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Homepage for CSC417: Physics-based Animation
Dev repo for @zig-gamedev libs and sample applications
A (currently incomplete) open-source Digital Audio Workstation
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A curated and opinionated list of resources for Chief Technology Officers, with the emphasis on startups
A Python script that exports all of your Spotify playlists.
Modern concurrency for C++. Tasks, executors, timers and C++20 coroutines to rule them all
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.
📌 Personal Kanban Board is an agile project management tool that helps you visualise your work, limit your work-in-progress (WIP) and to craft & optimise your work flow to get the maximum output. T…
Hydra-enabled GPU path tracer that supports MaterialX and MDL
Verlet cloth solver implemented as Maya plugin.
A custom fluid plugin for Maya 2017 based on Jos Stam's Stable Fluids paper.
Maya plugin that creates a polygonal mesh of the convex hull of irregular point cloud
High dynamic range (HDR) image viewer for graphics people
A refreshingly simple data-driven game engine built in Rust
A common standard for tangent space used in baking tools to produce normal maps.
Integration libraries for the Magnum C++11 graphics engine
Crocoddyl is an optimal control library for robot control under contact sequence. Its solver is based on various efficient Differential Dynamic Programming (DDP)-like algorithms
Scalable Differentiable Physics for Learning and Control (ICML2020)
Implementation of Reinforcement Learning Algorithms. Python, OpenAI Gym, Tensorflow. Exercises and Solutions to accompany Sutton's Book and David Silver's course.
a cheat-sheet for mathematical notation in code form