First Mindustry cheat mod ever made.

Some clarifications

At this point this mod isn't really a cheat mod anymore. it has became a large testing and utility mod (with a messy codebase). you still can cheat using it, and cheating isn't always bad, and it was known as the cheat mod before which is the reason i'm labeling it "cheat mod" here. also i'll port this mod to groovy because javascript will be getting limited again in mindustry 7.0. i feel like it. (also js got unlimited again)

Features

Finished

  • Hackusated Conveyors (ported from v1)
  • Hackusated Walls (ported from v2)
  • OP Turrets (from v3)
  • Removed reconstructor costs (from v3)
  • Cursed Mode (v3)
  • Power Source Fix (v3)
  • Launch Anywhere
  • Discord Rich Presence
  • Informative Title Bar
  • Content Menu
    • Change build visibility of blocks (from v3)
    • Lock/Unlock/Temporarily Unlock content (from v3)
    • Change some stats
  • World Options Menu
    • Change some common world options (e.g infiniteResources, editor, canGameOver...)
    • Change unit cap (improved from v3)
  • Transform Menu
    • Transform into any unit you want
  • New Configuration UI
    • Hackustry settings button that opens the UI where everything is controlled from
    • Features stay upon game restarts
    • Import/Export configuration

In Progress/Not Happening

  • Account System
    • Save names and UUID to quickly swap between
    • Possibly save unlocks/saves/features
    • In progress (probably will be in the groovy version)
  • Unit Factory
    • no, already added in v7
  • Port to Groovy
    • in progress (definitely happening)
    • will improve code quality
    • will also fix the code being too messy
    • groovy closures are amazing
  • Add Bundle Support
    • translatable cheats wow
    • i mean it would help
    • most likely with the groovy version

Credits