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Microsoft
- Prague, Czech Republic
Highlights
Stars
π» Bear necessities for state management in React
Behavior Trees Library in C++. Batteries included.
Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
An annotation tool that allows you to draw notes into your scene view. This was created with the intention of erasing the time waisted making screen shots and annotating that.
The tool can be used to add multiple animations to a single character and blend all of them into a single animation file.
A tiling window manager for macOS based on binary space partitioning
Use AWS API Gateway as if it were a lightweight JavaScript web server
Create chat bots for Facebook Messenger, Slack, Amazon Alexa, Skype, Telegram, Viber, Line, GroupMe, Kik and Twilio and deploy to AWS Lambda in minutes
Botticelli is an open-source .NET Core framework for building your own universal chatbots integrated with databases, queue brokers, speech engines and AI engines (such as Gpt-j and ChatGPT).
Repository for the Endless Runner Game Sample (Trash Dash)
A fast react-native SQLite library built using JSI
Headless TypeScript ORM with a head. Runs on Node, Bun and Deno. Lives on the Edge and yes, it's a JavaScript ORM too π
Interact with your documents using the power of GPT, 100% privately, no data leaks
Load MDX content from anywhere
Full CSS support for JSX without compromises
Functional utility library - modern, simple, typed, powerful
A library that implements the Abstract & Compose design pattern, write you API or web service on any framework -- then switch.
Custom elements (web components) for making audio and video player controls that look great in your website or app.
Property based testing framework for JavaScript (like QuickCheck) written in TypeScript
π¬ Scena is a component that represents the timeline of Scene.js. You can control time, properties, and items.
πββοΈ Open source endless runner (Unity3D)
3D Tanks Game Tutorial that uses simple game mechanics, integrating world and screen space UI, as well as game architecture and audio mixing...
A mobile game store UI implementation scalable for multiple mobile devices resolutions done in one week.
Using real-world physics in a low-altitude aircraft.