Beehave is a powerful addon for Godot Engine that enables you to create robust AI systems using behavior trees. With Beehave, you can easily design complex NPC behaviors, build challenging boss battles, and create other advanced setups with ease.
Using behavior trees, Beehave makes it simple to create highly adaptive AI that responds to changes in the game world and overcomes unexpected obstacles. Whether you are a beginner or an experienced developer, Beehave is the perfect tool to take your game AI to the next level.
β Disclaimer: Godot 4 is not released yet. As a result, the version for Godot 4 may be unstable to use and the API may change. Please keep using the stable 3.x branch if you do not want to have breaking changes in your game.
π€ Node based - build behavior trees within your scene tree
π Debug view - a dedicated debug view to analyze your behavior at runtime
π Performance - built-in monitors to track performance of your behavior trees
π§ͺ Tested - any functionality of this addon is covered by test automation
- Download for Godot 3.x or Download for Godot 4.x
- Unpack the
beehave
folder into your/addons
folder within the Godot project - Enable this addon within the Godot settings:
Project > Project Settings > Plugins
Behavior trees are a modular way to build AI logic for your game. For simple AI, behavior trees are definitely overkill, however, for more complex AI interactions, behavior trees can help you to better manage changes and re-use logic across all NPCs.
Learn how to beehave on the official wiki!
bitbrain recorded this tutorial to show in more depth how to use this addon:
- logo designs by @NathanHoad & @StuartDeVille
- original addon by @viniciusgerevini
- icon design by @lostptr