Lists (12)
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🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Language Server for WGSL (WebGPU Shading Language)
HLSL / GLSL / WGSL linting extension for vscode
A Rust framework for building Minecraft servers.
Fast serde serializer and deserializer for Minecraft's NBT and Anvil formats
Demo(outdated): https://www.youtube.com/watch?v=LxfDmF0HxSg
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
bsdiff and bspatch are libraries for building and applying patches to binary files.
An F-Droid client with modern UI and an arsenal of extra features.
AMD TrueAudio Next is a software development kit for GPU accelerated audio signal processing
A fast branchless stable quicksort / mergesort hybrid that is highly adaptive.
Polygon Clipping and Offsetting - C++, C# and Delphi
Speex audio processing library - THIS IS A MIRROR, DEVELOPMENT HAPPENS AT https://gitlab.xiph.org/xiph/speexdsp
free and open source voxel art tools - editor, thumbnailer and format converter
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
Procedural Hydrology / River / Lake Simulation
Audio playback and capture library written in C, in a single source file.
A fast, practical GPU rasterizer for fonts and vector graphics
The rewrite of Wasmcraft. Converts arbitrary WebAssembly into a Minecraft Java Edition datapack.
Multi-threaded, CPU-based vector graphics rasterizer.