Stars
OpenXR & Vulkan Integration Example
A cross-platform OpenXR capabilities explorer and runtime switcher with a CLI and GUI.
ivarflakstad / metal-rs
Forked from gfx-rs/metal-rsRust bindings for Metal
The easy way to make a Rust app with a GUI
llama and other large language models on iOS and MacOS offline using GGML library.
Rust CV mono-repo. Contains pure-Rust dependencies which attempt to encapsulate the capability of OpenCV, OpenMVG, and vSLAM frameworks in a cohesive set of APIs.
Hyprland is an independent, highly customizable, dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets
A common USD (Universal Scene Description) plugin for Autodesk Maya
A refreshingly simple data-driven game engine built in Rust
helce / rust
Forked from rust-lang/rustEmpowering everyone to build reliable and efficient software.
Simple Examples to demonstrate how to compile and build USD plugins
A memory visualizer in Rust (ptrace + userfaultfd)
Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
π Making Rust a first-class language and ecosystem for GPU shaders π§
h3r2tic / kajiya
Forked from EmbarkStudios/kajiyaπ‘ Experimental real-time global illumination renderer π¦
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.