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GitHub - miyosuda/async_deep_reinforce: Asynchronous Methods for Deep Reinforcement Learning
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async_deep_reinforce

Asynchronous deep reinforcement learning

About

An attempt to repdroduce Google Deep Mind's paper "Asynchronous Methods for Deep Reinforcement Learning."

http://arxiv.org/abs/1602.01783

Asynchronous Advantage Actor-Critic (A3C) method for playing "Atari Pong" is implemented with TensorFlow. Both A3C-FF and A3C-LSTM are implemented.

Learning result movment after 26 hours (A3C-FF) is like this.

Learning result after 26 hour

Any advice or suggestion is strongly welcomed in issues thread.

#1

How to build

First we need to build multi thread ready version of Arcade Learning Enviroment. I made some modification to it to run it on multi thread enviroment.

$ git clone https://github.com/miyosuda/Arcade-Learning-Environment.git
$ cd Arcade-Learning-Environment
$ cmake -DUSE_SDL=ON -DUSE_RLGLUE=OFF -DBUILD_EXAMPLES=OFF .
$ make -j 4

$ pip install .

I recommend to install it on VirtualEnv environment.

How to run

To train,

$python a3c.py

To display the result with game play,

$python a3c_disp.py

Using GPU

To enable gpu, change "USE_GPU" flag in "constants.py".

When running with 8 parallel game environemts, speeds of GPU (GTX980Ti) and CPU(Core i7 6700) were like this. (Recorded with LOCAL_T_MAX=20 setting.)

type A3C-FF A3C-LSTM
GPU 1722 steps per sec 864 steps per sec
CPU 1077 steps per sec 540 steps per sec

Result

Score plots of local threads of pong were like these. (with GTX980Ti)

A3C-LSTM LOCAL_T_MAX = 5

A3C-LSTM T=5

A3C-LSTM LOCAL_T_MAX = 20

A3C-LSTM T=20

Scores are not averaged using global network unlike the original paper.

Requirements

  • TensorFlow r1.0
  • numpy
  • cv2
  • matplotlib

References

This project uses setting written in muupan's wiki [muuupan/async-rl] (https://github.com/muupan/async-rl/wiki)

Acknowledgements